godot/tools/editor/editor_import_export.h
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00

423 lines
14 KiB
C++

/*************************************************************************/
/* editor_import_export.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef EDITOR_IMPORT_EXPORT_H
#define EDITOR_IMPORT_EXPORT_H
#include "resource.h"
#include "scene/main/node.h"
#include "scene/resources/texture.h"
class EditorExportPlatform;
class FileAccess;
struct EditorProgress;
class EditorImportPlugin : public Reference {
OBJ_TYPE( EditorImportPlugin, Reference);
protected:
static void _bind_methods();
String _validate_source_path(const String& p_path);
String _expand_source_path(const String& p_path);
public:
static String validate_source_path(const String& p_path);
static String expand_source_path(const String& p_path);
virtual String get_name() const;
virtual String get_visible_name() const;
virtual void import_dialog(const String& p_from="");
virtual Error import(const String& p_path, const Ref<ResourceImportMetadata>& p_from);
virtual void import_from_drop(const Vector<String>& p_drop,const String& p_dest_path);
virtual void reimport_multiple_files(const Vector<String>& p_list);
virtual bool can_reimport_multiple_files() const;
virtual Vector<uint8_t> custom_export(const String& p_path,const Ref<EditorExportPlatform> &p_platform);
EditorImportPlugin();
};
class EditorExportPlugin : public Reference {
OBJ_TYPE( EditorExportPlugin, Reference);
protected:
static void _bind_methods();
public:
virtual Vector<uint8_t> custom_export(String& p_path,const Ref<EditorExportPlatform> &p_platform);
EditorExportPlugin();
};
class EditorExportPlatform : public Reference {
OBJ_TYPE( EditorExportPlatform,Reference );
public:
typedef Error (*EditorExportSaveFunction)(void *p_userdata,const String& p_path, const Vector<uint8_t>& p_data,int p_file,int p_total);
private:
bool debugging_enabled;
protected:
bool _set(const StringName& p_name, const Variant& p_value);
bool _get(const StringName& p_name,Variant &r_ret) const;
void _get_property_list( List<PropertyInfo> *p_list) const;
Vector<uint8_t> get_exported_file_default(String& p_fname) const;
virtual Vector<uint8_t> get_exported_file(String& p_fname) const;
virtual Vector<StringName> get_dependencies(bool p_bundles) const;
virtual String find_export_template(String template_file_name, String *err=NULL) const;
virtual bool exists_export_template(String template_file_name, String *err=NULL) const;
struct TempData {
uint64_t pos;
uint64_t ofs;
uint64_t size;
};
struct PackData {
FileAccess *ftmp;
FileAccess *f;
Vector<TempData> file_ofs;
EditorProgress *ep;
int count;
int alignment;
};
struct ZipData {
void* zip;
EditorProgress *ep;
int count;
};
void gen_export_flags(Vector<String> &r_flags, int p_flags);
static Error save_pack_file(void *p_userdata,const String& p_path, const Vector<uint8_t>& p_data,int p_file,int p_total);
static Error save_zip_file(void *p_userdata,const String& p_path, const Vector<uint8_t>& p_data,int p_file,int p_total);
public:
enum ImageCompression {
IMAGE_COMPRESSION_NONE,
IMAGE_COMPRESSION_INDEXED, // used for older hardware
IMAGE_COMPRESSION_BC, // directx compression format
IMAGE_COMPRESSION_PVRTC, // powervr compression format
IMAGE_COMPRESSION_PVRTC_SQUARE, // powervr compression format, square (ios)
IMAGE_COMPRESSION_ETC1, // ericsson compression format (alpha is uncompressed)
IMAGE_COMPRESSION_ETC2, // ericsson new compression format (can handle alpha)
};
enum ExportFlags {
EXPORT_DUMB_CLIENT=1,
EXPORT_REMOTE_DEBUG=2,
EXPORT_REMOTE_DEBUG_LOCALHOST=4,
EXPORT_VIEW_COLLISONS=8,
EXPORT_VIEW_NAVIGATION=16,
};
bool is_debugging_enabled() const;
void set_debugging_enabled( bool p_enabled );
Error export_project_files(EditorExportSaveFunction p_func, void* p_udata,bool p_make_bundles);
Error save_pack(FileAccess *p_where, bool p_make_bundles=false, int p_alignment = 1);
Error save_zip(const String& p_path, bool p_make_bundles=false);
virtual String get_name() const =0;
virtual ImageCompression get_image_compression() const=0;
virtual Ref<Texture> get_logo() const =0;
virtual bool poll_devices() { return false; }
virtual int get_device_count() const { return 0; }
virtual String get_device_name(int p_device) const { return ""; }
virtual String get_device_info(int p_device) const { return ""; }
virtual Error run(int p_device,int p_flags) { return OK; }
virtual bool can_export(String *r_error=NULL) const=0;
virtual bool requires_password(bool p_debug) const { return false; }
virtual String get_binary_extension() const=0;
virtual Error export_project(const String& p_path,bool p_debug,int p_flags=0)=0;
EditorExportPlatform();
};
class EditorExportPlatformPC : public EditorExportPlatform {
OBJ_TYPE( EditorExportPlatformPC,EditorExportPlatform );
public:
enum ExportMode {
EXPORT_EXE,
EXPORT_PACK,
EXPORT_ZIP
};
private:
String binary_extension;
String platform;
String custom_release_binary;
String custom_debug_binary;
String release_binary32;
String debug_binary32;
String release_binary64;
String debug_binary64;
String name;
bool use64;
Ref<Texture> logo;
ExportMode export_mode;
bool bundle;
protected:
bool _set(const StringName& p_name, const Variant& p_value);
bool _get(const StringName& p_name,Variant &r_ret) const;
void _get_property_list( List<PropertyInfo> *p_list) const;
public:
virtual String get_name() const { return name; }
virtual Ref<Texture> get_logo() const { return logo; }
virtual ImageCompression get_image_compression() const { return IMAGE_COMPRESSION_BC; }
virtual String get_binary_extension() const { return binary_extension; }
virtual Error export_project(const String& p_path, bool p_debug, int p_flags=0);
virtual void set_release_binary32(const String& p_binary) { release_binary32=p_binary; }
virtual void set_debug_binary32(const String& p_binary) { debug_binary32=p_binary; }
virtual void set_release_binary64(const String& p_binary) { release_binary64=p_binary; }
virtual void set_debug_binary64(const String& p_binary) { debug_binary64=p_binary; }
virtual void set_name(const String& p_name) { name=p_name; }
virtual void set_logo(const Ref<Texture>& p_logo) { logo=p_logo; }
virtual bool can_export(String *r_error=NULL) const;
void set_binary_extension(const String& p_extension);
EditorExportPlatformPC();
};
class EditorImportExport : public Node {
OBJ_TYPE(EditorImportExport,Node);
public:
enum FileAction {
ACTION_NONE,
ACTION_COPY,
ACTION_BUNDLE
};
enum ExportFilter {
EXPORT_SELECTED,
EXPORT_RESOURCES,
EXPORT_ALL,
};
enum ImageAction {
IMAGE_ACTION_NONE,
IMAGE_ACTION_COMPRESS_DISK,
IMAGE_ACTION_COMPRESS_RAM,
IMAGE_ACTION_KEEP //for group
};
enum ScriptAction {
SCRIPT_ACTION_NONE,
SCRIPT_ACTION_COMPILE,
SCRIPT_ACTION_ENCRYPT
};
enum SampleAction {
SAMPLE_ACTION_NONE,
SAMPLE_ACTION_COMPRESS_RAM,
};
protected:
struct ImageGroup {
ImageAction action;
bool make_atlas;
float lossy_quality;
float shrink;
};
Vector<Ref<EditorExportPlugin> > export_plugins;
Vector<Ref<EditorImportPlugin> > plugins;
Map<String,int> by_idx;
ImageAction image_action;
float image_action_compress_quality;
float image_shrink;
Set<String> image_formats;
ExportFilter export_filter;
String export_custom_filter, export_custom_filter_exclude;
Map<StringName,FileAction> files;
Map<StringName,Ref<EditorExportPlatform> > exporters;
Map<StringName,ImageGroup> image_groups;
Map<StringName,StringName> image_group_files;
Vector<String> diff_packs;
ScriptAction script_action;
String script_key;
SampleAction sample_action;
int sample_action_max_hz;
bool sample_action_trim;
bool convert_text_scenes;
static EditorImportExport* singleton;
DVector<String> _get_export_file_list();
DVector<String> _get_export_platforms();
static void _bind_methods();
public:
static EditorImportExport* get_singleton() { return singleton; }
void add_import_plugin(const Ref<EditorImportPlugin>& p_plugin);
void remove_import_plugin(const Ref<EditorImportPlugin>& p_plugin);
int get_import_plugin_count() const;
Ref<EditorImportPlugin> get_import_plugin(int p_idx) const;
Ref<EditorImportPlugin> get_import_plugin_by_name(const String& p_string) const;
void add_export_plugin(const Ref<EditorExportPlugin>& p_plugin);
void remove_export_plugin(const Ref<EditorExportPlugin>& p_plugin);
int get_export_plugin_count() const;
Ref<EditorExportPlugin> get_export_plugin(int p_idx) const;
bool poll_export_platforms();
void set_export_file_action(const StringName& p_export_file, FileAction p_action);
FileAction get_export_file_action(const StringName& p_export_file) const;
void get_export_file_list(List<StringName> *p_export_files);
void add_export_platform(const Ref<EditorExportPlatform>& p_export);
Ref<EditorExportPlatform> get_export_platform(const StringName& p_platform);
void get_export_platforms(List<StringName> *r_platforms);
void set_export_filter(ExportFilter p_enable);
ExportFilter get_export_filter() const;
void set_export_custom_filter(const String& p_custom_filter);
void set_export_custom_filter_exclude(const String& p_custom_filter);
String get_export_custom_filter() const;
String get_export_custom_filter_exclude() const;
void set_export_image_action(ImageAction p_action);
ImageAction get_export_image_action() const;
void set_export_image_shrink(float p_shrink);
float get_export_image_shrink() const;
void set_export_image_quality(float p_quality);
float get_export_image_quality() const;
Vector<String>& get_diff_packs() { return diff_packs; }
void image_export_group_create(const StringName& p_name);
void image_export_group_remove(const StringName& p_name);
bool image_export_has_group(const StringName& p_name) const;
void image_export_get_groups(List<StringName> *r_name) const;
void image_export_group_set_image_action(const StringName& p_export_group,ImageAction p_action);
ImageAction image_export_group_get_image_action(const StringName& p_export_group) const;
void image_export_group_set_make_atlas(const StringName& p_export_group,bool p_make);
bool image_export_group_get_make_atlas(const StringName& p_export_group) const;
void image_export_group_set_shrink(const StringName& p_export_group,float p_amount);
float image_export_group_get_shrink(const StringName& p_export_group) const;
void image_export_group_set_lossy_quality(const StringName& p_export_group,float p_quality);
float image_export_group_get_lossy_quality(const StringName& p_export_group) const;
void image_add_to_export_group(const StringName& p_image,const StringName& p_export_group);
StringName image_get_export_group(const StringName& p_image) const;
void image_export_get_images_in_group(const StringName& p_group, List<StringName> *r_images) const;
Set<String>& get_image_formats() { return image_formats; }
void script_set_action(ScriptAction p_action);
ScriptAction script_get_action() const;
void script_set_encryption_key(const String& p_key);
String script_get_encryption_key() const;
void sample_set_action(SampleAction p_action);
SampleAction sample_get_action() const;
void sample_set_max_hz(int p_hz);
int sample_get_max_hz() const;
void sample_set_trim(bool p_trim);
bool sample_get_trim() const;
void set_convert_text_scenes(bool p_convert);
bool get_convert_text_scenes() const;
void load_config();
void save_config();
EditorImportExport();
~EditorImportExport();
};
VARIANT_ENUM_CAST(EditorImportExport::FileAction);
VARIANT_ENUM_CAST(EditorImportExport::ExportFilter);
VARIANT_ENUM_CAST(EditorImportExport::ImageAction);
VARIANT_ENUM_CAST(EditorImportExport::ScriptAction);
VARIANT_ENUM_CAST(EditorImportExport::SampleAction);
#endif // EDITOR_IMPORT_EXPORT_H