godot/tools/editor/output_strings.h
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00

90 lines
3.0 KiB
C++

/*************************************************************************/
/* output_strings.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef OUTPUT_STRINGS_H
#define OUTPUT_STRINGS_H
#include "scene/gui/control.h"
#include "scene/gui/scroll_bar.h"
#include "map.h"
class OutputStrings : public Control {
OBJ_TYPE( OutputStrings, Control );
public:
enum LineType {
LINE_NORMAL,
LINE_WARNING,
LINE_ERROR,
LINE_LINK
};
private:
struct Line {
LineType type;
Variant meta;
String text;
};
int font_height;
int size_height;
Size2 margin;
typedef Map<int,Line> LineMap;
Map<int,Line> line_map;
VScrollBar *v_scroll;
HScrollBar *h_scroll;
bool following;
int line_max_count;
bool updating;
void _vscroll_changed(float p_value);
void _hscroll_changed(float p_value);
void update_scrollbars();
protected:
static void _bind_methods();
void _notification(int p_what);
public:
void add_line(const String& p_text, const Variant& p_meta=Variant(), const LineType p_type=LINE_NORMAL);
OutputStrings();
};
#endif // OUTPUT_STRINGS_H