godot/tools/editor/run_settings_dialog.cpp
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00

99 lines
3.6 KiB
C++

/*************************************************************************/
/* run_settings_dialog.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "run_settings_dialog.h"
void RunSettingsDialog::popup_run_settings() {
popup_centered(Size2( 300, 150 ));
}
void RunSettingsDialog::set_custom_arguments(const String& p_arguments) {
arguments->set_text(p_arguments);
}
String RunSettingsDialog::get_custom_arguments() const {
return arguments->get_text();
}
void RunSettingsDialog::_bind_methods() {
ObjectTypeDB::bind_method("_run_mode_changed",&RunSettingsDialog::_run_mode_changed);
//ObjectTypeDB::bind_method("_browse_selected_file",&RunSettingsDialog::_browse_selected_file);
}
void RunSettingsDialog::_run_mode_changed(int idx) {
if (idx==0)
arguments->set_editable(false);
else
arguments->set_editable(true);
}
int RunSettingsDialog::get_run_mode() const {
return run_mode->get_selected();
}
void RunSettingsDialog::set_run_mode(int p_run_mode) {
run_mode->select(p_run_mode);
arguments->set_editable(p_run_mode);
}
RunSettingsDialog::RunSettingsDialog() {
/* SNAP DIALOG */
VBoxContainer *vbc = memnew( VBoxContainer );
add_child(vbc);
set_child_rect(vbc);
run_mode = memnew( OptionButton );
vbc->add_margin_child(TTR("Run Mode:"),run_mode);
run_mode->add_item(TTR("Current Scene"));
run_mode->add_item(TTR("Main Scene"));
run_mode->connect("item_selected",this,"_run_mode_changed");
arguments = memnew( LineEdit );
vbc->add_margin_child(TTR("Main Scene Arguments:"),arguments);
arguments->set_editable(false);
get_ok()->set_text(TTR("Close"));
//get_cancel()->set_text("Close");
arguments->set_text("-l $scene");
set_title(TTR("Scene Run Settings"));
}