ac04a932d6
Fix bottom panel visibility on play
227 lines
6.5 KiB
C++
227 lines
6.5 KiB
C++
/*************************************************************************/
|
|
/* script_editor_debugger.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef SCRIPT_EDITOR_DEBUGGER_H
|
|
#define SCRIPT_EDITOR_DEBUGGER_H
|
|
|
|
#include "scene/gui/box_container.h"
|
|
#include "scene/gui/button.h"
|
|
#include "core/io/tcp_server.h"
|
|
#include "core/io/packet_peer.h"
|
|
#include "property_editor.h"
|
|
|
|
class Tree;
|
|
class PropertyEditor;
|
|
class EditorNode;
|
|
class ScriptEditorDebuggerVariables;
|
|
class LineEdit;
|
|
class TabContainer;
|
|
class RichTextLabel;
|
|
class TextureButton;
|
|
class AcceptDialog;
|
|
class TreeItem;
|
|
class HSplitContainer;
|
|
class ItemList;
|
|
class EditorProfiler;
|
|
|
|
|
|
|
|
class ScriptEditorDebuggerInspectedObject;
|
|
|
|
class ScriptEditorDebugger : public Control {
|
|
|
|
OBJ_TYPE( ScriptEditorDebugger, Control );
|
|
|
|
AcceptDialog *msgdialog;
|
|
|
|
|
|
Button *debugger_button;
|
|
|
|
LineEdit *clicked_ctrl;
|
|
LineEdit *clicked_ctrl_type;
|
|
LineEdit *live_edit_root;
|
|
Button *le_set;
|
|
Button *le_clear;
|
|
|
|
|
|
|
|
Tree *inspect_scene_tree;
|
|
HSplitContainer *inspect_info;
|
|
PropertyEditor *inspect_properties;
|
|
float inspect_scene_tree_timeout;
|
|
float inspect_edited_object_timeout;
|
|
ObjectID inspected_object_id;
|
|
ScriptEditorDebuggerInspectedObject *inspected_object;
|
|
bool updating_scene_tree;
|
|
Set<ObjectID> unfold_cache;
|
|
|
|
|
|
|
|
HSplitContainer *error_split;
|
|
ItemList *error_list;
|
|
ItemList *error_stack;
|
|
|
|
int error_count;
|
|
int last_error_count;
|
|
|
|
bool hide_on_stop;
|
|
|
|
|
|
|
|
TabContainer *tabs;
|
|
|
|
LineEdit *reason;
|
|
ScriptEditorDebuggerVariables *variables;
|
|
|
|
Button *step;
|
|
Button *next;
|
|
Button *back;
|
|
Button *forward;
|
|
Button *dobreak;
|
|
Button *docontinue;
|
|
|
|
List<Vector<float> > perf_history;
|
|
Vector<float> perf_max;
|
|
Vector<TreeItem*> perf_items;
|
|
|
|
Map<int,String> profiler_signature;
|
|
|
|
Tree *perf_monitors;
|
|
Control *perf_draw;
|
|
|
|
Tree *vmem_tree;
|
|
Button *vmem_refresh;
|
|
LineEdit *vmem_total;
|
|
|
|
Tree *stack_dump;
|
|
PropertyEditor *inspector;
|
|
|
|
Ref<TCP_Server> server;
|
|
Ref<StreamPeerTCP> connection;
|
|
Ref<PacketPeerStream> ppeer;
|
|
|
|
String message_type;
|
|
Array message;
|
|
int pending_in_queue;
|
|
|
|
HashMap<NodePath,int> node_path_cache;
|
|
int last_path_id;
|
|
Map<String,int> res_path_cache;
|
|
|
|
EditorProfiler *profiler;
|
|
|
|
EditorNode *editor;
|
|
|
|
bool breaked;
|
|
|
|
bool live_debug;
|
|
|
|
void _performance_draw();
|
|
void _performance_select(Object *, int, bool);
|
|
void _stack_dump_frame_selected();
|
|
void _output_clear();
|
|
|
|
|
|
void _scene_tree_folded(Object* obj);
|
|
void _scene_tree_selected();
|
|
void _scene_tree_request();
|
|
void _parse_message(const String& p_msg,const Array& p_data);
|
|
void _scene_tree_property_select_object(ObjectID p_object);
|
|
void _scene_tree_property_value_edited(const String& p_prop,const Variant& p_value);
|
|
|
|
void _video_mem_request();
|
|
|
|
int _get_node_path_cache(const NodePath& p_path);
|
|
|
|
int _get_res_path_cache(const String& p_path);
|
|
|
|
void _live_edit_set();
|
|
void _live_edit_clear();
|
|
|
|
void _method_changed(Object*p_base,const StringName& p_name,VARIANT_ARG_DECLARE);
|
|
void _property_changed(Object*p_base,const StringName& p_property,const Variant& p_value);
|
|
|
|
static void _method_changeds(void *p_ud,Object*p_base,const StringName& p_name,VARIANT_ARG_DECLARE);
|
|
static void _property_changeds(void *p_ud,Object*p_base,const StringName& p_property,const Variant& p_value);
|
|
|
|
void _error_selected(int p_idx);
|
|
void _error_stack_selected(int p_idx);
|
|
|
|
void _profiler_activate(bool p_enable);
|
|
void _profiler_seeked();
|
|
|
|
|
|
|
|
void _paused();
|
|
|
|
protected:
|
|
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
|
|
void start();
|
|
void pause();
|
|
void unpause();
|
|
void stop();
|
|
|
|
void debug_next();
|
|
void debug_step();
|
|
void debug_break();
|
|
void debug_continue();
|
|
|
|
String get_var_value(const String& p_var) const;
|
|
|
|
void set_live_debugging(bool p_enable);
|
|
|
|
void live_debug_create_node(const NodePath& p_parent,const String& p_type,const String& p_name);
|
|
void live_debug_instance_node(const NodePath& p_parent,const String& p_path,const String& p_name);
|
|
void live_debug_remove_node(const NodePath& p_at);
|
|
void live_debug_remove_and_keep_node(const NodePath& p_at,ObjectID p_keep_id);
|
|
void live_debug_restore_node(ObjectID p_id,const NodePath& p_at,int p_at_pos);
|
|
void live_debug_duplicate_node(const NodePath& p_at,const String& p_new_name);
|
|
void live_debug_reparent_node(const NodePath& p_at,const NodePath& p_new_place,const String& p_new_name,int p_at_pos);
|
|
|
|
void set_breakpoint(const String& p_path,int p_line,bool p_enabled);
|
|
|
|
void update_live_edit_root();
|
|
|
|
void set_hide_on_stop(bool p_hide);
|
|
|
|
void set_tool_button(Button *p_tb) { debugger_button=p_tb; }
|
|
|
|
void reload_scripts();
|
|
|
|
virtual Size2 get_minimum_size() const;
|
|
ScriptEditorDebugger(EditorNode *p_editor=NULL);
|
|
~ScriptEditorDebugger();
|
|
};
|
|
|
|
#endif // SCRIPT_EDITOR_DEBUGGER_H
|