godot/platform/uwp
bruvzg dab4cf3ed6
Add physical_scancode (keyboard layout independent keycodes) to InputEventKey and InputMap.
Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
2021-05-06 23:19:45 +03:00
..
export Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
app.cpp Add physical_scancode (keyboard layout independent keycodes) to InputEventKey and InputMap. 2021-05-06 23:19:45 +03:00
app.h Fix build error in UWP 2021-02-22 17:57:27 +01:00
context_egl_uwp.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
context_egl_uwp.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
detect.py Allow to not optimize release build 2021-03-20 23:05:13 +01:00
joypad_uwp.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
joypad_uwp.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
logo.png Enhanced iOS and UWP logo on Export dialog 2017-11-29 17:34:01 +07:00
os_uwp.cpp Add physical_scancode (keyboard layout independent keycodes) to InputEventKey and InputMap. 2021-05-06 23:19:45 +03:00
os_uwp.h Add physical_scancode (keyboard layout independent keycodes) to InputEventKey and InputMap. 2021-05-06 23:19:45 +03:00
platform_config.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
power_uwp.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
power_uwp.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
SCsub SCons: Fix UWP build after #45618 2021-02-22 15:30:48 +01:00