godot/modules/bullet
PouleyKetchoupp 26bd432707 Harmonize default value for collision mask in ray/shape queries
The default mask for queries was 0, 0x7FFFFFFF or 0xFFFFFFFF depending
on the cases.

Now always using 0xFFFFFFFF (in the form of UINT32_MAX to make it clear)
in order to use all layers by default.
2021-08-30 16:42:49 -07:00
..
SCsub Some work on double support 2021-08-09 17:43:48 -05:00
area_bullet.cpp
area_bullet.h
btRayShape.cpp
btRayShape.h
bullet_physics_server.cpp Fix 3D moving platform logic 2021-08-09 20:21:04 -07:00
bullet_physics_server.h Fix 3D moving platform logic 2021-08-09 20:21:04 -07:00
bullet_types_converter.cpp
bullet_types_converter.h
bullet_utilities.h
collision_object_bullet.cpp
collision_object_bullet.h
cone_twist_joint_bullet.cpp
cone_twist_joint_bullet.h
config.py
constraint_bullet.cpp
constraint_bullet.h
generic_6dof_joint_bullet.cpp
generic_6dof_joint_bullet.h
godot_collision_configuration.cpp
godot_collision_configuration.h
godot_collision_dispatcher.cpp
godot_collision_dispatcher.h
godot_motion_state.h
godot_ray_world_algorithm.cpp
godot_ray_world_algorithm.h
godot_result_callbacks.cpp Fix 3D moving platform logic 2021-08-09 20:21:04 -07:00
godot_result_callbacks.h Fix 3D moving platform logic 2021-08-09 20:21:04 -07:00
hinge_joint_bullet.cpp
hinge_joint_bullet.h
joint_bullet.cpp
joint_bullet.h
pin_joint_bullet.cpp
pin_joint_bullet.h
register_types.cpp
register_types.h
rid_bullet.h
rigid_body_bullet.cpp Fix applied rotation from moving platforms in move_and_slide 2021-08-09 12:30:17 -07:00
rigid_body_bullet.h Replace HTTP links with HTTPS for sites with HTTPS versions 2021-08-22 20:13:11 -05:00
shape_bullet.cpp
shape_bullet.h
shape_owner_bullet.cpp
shape_owner_bullet.h
slider_joint_bullet.cpp
slider_joint_bullet.h
soft_body_bullet.cpp
soft_body_bullet.h
space_bullet.cpp Fixes in Bullet body_test_motion 2021-08-18 13:18:19 -07:00
space_bullet.h Harmonize default value for collision mask in ray/shape queries 2021-08-30 16:42:49 -07:00