godot/platform/x11
Juan Linietsky 3e8eb396d7 Finalized DynamicFont implementation
-DynamicFont uses Freetype by default
-Editor fonts are now scalable thanks to this
-Cleaned up documentation browser and added fonts for this
2016-05-29 11:37:52 -03:00
..
export Set the default Linux extension to nothing. 2015-01-15 13:00:33 -05:00
context_gl_x11.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
context_gl_x11.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
detect.py Finalized DynamicFont implementation 2016-05-29 11:37:52 -03:00
godot_x11.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
joystick_linux.cpp memdelete 'joy_thread' + 'joy_mutex' on ::~joystick_linux() 2016-04-03 19:24:39 +02:00
joystick_linux.h x11: fix joysticks not recognizing some buttons 2016-02-24 12:18:30 +01:00
key_mapping_x11.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
key_mapping_x11.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
logo.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
os_x11.cpp x11: Flush the X output buffer after changing mouse mode 2016-04-12 16:20:28 +02:00
os_x11.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
platform_config.h Fix pthread renaming in Open/FreeBSD 2016-01-09 15:56:31 +01:00
SCsub Better gamepad support 2015-12-18 06:12:53 +01:00