godot/editor/plugins
Rémi Verschelde 3fbd33af85
Merge pull request #97229 from aryan-11825114/ctrl-x-visual-shader
Add `GraphEdit.cut_nodes_request` signal
2024-09-29 00:46:59 +02:00
..
gizmos SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
shader Make shader language editors inherit the same base class 2024-08-15 15:12:39 -07:00
tiles Merge pull request #96923 from Repiteo/style/warning-admonition 2024-09-26 12:45:38 +02:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
abstract_polygon_2d_editor.cpp Fix polygon node losing its UV toolbar by adding a call to the show method when assinging a node. 2024-09-02 15:39:29 +03:00
abstract_polygon_2d_editor.h Remove empty bind_methods() 2024-08-15 08:24:32 +02:00
animation_blend_space_1d_editor.cpp [Scene] Add SceneStringName::toggled 2024-08-28 15:14:26 +03:00
animation_blend_space_1d_editor.h
animation_blend_space_2d_editor.cpp [Scene] Add SceneStringName::toggled 2024-08-28 15:14:26 +03:00
animation_blend_space_2d_editor.h
animation_blend_tree_editor_plugin.cpp [Scene] Add `SceneStringNames::text/value_changed` 2024-06-19 09:44:38 +02:00
animation_blend_tree_editor_plugin.h
animation_library_editor.cpp Fix animation library copy-paste not preserving resource reference 2024-07-16 11:34:44 +02:00
animation_library_editor.h Fix undoredo handling in some dialogs 2024-07-04 14:17:47 +02:00
animation_player_editor_plugin.cpp Fix `AnimationPlayer` crash when it's made the scene root 2024-09-04 10:45:07 +02:00
animation_player_editor_plugin.h Fix `AnimationPlayer` crash when it's made the scene root 2024-09-04 10:45:07 +02:00
animation_state_machine_editor.cpp Fix StateMachine process when transition to end & optimize StringName 2024-07-13 17:32:31 +09:00
animation_state_machine_editor.h Style: Apply new `clang-format` changes 2024-09-20 08:09:48 -05:00
animation_tree_editor_plugin.cpp Remove empty bind_methods() 2024-08-15 08:24:32 +02:00
animation_tree_editor_plugin.h Remove empty bind_methods() 2024-08-15 08:24:32 +02:00
asset_library_editor_plugin.cpp [Editor] Expose more editor settings to documentation 2024-09-12 15:34:49 +02:00
asset_library_editor_plugin.h
audio_stream_editor_plugin.cpp [Scene] Add `SceneStringNames::font(_size/_color)` 2024-06-18 17:24:27 +02:00
audio_stream_editor_plugin.h
audio_stream_randomizer_editor_plugin.cpp
audio_stream_randomizer_editor_plugin.h
bit_map_editor_plugin.cpp Use `CoreStringNames::normal` in more places 2024-05-30 22:57:54 +02:00
bit_map_editor_plugin.h
bone_map_editor_plugin.cpp [Editor] Expose more editor settings to documentation 2024-09-12 15:34:49 +02:00
bone_map_editor_plugin.h Remove empty bind_methods() 2024-08-15 08:24:32 +02:00
camera_3d_editor_plugin.cpp Remove empty bind_methods() 2024-08-15 08:24:32 +02:00
camera_3d_editor_plugin.h Remove empty bind_methods() 2024-08-15 08:24:32 +02:00
canvas_item_editor_plugin.cpp Merge pull request #96389 from kitbdev/extract-main-screen 2024-09-11 12:34:46 +02:00
canvas_item_editor_plugin.h Prevent selecting when a CanvasItem is selected 2024-06-29 19:56:48 +02:00
cast_2d_editor_plugin.cpp Merge pull request #84164 from KoBeWi/slowcast_2d 2024-06-26 14:51:03 +02:00
cast_2d_editor_plugin.h
collision_polygon_2d_editor_plugin.cpp
collision_polygon_2d_editor_plugin.h
collision_shape_2d_editor_plugin.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
collision_shape_2d_editor_plugin.h
control_editor_plugin.cpp [Scene] Add SceneStringName::toggled 2024-08-28 15:14:26 +03:00
control_editor_plugin.h Toggle control expand flag directly via top bar 2024-05-10 17:04:14 +02:00
cpu_particles_2d_editor_plugin.cpp Remove empty bind_methods() 2024-08-15 08:24:32 +02:00
cpu_particles_2d_editor_plugin.h Remove empty bind_methods() 2024-08-15 08:24:32 +02:00
cpu_particles_3d_editor_plugin.cpp Extract editor main screen 2024-09-09 11:06:18 -04:00
cpu_particles_3d_editor_plugin.h Remove empty bind_methods() 2024-08-15 08:24:32 +02:00
curve_editor_plugin.cpp [Scene] Add SceneStringName::toggled 2024-08-28 15:14:26 +03:00
curve_editor_plugin.h
debugger_editor_plugin.cpp [Scene] Add `SceneStringNames::id_pressed` 2024-05-30 22:54:04 +02:00
debugger_editor_plugin.h Merge pull request #89248 from KoBeWi/store_no_store 2024-05-07 16:49:26 +02:00
dedicated_server_export_plugin.cpp
dedicated_server_export_plugin.h
editor_context_menu_plugin.cpp Add EditorContextMenuPluginManager and refactor menu plugins 2024-09-03 23:59:25 +02:00
editor_context_menu_plugin.h Add EditorContextMenuPluginManager and refactor menu plugins 2024-09-03 23:59:25 +02:00
editor_debugger_plugin.cpp Expose several EngineDebugger methods and signals as plugin callbacks 2024-06-10 19:46:23 -04:00
editor_debugger_plugin.h Expose several EngineDebugger methods and signals as plugin callbacks 2024-06-10 19:46:23 -04:00
editor_plugin.compat.inc
editor_plugin.cpp Add EditorContextMenuPluginManager and refactor menu plugins 2024-09-03 23:59:25 +02:00
editor_plugin.h Add EditorContextMenuPluginManager and refactor menu plugins 2024-09-03 23:59:25 +02:00
editor_plugin_settings.cpp Remove empty bind_methods() 2024-08-15 08:24:32 +02:00
editor_plugin_settings.h Remove empty bind_methods() 2024-08-15 08:24:32 +02:00
editor_preview_plugins.cpp Add image previews for 3D and layered textures 2024-09-10 11:35:39 +02:00
editor_preview_plugins.h
editor_resource_conversion_plugin.cpp
editor_resource_conversion_plugin.h
editor_resource_tooltip_plugins.cpp
editor_resource_tooltip_plugins.h
font_config_plugin.cpp Remove spaces and punctuation from the beginning of translatable strings. 2024-08-22 20:51:13 +03:00
font_config_plugin.h Style: Apply new `clang-format` changes 2024-09-20 08:09:48 -05:00
gdextension_export_plugin.h GDExtension: Implement `GDExtensionLoader` concept 2024-08-22 05:29:11 +02:00
gpu_particles_2d_editor_plugin.cpp Remove empty bind_methods() 2024-08-15 08:24:32 +02:00
gpu_particles_2d_editor_plugin.h Remove empty bind_methods() 2024-08-15 08:24:32 +02:00
gpu_particles_3d_editor_plugin.cpp Extract editor main screen 2024-09-09 11:06:18 -04:00
gpu_particles_3d_editor_plugin.h Style: Apply new `clang-format` changes 2024-09-20 08:09:48 -05:00
gpu_particles_collision_sdf_editor_plugin.cpp Remove empty bind_methods() 2024-08-15 08:24:32 +02:00
gpu_particles_collision_sdf_editor_plugin.h Remove empty bind_methods() 2024-08-15 08:24:32 +02:00
gradient_editor_plugin.cpp [Scene] Add SceneStringName::toggled 2024-08-28 15:14:26 +03:00
gradient_editor_plugin.h
gradient_texture_2d_editor_plugin.cpp [Scene] Add SceneStringName::toggled 2024-08-28 15:14:26 +03:00
gradient_texture_2d_editor_plugin.h
input_event_editor_plugin.cpp Remove empty bind_methods() 2024-08-15 08:24:32 +02:00
input_event_editor_plugin.h Remove empty bind_methods() 2024-08-15 08:24:32 +02:00
light_occluder_2d_editor_plugin.cpp
light_occluder_2d_editor_plugin.h
lightmap_gi_editor_plugin.cpp Lightmapper: Prevent infinite loop when blitting lightmaps into an atlas 2024-07-13 13:10:04 +02:00
lightmap_gi_editor_plugin.h
line_2d_editor_plugin.cpp
line_2d_editor_plugin.h
material_editor_plugin.cpp Add a material preview to visual shader editor 2024-08-17 08:27:54 +03:00
material_editor_plugin.h Add a material preview to visual shader editor 2024-08-17 08:27:54 +03:00
mesh_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
mesh_editor_plugin.h
mesh_instance_3d_editor_plugin.cpp Extract editor main screen 2024-09-09 11:06:18 -04:00
mesh_instance_3d_editor_plugin.h Add confirm dialog for render mesh to navigation mesh conversion 2024-06-02 19:09:54 +02:00
mesh_library_editor_plugin.cpp Extract editor main screen 2024-09-09 11:06:18 -04:00
mesh_library_editor_plugin.h Remove empty bind_methods() 2024-08-15 08:24:32 +02:00
multimesh_editor_plugin.cpp Extract editor main screen 2024-09-09 11:06:18 -04:00
multimesh_editor_plugin.h Remove empty bind_methods() 2024-08-15 08:24:32 +02:00
navigation_link_2d_editor_plugin.cpp
navigation_link_2d_editor_plugin.h
navigation_obstacle_2d_editor_plugin.cpp Allow editing NavigationObstacle2D shape 2024-05-12 08:40:43 -04:00
navigation_obstacle_2d_editor_plugin.h Allow editing NavigationObstacle2D shape 2024-05-12 08:40:43 -04:00
navigation_obstacle_3d_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
navigation_obstacle_3d_editor_plugin.h
navigation_polygon_editor_plugin.cpp Fix NavigationRegion2D clear button not updating debug visuals 2024-06-10 19:36:21 +02:00
navigation_polygon_editor_plugin.h
node_3d_editor_gizmos.cpp [Editor] Fix handle ID being passed for 3D Gizmo plugins 2024-09-05 16:09:58 +02:00
node_3d_editor_gizmos.h Merge pull request #94698 from aaronp64/current_gizmos_hashset 2024-09-02 12:12:51 +02:00
node_3d_editor_plugin.cpp Merge pull request #96766 from ryevdokimov/hide-white-circle-outline 2024-09-19 17:13:20 +02:00
node_3d_editor_plugin.h Fix issue where editable children of 3D nodes would be selected 2024-09-09 14:39:09 -04:00
occluder_instance_3d_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
occluder_instance_3d_editor_plugin.h
packed_scene_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
packed_scene_editor_plugin.h
packed_scene_translation_parser_plugin.cpp Fix incorrect parsing of nested nodes when generating the POT 2024-08-12 18:05:58 -03:00
packed_scene_translation_parser_plugin.h
parallax_background_editor_plugin.cpp [Scene] Add `SceneStringNames::id_pressed` 2024-05-30 22:54:04 +02:00
parallax_background_editor_plugin.h
particle_process_material_editor_plugin.cpp [Scene] Add SceneStringName::toggled 2024-08-28 15:14:26 +03:00
particle_process_material_editor_plugin.h
path_2d_editor_plugin.cpp Merge pull request #96404 from larspet/path2d-selection 2024-09-16 13:34:42 +02:00
path_2d_editor_plugin.h Add Create Curve button to Path2D editor 2024-09-06 15:28:55 +02:00
path_3d_editor_plugin.cpp [Editor] Expose more editor settings to documentation 2024-09-12 15:34:49 +02:00
path_3d_editor_plugin.h Cleanup Path3D editor 2024-09-07 00:12:45 +02:00
physical_bone_3d_editor_plugin.cpp [Scene] Add SceneStringName::toggled 2024-08-28 15:14:26 +03:00
physical_bone_3d_editor_plugin.h Remove empty bind_methods() 2024-08-15 08:24:32 +02:00
plugin_config_dialog.cpp [Scene] Add `SceneStringNames::text/value_changed` 2024-06-19 09:44:38 +02:00
plugin_config_dialog.h
polygon_2d_editor_plugin.cpp Allow opening of polygon editor without texture 2024-09-08 23:24:13 +03:00
polygon_2d_editor_plugin.h
polygon_3d_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
polygon_3d_editor_plugin.h
resource_preloader_editor_plugin.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
resource_preloader_editor_plugin.h
root_motion_editor_plugin.cpp Remove empty bind_methods() 2024-08-15 08:24:32 +02:00
root_motion_editor_plugin.h Remove empty bind_methods() 2024-08-15 08:24:32 +02:00
script_editor_plugin.cpp Merge pull request #97168 from Hilderin/fix-reloading-scripts-already-in-use 2024-09-20 21:35:08 +02:00
script_editor_plugin.h Use InputMap actions consistently across all LineEdit's that filter an underlying Tree or ItemList. 2024-08-31 21:10:27 +02:00
script_text_editor.cpp Fix script editor wrongly replaces and quotes non-ASCII letters 2024-09-23 00:05:16 +08:00
script_text_editor.h Fix goto line issues in code editor 2024-07-31 10:34:10 -04:00
shader_editor_plugin.cpp Set auto translate mode for drag previews 2024-09-19 19:21:29 +08:00
shader_editor_plugin.h Refactor toggling script list 2024-08-28 17:00:51 +02:00
shader_file_editor_plugin.cpp Remove empty bind_methods() 2024-08-15 08:24:32 +02:00
shader_file_editor_plugin.h Remove empty bind_methods() 2024-08-15 08:24:32 +02:00
skeleton_2d_editor_plugin.cpp Extract editor main screen 2024-09-09 11:06:18 -04:00
skeleton_2d_editor_plugin.h Remove empty bind_methods() 2024-08-15 08:24:32 +02:00
skeleton_3d_editor_plugin.cpp Set auto translate mode for drag previews 2024-09-19 19:21:29 +08:00
skeleton_3d_editor_plugin.h Add per-bone meta to Skeleton3D 2024-09-16 16:26:15 +02:00
skeleton_ik_3d_editor_plugin.cpp Remove empty bind_methods() 2024-08-15 08:24:32 +02:00
skeleton_ik_3d_editor_plugin.h Remove empty bind_methods() 2024-08-15 08:24:32 +02:00
sprite_2d_editor_plugin.cpp Extract editor main screen 2024-09-09 11:06:18 -04:00
sprite_2d_editor_plugin.h
sprite_frames_editor_plugin.cpp Add duplicate animation 2024-09-01 17:00:47 +02:00
sprite_frames_editor_plugin.h Add duplicate animation 2024-09-01 17:00:47 +02:00
style_box_editor_plugin.cpp [Scene] Add SceneStringName::toggled 2024-08-28 15:14:26 +03:00
style_box_editor_plugin.h
sub_viewport_preview_editor_plugin.cpp
sub_viewport_preview_editor_plugin.h
text_editor.cpp Cleanup of raw `nullptr` checks with `Ref` 2024-08-31 15:01:09 +02:00
text_editor.h Style: Apply new `clang-format` changes 2024-09-20 08:09:48 -05:00
text_shader_editor.cpp Refactor toggling script list 2024-08-28 17:00:51 +02:00
text_shader_editor.h Make shader language editors inherit the same base class 2024-08-15 15:12:39 -07:00
texture_3d_editor_plugin.cpp Improve layered texture preview 2024-08-16 18:20:55 +02:00
texture_3d_editor_plugin.h Improve layered texture preview 2024-08-16 18:20:55 +02:00
texture_editor_plugin.cpp Cleanup of raw `nullptr` checks with `Ref` 2024-08-31 15:01:09 +02:00
texture_editor_plugin.h
texture_layered_editor_plugin.cpp Improve layered texture preview 2024-08-16 18:20:55 +02:00
texture_layered_editor_plugin.h Improve layered texture preview 2024-08-16 18:20:55 +02:00
texture_region_editor_plugin.cpp [Scene] Add `SceneStringNames::text/value_changed` 2024-06-19 09:44:38 +02:00
texture_region_editor_plugin.h
theme_editor_plugin.cpp Use InputMap actions consistently across all LineEdit's that filter an underlying Tree or ItemList. 2024-08-31 21:10:27 +02:00
theme_editor_plugin.h Use InputMap actions consistently across all LineEdit's that filter an underlying Tree or ItemList. 2024-08-31 21:10:27 +02:00
theme_editor_preview.cpp Improve Editor Inspector/Theme item lookup performance 2024-08-20 13:39:40 -04:00
theme_editor_preview.h
tool_button_editor_plugin.cpp Add `@export_tool_button` annotation for easily creating inspector buttons 2024-09-27 22:24:15 +01:00
tool_button_editor_plugin.h Add `@export_tool_button` annotation for easily creating inspector buttons 2024-09-27 22:24:15 +01:00
version_control_editor_plugin.cpp [Editor] Expose more editor settings to documentation 2024-09-12 15:34:49 +02:00
version_control_editor_plugin.h
visual_shader_editor_plugin.cpp Add cut_nodes_request signal to GraphEdit 2024-09-27 08:47:11 +05:30
visual_shader_editor_plugin.h Use InputMap actions consistently across all LineEdit's that filter an underlying Tree or ItemList. 2024-08-31 21:10:27 +02:00
voxel_gi_editor_plugin.cpp Remove empty bind_methods() 2024-08-15 08:24:32 +02:00
voxel_gi_editor_plugin.h Remove empty bind_methods() 2024-08-15 08:24:32 +02:00