godot/modules/camera/buffer_decoder.h

117 lines
4.0 KiB
C++

/**************************************************************************/
/* buffer_decoder.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef BUFFER_DECODER_H
#define BUFFER_DECODER_H
#include "core/io/image.h"
#include "core/templates/vector.h"
class CameraFeed;
struct StreamingBuffer {
void *start = nullptr;
size_t length = 0;
};
class BufferDecoder {
protected:
CameraFeed *camera_feed = nullptr;
Ref<Image> image;
int width = 0;
int height = 0;
public:
virtual void decode(StreamingBuffer p_buffer) = 0;
BufferDecoder(CameraFeed *p_camera_feed);
virtual ~BufferDecoder() {}
};
class AbstractYuyvBufferDecoder : public BufferDecoder {
protected:
int *component_indexes = nullptr;
public:
AbstractYuyvBufferDecoder(CameraFeed *p_camera_feed);
~AbstractYuyvBufferDecoder();
};
class SeparateYuyvBufferDecoder : public AbstractYuyvBufferDecoder {
private:
Vector<uint8_t> y_image_data;
Vector<uint8_t> cbcr_image_data;
Ref<Image> y_image;
Ref<Image> cbcr_image;
public:
SeparateYuyvBufferDecoder(CameraFeed *p_camera_feed);
virtual void decode(StreamingBuffer p_buffer) override;
};
class YuyvToGrayscaleBufferDecoder : public AbstractYuyvBufferDecoder {
private:
Vector<uint8_t> image_data;
public:
YuyvToGrayscaleBufferDecoder(CameraFeed *p_camera_feed);
virtual void decode(StreamingBuffer p_buffer) override;
};
class YuyvToRgbBufferDecoder : public AbstractYuyvBufferDecoder {
private:
Vector<uint8_t> image_data;
public:
YuyvToRgbBufferDecoder(CameraFeed *p_camera_feed);
virtual void decode(StreamingBuffer p_buffer) override;
};
class CopyBufferDecoder : public BufferDecoder {
private:
Vector<uint8_t> image_data;
bool rgba = false;
public:
CopyBufferDecoder(CameraFeed *p_camera_feed, bool p_rgba);
virtual void decode(StreamingBuffer p_buffer) override;
};
class JpegBufferDecoder : public BufferDecoder {
private:
Vector<uint8_t> image_data;
public:
JpegBufferDecoder(CameraFeed *p_camera_feed);
virtual void decode(StreamingBuffer p_buffer) override;
};
#endif // BUFFER_DECODER_H