godot/drivers/webp
masoud bh 867c95223d Fix android build script
some fixes for android build script.
remove armv6,x86 options and add "android_arch" option for select
compiler architecture (armv7,armv6,x86)(default armv7).
add architecture suffix for output files and you can compile for several
architecture simultaneously.
example:
libgodot.android.opt.debug.armv7.so
libgodot.android.opt.debug.armv7.neon.so
libgodot.android.opt.debug.armv6.so
libgodot.android.opt.debug.x86.so
now we can enable/disable neon on armv7 with "android_neon" option
(default enable).
add "NDK_TARGET_X86" option for select toolchain to use for the NDK x86
(default x86-4.8).
change inputs model for "ndk_platform" option (default android-15).
fix armv7 ccflags.

with this patch, must put libgodot_android.so file in specific
architecture folder:

armv7 (default): <android-java>/libs/armeabi-v7a/
armv6: <android-java>/libs/armeabi/
x86: <android-java>/libs/x86/
2015-09-16 16:14:38 +04:30
..
dec fix include paths in webp 2014-09-14 21:43:15 +02:00
dsp Fix android build script 2015-09-16 16:14:38 +04:30
enc fix include paths in webp 2014-09-14 21:43:15 +02:00
mux
utils -Work in progress visual shader editor *DOES NOT WORK YET* 2015-01-03 16:52:37 -03:00
SCsub
decode.h
encode.h
format_constants.h
image_loader_webp.cpp
image_loader_webp.h
mux.h
types.h