7c3ba6f72b
- Generate a correkt rst-syntax for the [/code] inline markup. (http://www.sphinx-doc.org/en/1.6.5/rest.html#inline-markup) - Fix xml souce bugs for the sphinx's rst syntax werrors: class_area.rst:319: WARNING: Inline literal start-string without end-string. class_area2d.rst:287: WARNING: Inline literal start-string without end-string. class_audioserver.rst:287: WARNING: Inline literal start-string without end-string. class_control.rst:509: WARNING: Inline literal start-string without end-string. class_image.rst:422: WARNING: Inline literal start-string without end-string. class_image.rst:434: WARNING: Inline literal start-string without end-string. class_inputevent.rst:74: WARNING: Inline literal start-string without end-string. class_inputeventaction.rst:45: WARNING: Inline literal start-string without end-string. class_inputmap.rst:47: WARNING: Inline literal start-string without end-string. class_kinematicbody.rst:80: WARNING: Inline interpreted text or phrase reference start-string without end-string. class_kinematicbody2d.rst:80: WARNING: Inline interpreted text or phrase reference start-string without end-string. class_line2d.rst:182: WARNING: Inline literal start-string without end-string. class_thread.rst:51: WARNING: Inline literal start-string without end-string. class_treeitem.rst:160: WARNING: Inline literal start-string without end-string.
136 lines
4.0 KiB
XML
136 lines
4.0 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="InputEvent" inherits="Resource" category="Core" version="3.0-alpha">
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<brief_description>
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Generic input event
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</brief_description>
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<description>
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Base class of all sort of input event. See [method Node._input].
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</description>
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<tutorials>
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http://docs.godotengine.org/en/stable/learning/features/inputs/inputevent.html
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="action_match" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="event" type="InputEvent">
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</argument>
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<description>
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Returns [code]true[/code] if this event matches [code]event[/code].
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</description>
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</method>
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<method name="as_text" qualifiers="const">
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<return type="String">
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</return>
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<description>
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Returns a [String] representation of the event.
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</description>
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</method>
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<method name="get_device" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Returns the device's id that generated the event.
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</description>
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</method>
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<method name="get_id" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Returns the event's ID.
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</description>
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</method>
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<method name="is_action" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="action" type="String">
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</argument>
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<description>
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Returns [code]true[/code] if this input event matches a pre-defined action of any type.
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</description>
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</method>
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<method name="is_action_pressed" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="action" type="String">
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</argument>
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<description>
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Returns [code]true[/code] if the given action is being pressed (and is not an echo event for KEY events). Not relevant for the event types [code]MOUSE_MOTION[/code], [code]SCREEN_DRAG[/code] or [code]NONE[/code].
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</description>
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</method>
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<method name="is_action_released" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="action" type="String">
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</argument>
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<description>
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Returns [code]true[/code] if the given action is released (i.e. not pressed). Not relevant for the event types [code]MOUSE_MOTION[/code], [code]SCREEN_DRAG[/code] or [code]NONE[/code].
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</description>
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</method>
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<method name="is_action_type" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Returns [code]true[/code] if this input event's type is one of the [code]InputEvent[/code] constants.
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</description>
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</method>
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<method name="is_echo" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Returns [code]true[/code] if this input event is an echo event (only for events of type KEY).
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</description>
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</method>
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<method name="is_pressed" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Returns [code]true[/code] if this input event is pressed. Not relevant for the event types [code]MOUSE_MOTION[/code], [code]SCREEN_DRAG[/code] or [code]NONE[/code].
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</description>
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</method>
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<method name="set_device">
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<return type="void">
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</return>
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<argument index="0" name="device" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_id">
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<return type="void">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="shortcut_match" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="event" type="InputEvent">
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</argument>
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<description>
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</description>
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</method>
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<method name="xformed_by" qualifiers="const">
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<return type="InputEvent">
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</return>
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<argument index="0" name="xform" type="Transform2D">
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</argument>
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<argument index="1" name="local_ofs" type="Vector2" default="Vector2( 0, 0 )">
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</argument>
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="device" type="int" setter="set_device" getter="get_device">
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The event's device ID.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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