godot/tools/pe_bliss/message_table.h

57 lines
2.3 KiB
C++

/*************************************************************************/
/* Copyright (c) 2015 dx, http://kaimi.ru */
/* */
/* Permission is hereby granted, free of charge, to any person */
/* obtaining a copy of this software and associated documentation */
/* files (the "Software"), to deal in the Software without */
/* restriction, including without limitation the rights to use, */
/* copy, modify, merge, publish, distribute, sublicense, and/or */
/* sell copies of the Software, and to permit persons to whom the */
/* Software is furnished to do so, subject to the following conditions: */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#pragma once
#include <string>
#include <map>
#include "stdint_defs.h"
namespace pe_bliss
{
//Structure representing message table string
class message_table_item
{
public:
//Default constructor
message_table_item();
//Constructors from ANSI and UNICODE strings
explicit message_table_item(const std::string& str);
explicit message_table_item(const std::wstring& str);
//Returns true if string is UNICODE
bool is_unicode() const;
//Returns ANSI string
const std::string& get_ansi_string() const;
//Returns UNICODE string
const std::wstring& get_unicode_string() const;
public:
//Sets ANSI or UNICODE string
void set_string(const std::string& str);
void set_string(const std::wstring& str);
private:
bool unicode_;
std::string ansi_str_;
std::wstring unicode_str_;
};
}