da113fe40d
-Added ability to convert xml and tscn scenes to binary on export, makes loading of larger scenes faster
1192 lines
41 KiB
C
1192 lines
41 KiB
C
// Copyright 2011 Google Inc. All Rights Reserved.
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//
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// Use of this source code is governed by a BSD-style license
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// that can be found in the COPYING file in the root of the source
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// tree. An additional intellectual property rights grant can be found
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// in the file PATENTS. All contributing project authors may
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// be found in the AUTHORS file in the root of the source tree.
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// -----------------------------------------------------------------------------
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//
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// Quantization
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//
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// Author: Skal (pascal.massimino@gmail.com)
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#include <assert.h>
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#include <math.h>
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#include <stdlib.h> // for abs()
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#include "./vp8enci.h"
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#include "./cost.h"
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#define DO_TRELLIS_I4 1
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#define DO_TRELLIS_I16 1 // not a huge gain, but ok at low bitrate.
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#define DO_TRELLIS_UV 0 // disable trellis for UV. Risky. Not worth.
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#define USE_TDISTO 1
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#define MID_ALPHA 64 // neutral value for susceptibility
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#define MIN_ALPHA 30 // lowest usable value for susceptibility
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#define MAX_ALPHA 100 // higher meaningful value for susceptibility
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#define SNS_TO_DQ 0.9 // Scaling constant between the sns value and the QP
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// power-law modulation. Must be strictly less than 1.
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#define I4_PENALTY 4000 // Rate-penalty for quick i4/i16 decision
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// number of non-zero coeffs below which we consider the block very flat
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// (and apply a penalty to complex predictions)
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#define FLATNESS_LIMIT_I16 10 // I16 mode
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#define FLATNESS_LIMIT_I4 3 // I4 mode
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#define FLATNESS_LIMIT_UV 2 // UV mode
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#define FLATNESS_PENALTY 140 // roughly ~1bit per block
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#define MULT_8B(a, b) (((a) * (b) + 128) >> 8)
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// #define DEBUG_BLOCK
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//------------------------------------------------------------------------------
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#if defined(DEBUG_BLOCK)
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#include <stdio.h>
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#include <stdlib.h>
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static void PrintBlockInfo(const VP8EncIterator* const it,
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const VP8ModeScore* const rd) {
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int i, j;
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const int is_i16 = (it->mb_->type_ == 1);
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printf("SOURCE / OUTPUT / ABS DELTA\n");
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for (j = 0; j < 24; ++j) {
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if (j == 16) printf("\n"); // newline before the U/V block
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for (i = 0; i < 16; ++i) printf("%3d ", it->yuv_in_[i + j * BPS]);
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printf(" ");
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for (i = 0; i < 16; ++i) printf("%3d ", it->yuv_out_[i + j * BPS]);
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printf(" ");
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for (i = 0; i < 16; ++i) {
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printf("%1d ", abs(it->yuv_out_[i + j * BPS] - it->yuv_in_[i + j * BPS]));
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}
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printf("\n");
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}
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printf("\nD:%d SD:%d R:%d H:%d nz:0x%x score:%d\n",
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(int)rd->D, (int)rd->SD, (int)rd->R, (int)rd->H, (int)rd->nz,
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(int)rd->score);
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if (is_i16) {
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printf("Mode: %d\n", rd->mode_i16);
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printf("y_dc_levels:");
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for (i = 0; i < 16; ++i) printf("%3d ", rd->y_dc_levels[i]);
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printf("\n");
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} else {
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printf("Modes[16]: ");
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for (i = 0; i < 16; ++i) printf("%d ", rd->modes_i4[i]);
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printf("\n");
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}
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printf("y_ac_levels:\n");
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for (j = 0; j < 16; ++j) {
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for (i = is_i16 ? 1 : 0; i < 16; ++i) {
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printf("%4d ", rd->y_ac_levels[j][i]);
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}
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printf("\n");
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}
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printf("\n");
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printf("uv_levels (mode=%d):\n", rd->mode_uv);
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for (j = 0; j < 8; ++j) {
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for (i = 0; i < 16; ++i) {
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printf("%4d ", rd->uv_levels[j][i]);
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}
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printf("\n");
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}
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}
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#endif // DEBUG_BLOCK
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//------------------------------------------------------------------------------
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static WEBP_INLINE int clip(int v, int m, int M) {
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return v < m ? m : v > M ? M : v;
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}
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static const uint8_t kZigzag[16] = {
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0, 1, 4, 8, 5, 2, 3, 6, 9, 12, 13, 10, 7, 11, 14, 15
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};
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static const uint8_t kDcTable[128] = {
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4, 5, 6, 7, 8, 9, 10, 10,
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11, 12, 13, 14, 15, 16, 17, 17,
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18, 19, 20, 20, 21, 21, 22, 22,
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23, 23, 24, 25, 25, 26, 27, 28,
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29, 30, 31, 32, 33, 34, 35, 36,
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37, 37, 38, 39, 40, 41, 42, 43,
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44, 45, 46, 46, 47, 48, 49, 50,
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51, 52, 53, 54, 55, 56, 57, 58,
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59, 60, 61, 62, 63, 64, 65, 66,
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67, 68, 69, 70, 71, 72, 73, 74,
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75, 76, 76, 77, 78, 79, 80, 81,
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82, 83, 84, 85, 86, 87, 88, 89,
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91, 93, 95, 96, 98, 100, 101, 102,
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104, 106, 108, 110, 112, 114, 116, 118,
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122, 124, 126, 128, 130, 132, 134, 136,
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138, 140, 143, 145, 148, 151, 154, 157
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};
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static const uint16_t kAcTable[128] = {
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4, 5, 6, 7, 8, 9, 10, 11,
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12, 13, 14, 15, 16, 17, 18, 19,
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20, 21, 22, 23, 24, 25, 26, 27,
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28, 29, 30, 31, 32, 33, 34, 35,
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36, 37, 38, 39, 40, 41, 42, 43,
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44, 45, 46, 47, 48, 49, 50, 51,
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52, 53, 54, 55, 56, 57, 58, 60,
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62, 64, 66, 68, 70, 72, 74, 76,
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78, 80, 82, 84, 86, 88, 90, 92,
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94, 96, 98, 100, 102, 104, 106, 108,
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110, 112, 114, 116, 119, 122, 125, 128,
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131, 134, 137, 140, 143, 146, 149, 152,
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155, 158, 161, 164, 167, 170, 173, 177,
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181, 185, 189, 193, 197, 201, 205, 209,
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213, 217, 221, 225, 229, 234, 239, 245,
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249, 254, 259, 264, 269, 274, 279, 284
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};
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static const uint16_t kAcTable2[128] = {
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8, 8, 9, 10, 12, 13, 15, 17,
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18, 20, 21, 23, 24, 26, 27, 29,
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31, 32, 34, 35, 37, 38, 40, 41,
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43, 44, 46, 48, 49, 51, 52, 54,
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55, 57, 58, 60, 62, 63, 65, 66,
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68, 69, 71, 72, 74, 75, 77, 79,
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80, 82, 83, 85, 86, 88, 89, 93,
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96, 99, 102, 105, 108, 111, 114, 117,
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120, 124, 127, 130, 133, 136, 139, 142,
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145, 148, 151, 155, 158, 161, 164, 167,
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170, 173, 176, 179, 184, 189, 193, 198,
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203, 207, 212, 217, 221, 226, 230, 235,
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240, 244, 249, 254, 258, 263, 268, 274,
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280, 286, 292, 299, 305, 311, 317, 323,
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330, 336, 342, 348, 354, 362, 370, 379,
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385, 393, 401, 409, 416, 424, 432, 440
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};
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static const uint8_t kBiasMatrices[3][2] = { // [luma-ac,luma-dc,chroma][dc,ac]
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{ 96, 110 }, { 96, 108 }, { 110, 115 }
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};
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// Sharpening by (slightly) raising the hi-frequency coeffs.
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// Hack-ish but helpful for mid-bitrate range. Use with care.
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#define SHARPEN_BITS 11 // number of descaling bits for sharpening bias
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static const uint8_t kFreqSharpening[16] = {
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0, 30, 60, 90,
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30, 60, 90, 90,
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60, 90, 90, 90,
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90, 90, 90, 90
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};
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//------------------------------------------------------------------------------
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// Initialize quantization parameters in VP8Matrix
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// Returns the average quantizer
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static int ExpandMatrix(VP8Matrix* const m, int type) {
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int i, sum;
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for (i = 0; i < 2; ++i) {
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const int is_ac_coeff = (i > 0);
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const int bias = kBiasMatrices[type][is_ac_coeff];
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m->iq_[i] = (1 << QFIX) / m->q_[i];
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m->bias_[i] = BIAS(bias);
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// zthresh_ is the exact value such that QUANTDIV(coeff, iQ, B) is:
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// * zero if coeff <= zthresh
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// * non-zero if coeff > zthresh
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m->zthresh_[i] = ((1 << QFIX) - 1 - m->bias_[i]) / m->iq_[i];
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}
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for (i = 2; i < 16; ++i) {
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m->q_[i] = m->q_[1];
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m->iq_[i] = m->iq_[1];
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m->bias_[i] = m->bias_[1];
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m->zthresh_[i] = m->zthresh_[1];
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}
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for (sum = 0, i = 0; i < 16; ++i) {
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if (type == 0) { // we only use sharpening for AC luma coeffs
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m->sharpen_[i] = (kFreqSharpening[i] * m->q_[i]) >> SHARPEN_BITS;
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} else {
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m->sharpen_[i] = 0;
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}
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sum += m->q_[i];
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}
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return (sum + 8) >> 4;
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}
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static void SetupMatrices(VP8Encoder* enc) {
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int i;
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const int tlambda_scale =
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(enc->method_ >= 4) ? enc->config_->sns_strength
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: 0;
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const int num_segments = enc->segment_hdr_.num_segments_;
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for (i = 0; i < num_segments; ++i) {
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VP8SegmentInfo* const m = &enc->dqm_[i];
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const int q = m->quant_;
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int q4, q16, quv;
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m->y1_.q_[0] = kDcTable[clip(q + enc->dq_y1_dc_, 0, 127)];
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m->y1_.q_[1] = kAcTable[clip(q, 0, 127)];
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m->y2_.q_[0] = kDcTable[ clip(q + enc->dq_y2_dc_, 0, 127)] * 2;
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m->y2_.q_[1] = kAcTable2[clip(q + enc->dq_y2_ac_, 0, 127)];
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m->uv_.q_[0] = kDcTable[clip(q + enc->dq_uv_dc_, 0, 117)];
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m->uv_.q_[1] = kAcTable[clip(q + enc->dq_uv_ac_, 0, 127)];
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q4 = ExpandMatrix(&m->y1_, 0);
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q16 = ExpandMatrix(&m->y2_, 1);
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quv = ExpandMatrix(&m->uv_, 2);
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m->lambda_i4_ = (3 * q4 * q4) >> 7;
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m->lambda_i16_ = (3 * q16 * q16);
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m->lambda_uv_ = (3 * quv * quv) >> 6;
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m->lambda_mode_ = (1 * q4 * q4) >> 7;
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m->lambda_trellis_i4_ = (7 * q4 * q4) >> 3;
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m->lambda_trellis_i16_ = (q16 * q16) >> 2;
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m->lambda_trellis_uv_ = (quv *quv) << 1;
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m->tlambda_ = (tlambda_scale * q4) >> 5;
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m->min_disto_ = 10 * m->y1_.q_[0]; // quantization-aware min disto
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m->max_edge_ = 0;
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}
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}
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//------------------------------------------------------------------------------
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// Initialize filtering parameters
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// Very small filter-strength values have close to no visual effect. So we can
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// save a little decoding-CPU by turning filtering off for these.
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#define FSTRENGTH_CUTOFF 2
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static void SetupFilterStrength(VP8Encoder* const enc) {
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int i;
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// level0 is in [0..500]. Using '-f 50' as filter_strength is mid-filtering.
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const int level0 = 5 * enc->config_->filter_strength;
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for (i = 0; i < NUM_MB_SEGMENTS; ++i) {
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VP8SegmentInfo* const m = &enc->dqm_[i];
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// We focus on the quantization of AC coeffs.
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const int qstep = kAcTable[clip(m->quant_, 0, 127)] >> 2;
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const int base_strength =
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VP8FilterStrengthFromDelta(enc->filter_hdr_.sharpness_, qstep);
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// Segments with lower complexity ('beta') will be less filtered.
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const int f = base_strength * level0 / (256 + m->beta_);
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m->fstrength_ = (f < FSTRENGTH_CUTOFF) ? 0 : (f > 63) ? 63 : f;
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}
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// We record the initial strength (mainly for the case of 1-segment only).
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enc->filter_hdr_.level_ = enc->dqm_[0].fstrength_;
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enc->filter_hdr_.simple_ = (enc->config_->filter_type == 0);
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enc->filter_hdr_.sharpness_ = enc->config_->filter_sharpness;
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}
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//------------------------------------------------------------------------------
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// Note: if you change the values below, remember that the max range
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// allowed by the syntax for DQ_UV is [-16,16].
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#define MAX_DQ_UV (6)
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#define MIN_DQ_UV (-4)
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// We want to emulate jpeg-like behaviour where the expected "good" quality
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// is around q=75. Internally, our "good" middle is around c=50. So we
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// map accordingly using linear piece-wise function
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static double QualityToCompression(double c) {
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const double linear_c = (c < 0.75) ? c * (2. / 3.) : 2. * c - 1.;
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// The file size roughly scales as pow(quantizer, 3.). Actually, the
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// exponent is somewhere between 2.8 and 3.2, but we're mostly interested
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// in the mid-quant range. So we scale the compressibility inversely to
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// this power-law: quant ~= compression ^ 1/3. This law holds well for
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// low quant. Finer modeling for high-quant would make use of kAcTable[]
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// more explicitly.
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const double v = pow(linear_c, 1 / 3.);
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return v;
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}
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static double QualityToJPEGCompression(double c, double alpha) {
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// We map the complexity 'alpha' and quality setting 'c' to a compression
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// exponent empirically matched to the compression curve of libjpeg6b.
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// On average, the WebP output size will be roughly similar to that of a
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// JPEG file compressed with same quality factor.
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const double amin = 0.30;
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const double amax = 0.85;
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const double exp_min = 0.4;
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const double exp_max = 0.9;
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const double slope = (exp_min - exp_max) / (amax - amin);
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// Linearly interpolate 'expn' from exp_min to exp_max
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// in the [amin, amax] range.
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const double expn = (alpha > amax) ? exp_min
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: (alpha < amin) ? exp_max
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: exp_max + slope * (alpha - amin);
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const double v = pow(c, expn);
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return v;
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}
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static int SegmentsAreEquivalent(const VP8SegmentInfo* const S1,
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const VP8SegmentInfo* const S2) {
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return (S1->quant_ == S2->quant_) && (S1->fstrength_ == S2->fstrength_);
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}
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static void SimplifySegments(VP8Encoder* const enc) {
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int map[NUM_MB_SEGMENTS] = { 0, 1, 2, 3 };
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const int num_segments = enc->segment_hdr_.num_segments_;
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int num_final_segments = 1;
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int s1, s2;
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for (s1 = 1; s1 < num_segments; ++s1) { // find similar segments
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const VP8SegmentInfo* const S1 = &enc->dqm_[s1];
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int found = 0;
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// check if we already have similar segment
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for (s2 = 0; s2 < num_final_segments; ++s2) {
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const VP8SegmentInfo* const S2 = &enc->dqm_[s2];
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if (SegmentsAreEquivalent(S1, S2)) {
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found = 1;
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break;
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}
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}
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map[s1] = s2;
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if (!found) {
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if (num_final_segments != s1) {
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enc->dqm_[num_final_segments] = enc->dqm_[s1];
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}
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++num_final_segments;
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}
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}
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if (num_final_segments < num_segments) { // Remap
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int i = enc->mb_w_ * enc->mb_h_;
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while (i-- > 0) enc->mb_info_[i].segment_ = map[enc->mb_info_[i].segment_];
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enc->segment_hdr_.num_segments_ = num_final_segments;
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// Replicate the trailing segment infos (it's mostly cosmetics)
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for (i = num_final_segments; i < num_segments; ++i) {
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enc->dqm_[i] = enc->dqm_[num_final_segments - 1];
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}
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}
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}
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void VP8SetSegmentParams(VP8Encoder* const enc, float quality) {
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int i;
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int dq_uv_ac, dq_uv_dc;
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const int num_segments = enc->segment_hdr_.num_segments_;
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const double amp = SNS_TO_DQ * enc->config_->sns_strength / 100. / 128.;
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const double Q = quality / 100.;
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const double c_base = enc->config_->emulate_jpeg_size ?
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QualityToJPEGCompression(Q, enc->alpha_ / 255.) :
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QualityToCompression(Q);
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for (i = 0; i < num_segments; ++i) {
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// We modulate the base coefficient to accommodate for the quantization
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// susceptibility and allow denser segments to be quantized more.
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const double expn = 1. - amp * enc->dqm_[i].alpha_;
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const double c = pow(c_base, expn);
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const int q = (int)(127. * (1. - c));
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assert(expn > 0.);
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enc->dqm_[i].quant_ = clip(q, 0, 127);
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}
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// purely indicative in the bitstream (except for the 1-segment case)
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enc->base_quant_ = enc->dqm_[0].quant_;
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// fill-in values for the unused segments (required by the syntax)
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for (i = num_segments; i < NUM_MB_SEGMENTS; ++i) {
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enc->dqm_[i].quant_ = enc->base_quant_;
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}
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// uv_alpha_ is normally spread around ~60. The useful range is
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// typically ~30 (quite bad) to ~100 (ok to decimate UV more).
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// We map it to the safe maximal range of MAX/MIN_DQ_UV for dq_uv.
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dq_uv_ac = (enc->uv_alpha_ - MID_ALPHA) * (MAX_DQ_UV - MIN_DQ_UV)
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/ (MAX_ALPHA - MIN_ALPHA);
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// we rescale by the user-defined strength of adaptation
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dq_uv_ac = dq_uv_ac * enc->config_->sns_strength / 100;
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// and make it safe.
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dq_uv_ac = clip(dq_uv_ac, MIN_DQ_UV, MAX_DQ_UV);
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// We also boost the dc-uv-quant a little, based on sns-strength, since
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// U/V channels are quite more reactive to high quants (flat DC-blocks
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// tend to appear, and are unpleasant).
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dq_uv_dc = -4 * enc->config_->sns_strength / 100;
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dq_uv_dc = clip(dq_uv_dc, -15, 15); // 4bit-signed max allowed
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enc->dq_y1_dc_ = 0; // TODO(skal): dq-lum
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enc->dq_y2_dc_ = 0;
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enc->dq_y2_ac_ = 0;
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enc->dq_uv_dc_ = dq_uv_dc;
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enc->dq_uv_ac_ = dq_uv_ac;
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SetupFilterStrength(enc); // initialize segments' filtering, eventually
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if (num_segments > 1) SimplifySegments(enc);
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SetupMatrices(enc); // finalize quantization matrices
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Form the predictions in cache
|
|
|
|
// Must be ordered using {DC_PRED, TM_PRED, V_PRED, H_PRED} as index
|
|
const int VP8I16ModeOffsets[4] = { I16DC16, I16TM16, I16VE16, I16HE16 };
|
|
const int VP8UVModeOffsets[4] = { C8DC8, C8TM8, C8VE8, C8HE8 };
|
|
|
|
// Must be indexed using {B_DC_PRED -> B_HU_PRED} as index
|
|
const int VP8I4ModeOffsets[NUM_BMODES] = {
|
|
I4DC4, I4TM4, I4VE4, I4HE4, I4RD4, I4VR4, I4LD4, I4VL4, I4HD4, I4HU4
|
|
};
|
|
|
|
void VP8MakeLuma16Preds(const VP8EncIterator* const it) {
|
|
const uint8_t* const left = it->x_ ? it->y_left_ : NULL;
|
|
const uint8_t* const top = it->y_ ? it->y_top_ : NULL;
|
|
VP8EncPredLuma16(it->yuv_p_, left, top);
|
|
}
|
|
|
|
void VP8MakeChroma8Preds(const VP8EncIterator* const it) {
|
|
const uint8_t* const left = it->x_ ? it->u_left_ : NULL;
|
|
const uint8_t* const top = it->y_ ? it->uv_top_ : NULL;
|
|
VP8EncPredChroma8(it->yuv_p_, left, top);
|
|
}
|
|
|
|
void VP8MakeIntra4Preds(const VP8EncIterator* const it) {
|
|
VP8EncPredLuma4(it->yuv_p_, it->i4_top_);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Quantize
|
|
|
|
// Layout:
|
|
// +----+----+
|
|
// |YYYY|UUVV| 0
|
|
// |YYYY|UUVV| 4
|
|
// |YYYY|....| 8
|
|
// |YYYY|....| 12
|
|
// +----+----+
|
|
|
|
const int VP8Scan[16] = { // Luma
|
|
0 + 0 * BPS, 4 + 0 * BPS, 8 + 0 * BPS, 12 + 0 * BPS,
|
|
0 + 4 * BPS, 4 + 4 * BPS, 8 + 4 * BPS, 12 + 4 * BPS,
|
|
0 + 8 * BPS, 4 + 8 * BPS, 8 + 8 * BPS, 12 + 8 * BPS,
|
|
0 + 12 * BPS, 4 + 12 * BPS, 8 + 12 * BPS, 12 + 12 * BPS,
|
|
};
|
|
|
|
static const int VP8ScanUV[4 + 4] = {
|
|
0 + 0 * BPS, 4 + 0 * BPS, 0 + 4 * BPS, 4 + 4 * BPS, // U
|
|
8 + 0 * BPS, 12 + 0 * BPS, 8 + 4 * BPS, 12 + 4 * BPS // V
|
|
};
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Distortion measurement
|
|
|
|
static const uint16_t kWeightY[16] = {
|
|
38, 32, 20, 9, 32, 28, 17, 7, 20, 17, 10, 4, 9, 7, 4, 2
|
|
};
|
|
|
|
static const uint16_t kWeightTrellis[16] = {
|
|
#if USE_TDISTO == 0
|
|
16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16
|
|
#else
|
|
30, 27, 19, 11,
|
|
27, 24, 17, 10,
|
|
19, 17, 12, 8,
|
|
11, 10, 8, 6
|
|
#endif
|
|
};
|
|
|
|
// Init/Copy the common fields in score.
|
|
static void InitScore(VP8ModeScore* const rd) {
|
|
rd->D = 0;
|
|
rd->SD = 0;
|
|
rd->R = 0;
|
|
rd->H = 0;
|
|
rd->nz = 0;
|
|
rd->score = MAX_COST;
|
|
}
|
|
|
|
static void CopyScore(VP8ModeScore* const dst, const VP8ModeScore* const src) {
|
|
dst->D = src->D;
|
|
dst->SD = src->SD;
|
|
dst->R = src->R;
|
|
dst->H = src->H;
|
|
dst->nz = src->nz; // note that nz is not accumulated, but just copied.
|
|
dst->score = src->score;
|
|
}
|
|
|
|
static void AddScore(VP8ModeScore* const dst, const VP8ModeScore* const src) {
|
|
dst->D += src->D;
|
|
dst->SD += src->SD;
|
|
dst->R += src->R;
|
|
dst->H += src->H;
|
|
dst->nz |= src->nz; // here, new nz bits are accumulated.
|
|
dst->score += src->score;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Performs trellis-optimized quantization.
|
|
|
|
// Trellis node
|
|
typedef struct {
|
|
int8_t prev; // best previous node
|
|
int8_t sign; // sign of coeff_i
|
|
int16_t level; // level
|
|
} Node;
|
|
|
|
// Score state
|
|
typedef struct {
|
|
score_t score; // partial RD score
|
|
const uint16_t* costs; // shortcut to cost tables
|
|
} ScoreState;
|
|
|
|
// If a coefficient was quantized to a value Q (using a neutral bias),
|
|
// we test all alternate possibilities between [Q-MIN_DELTA, Q+MAX_DELTA]
|
|
// We don't test negative values though.
|
|
#define MIN_DELTA 0 // how much lower level to try
|
|
#define MAX_DELTA 1 // how much higher
|
|
#define NUM_NODES (MIN_DELTA + 1 + MAX_DELTA)
|
|
#define NODE(n, l) (nodes[(n)][(l) + MIN_DELTA])
|
|
#define SCORE_STATE(n, l) (score_states[n][(l) + MIN_DELTA])
|
|
|
|
static WEBP_INLINE void SetRDScore(int lambda, VP8ModeScore* const rd) {
|
|
// TODO: incorporate the "* 256" in the tables?
|
|
rd->score = (rd->R + rd->H) * lambda + 256 * (rd->D + rd->SD);
|
|
}
|
|
|
|
static WEBP_INLINE score_t RDScoreTrellis(int lambda, score_t rate,
|
|
score_t distortion) {
|
|
return rate * lambda + 256 * distortion;
|
|
}
|
|
|
|
static int TrellisQuantizeBlock(const VP8Encoder* const enc,
|
|
int16_t in[16], int16_t out[16],
|
|
int ctx0, int coeff_type,
|
|
const VP8Matrix* const mtx,
|
|
int lambda) {
|
|
const ProbaArray* const probas = enc->proba_.coeffs_[coeff_type];
|
|
CostArrayPtr const costs =
|
|
(CostArrayPtr)enc->proba_.remapped_costs_[coeff_type];
|
|
const int first = (coeff_type == 0) ? 1 : 0;
|
|
Node nodes[16][NUM_NODES];
|
|
ScoreState score_states[2][NUM_NODES];
|
|
ScoreState* ss_cur = &SCORE_STATE(0, MIN_DELTA);
|
|
ScoreState* ss_prev = &SCORE_STATE(1, MIN_DELTA);
|
|
int best_path[3] = {-1, -1, -1}; // store best-last/best-level/best-previous
|
|
score_t best_score;
|
|
int n, m, p, last;
|
|
|
|
{
|
|
score_t cost;
|
|
const int thresh = mtx->q_[1] * mtx->q_[1] / 4;
|
|
const int last_proba = probas[VP8EncBands[first]][ctx0][0];
|
|
|
|
// compute the position of the last interesting coefficient
|
|
last = first - 1;
|
|
for (n = 15; n >= first; --n) {
|
|
const int j = kZigzag[n];
|
|
const int err = in[j] * in[j];
|
|
if (err > thresh) {
|
|
last = n;
|
|
break;
|
|
}
|
|
}
|
|
// we don't need to go inspect up to n = 16 coeffs. We can just go up
|
|
// to last + 1 (inclusive) without losing much.
|
|
if (last < 15) ++last;
|
|
|
|
// compute 'skip' score. This is the max score one can do.
|
|
cost = VP8BitCost(0, last_proba);
|
|
best_score = RDScoreTrellis(lambda, cost, 0);
|
|
|
|
// initialize source node.
|
|
for (m = -MIN_DELTA; m <= MAX_DELTA; ++m) {
|
|
const score_t rate = (ctx0 == 0) ? VP8BitCost(1, last_proba) : 0;
|
|
ss_cur[m].score = RDScoreTrellis(lambda, rate, 0);
|
|
ss_cur[m].costs = costs[first][ctx0];
|
|
}
|
|
}
|
|
|
|
// traverse trellis.
|
|
for (n = first; n <= last; ++n) {
|
|
const int j = kZigzag[n];
|
|
const uint32_t Q = mtx->q_[j];
|
|
const uint32_t iQ = mtx->iq_[j];
|
|
const uint32_t B = BIAS(0x00); // neutral bias
|
|
// note: it's important to take sign of the _original_ coeff,
|
|
// so we don't have to consider level < 0 afterward.
|
|
const int sign = (in[j] < 0);
|
|
const uint32_t coeff0 = (sign ? -in[j] : in[j]) + mtx->sharpen_[j];
|
|
int level0 = QUANTDIV(coeff0, iQ, B);
|
|
if (level0 > MAX_LEVEL) level0 = MAX_LEVEL;
|
|
|
|
{ // Swap current and previous score states
|
|
ScoreState* const tmp = ss_cur;
|
|
ss_cur = ss_prev;
|
|
ss_prev = tmp;
|
|
}
|
|
|
|
// test all alternate level values around level0.
|
|
for (m = -MIN_DELTA; m <= MAX_DELTA; ++m) {
|
|
Node* const cur = &NODE(n, m);
|
|
int level = level0 + m;
|
|
const int ctx = (level > 2) ? 2 : level;
|
|
const int band = VP8EncBands[n + 1];
|
|
score_t base_score, last_pos_score;
|
|
score_t best_cur_score = MAX_COST;
|
|
int best_prev = 0; // default, in case
|
|
|
|
ss_cur[m].score = MAX_COST;
|
|
ss_cur[m].costs = costs[n + 1][ctx];
|
|
if (level > MAX_LEVEL || level < 0) { // node is dead?
|
|
continue;
|
|
}
|
|
|
|
// Compute extra rate cost if last coeff's position is < 15
|
|
{
|
|
const score_t last_pos_cost =
|
|
(n < 15) ? VP8BitCost(0, probas[band][ctx][0]) : 0;
|
|
last_pos_score = RDScoreTrellis(lambda, last_pos_cost, 0);
|
|
}
|
|
|
|
{
|
|
// Compute delta_error = how much coding this level will
|
|
// subtract to max_error as distortion.
|
|
// Here, distortion = sum of (|coeff_i| - level_i * Q_i)^2
|
|
const int new_error = coeff0 - level * Q;
|
|
const int delta_error =
|
|
kWeightTrellis[j] * (new_error * new_error - coeff0 * coeff0);
|
|
base_score = RDScoreTrellis(lambda, 0, delta_error);
|
|
}
|
|
|
|
// Inspect all possible non-dead predecessors. Retain only the best one.
|
|
for (p = -MIN_DELTA; p <= MAX_DELTA; ++p) {
|
|
// Dead nodes (with ss_prev[p].score >= MAX_COST) are automatically
|
|
// eliminated since their score can't be better than the current best.
|
|
const score_t cost = VP8LevelCost(ss_prev[p].costs, level);
|
|
// Examine node assuming it's a non-terminal one.
|
|
const score_t score =
|
|
base_score + ss_prev[p].score + RDScoreTrellis(lambda, cost, 0);
|
|
if (score < best_cur_score) {
|
|
best_cur_score = score;
|
|
best_prev = p;
|
|
}
|
|
}
|
|
// Store best finding in current node.
|
|
cur->sign = sign;
|
|
cur->level = level;
|
|
cur->prev = best_prev;
|
|
ss_cur[m].score = best_cur_score;
|
|
|
|
// Now, record best terminal node (and thus best entry in the graph).
|
|
if (level != 0) {
|
|
const score_t score = best_cur_score + last_pos_score;
|
|
if (score < best_score) {
|
|
best_score = score;
|
|
best_path[0] = n; // best eob position
|
|
best_path[1] = m; // best node index
|
|
best_path[2] = best_prev; // best predecessor
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Fresh start
|
|
memset(in + first, 0, (16 - first) * sizeof(*in));
|
|
memset(out + first, 0, (16 - first) * sizeof(*out));
|
|
if (best_path[0] == -1) {
|
|
return 0; // skip!
|
|
}
|
|
|
|
{
|
|
// Unwind the best path.
|
|
// Note: best-prev on terminal node is not necessarily equal to the
|
|
// best_prev for non-terminal. So we patch best_path[2] in.
|
|
int nz = 0;
|
|
int best_node = best_path[1];
|
|
n = best_path[0];
|
|
NODE(n, best_node).prev = best_path[2]; // force best-prev for terminal
|
|
|
|
for (; n >= first; --n) {
|
|
const Node* const node = &NODE(n, best_node);
|
|
const int j = kZigzag[n];
|
|
out[n] = node->sign ? -node->level : node->level;
|
|
nz |= node->level;
|
|
in[j] = out[n] * mtx->q_[j];
|
|
best_node = node->prev;
|
|
}
|
|
return (nz != 0);
|
|
}
|
|
}
|
|
|
|
#undef NODE
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Performs: difference, transform, quantize, back-transform, add
|
|
// all at once. Output is the reconstructed block in *yuv_out, and the
|
|
// quantized levels in *levels.
|
|
|
|
static int ReconstructIntra16(VP8EncIterator* const it,
|
|
VP8ModeScore* const rd,
|
|
uint8_t* const yuv_out,
|
|
int mode) {
|
|
const VP8Encoder* const enc = it->enc_;
|
|
const uint8_t* const ref = it->yuv_p_ + VP8I16ModeOffsets[mode];
|
|
const uint8_t* const src = it->yuv_in_ + Y_OFF_ENC;
|
|
const VP8SegmentInfo* const dqm = &enc->dqm_[it->mb_->segment_];
|
|
int nz = 0;
|
|
int n;
|
|
int16_t tmp[16][16], dc_tmp[16];
|
|
|
|
for (n = 0; n < 16; n += 2) {
|
|
VP8FTransform2(src + VP8Scan[n], ref + VP8Scan[n], tmp[n]);
|
|
}
|
|
VP8FTransformWHT(tmp[0], dc_tmp);
|
|
nz |= VP8EncQuantizeBlockWHT(dc_tmp, rd->y_dc_levels, &dqm->y2_) << 24;
|
|
|
|
if (DO_TRELLIS_I16 && it->do_trellis_) {
|
|
int x, y;
|
|
VP8IteratorNzToBytes(it);
|
|
for (y = 0, n = 0; y < 4; ++y) {
|
|
for (x = 0; x < 4; ++x, ++n) {
|
|
const int ctx = it->top_nz_[x] + it->left_nz_[y];
|
|
const int non_zero =
|
|
TrellisQuantizeBlock(enc, tmp[n], rd->y_ac_levels[n], ctx, 0,
|
|
&dqm->y1_, dqm->lambda_trellis_i16_);
|
|
it->top_nz_[x] = it->left_nz_[y] = non_zero;
|
|
rd->y_ac_levels[n][0] = 0;
|
|
nz |= non_zero << n;
|
|
}
|
|
}
|
|
} else {
|
|
for (n = 0; n < 16; n += 2) {
|
|
// Zero-out the first coeff, so that: a) nz is correct below, and
|
|
// b) finding 'last' non-zero coeffs in SetResidualCoeffs() is simplified.
|
|
tmp[n][0] = tmp[n + 1][0] = 0;
|
|
nz |= VP8EncQuantize2Blocks(tmp[n], rd->y_ac_levels[n], &dqm->y1_) << n;
|
|
assert(rd->y_ac_levels[n + 0][0] == 0);
|
|
assert(rd->y_ac_levels[n + 1][0] == 0);
|
|
}
|
|
}
|
|
|
|
// Transform back
|
|
VP8TransformWHT(dc_tmp, tmp[0]);
|
|
for (n = 0; n < 16; n += 2) {
|
|
VP8ITransform(ref + VP8Scan[n], tmp[n], yuv_out + VP8Scan[n], 1);
|
|
}
|
|
|
|
return nz;
|
|
}
|
|
|
|
static int ReconstructIntra4(VP8EncIterator* const it,
|
|
int16_t levels[16],
|
|
const uint8_t* const src,
|
|
uint8_t* const yuv_out,
|
|
int mode) {
|
|
const VP8Encoder* const enc = it->enc_;
|
|
const uint8_t* const ref = it->yuv_p_ + VP8I4ModeOffsets[mode];
|
|
const VP8SegmentInfo* const dqm = &enc->dqm_[it->mb_->segment_];
|
|
int nz = 0;
|
|
int16_t tmp[16];
|
|
|
|
VP8FTransform(src, ref, tmp);
|
|
if (DO_TRELLIS_I4 && it->do_trellis_) {
|
|
const int x = it->i4_ & 3, y = it->i4_ >> 2;
|
|
const int ctx = it->top_nz_[x] + it->left_nz_[y];
|
|
nz = TrellisQuantizeBlock(enc, tmp, levels, ctx, 3, &dqm->y1_,
|
|
dqm->lambda_trellis_i4_);
|
|
} else {
|
|
nz = VP8EncQuantizeBlock(tmp, levels, &dqm->y1_);
|
|
}
|
|
VP8ITransform(ref, tmp, yuv_out, 0);
|
|
return nz;
|
|
}
|
|
|
|
static int ReconstructUV(VP8EncIterator* const it, VP8ModeScore* const rd,
|
|
uint8_t* const yuv_out, int mode) {
|
|
const VP8Encoder* const enc = it->enc_;
|
|
const uint8_t* const ref = it->yuv_p_ + VP8UVModeOffsets[mode];
|
|
const uint8_t* const src = it->yuv_in_ + U_OFF_ENC;
|
|
const VP8SegmentInfo* const dqm = &enc->dqm_[it->mb_->segment_];
|
|
int nz = 0;
|
|
int n;
|
|
int16_t tmp[8][16];
|
|
|
|
for (n = 0; n < 8; n += 2) {
|
|
VP8FTransform2(src + VP8ScanUV[n], ref + VP8ScanUV[n], tmp[n]);
|
|
}
|
|
if (DO_TRELLIS_UV && it->do_trellis_) {
|
|
int ch, x, y;
|
|
for (ch = 0, n = 0; ch <= 2; ch += 2) {
|
|
for (y = 0; y < 2; ++y) {
|
|
for (x = 0; x < 2; ++x, ++n) {
|
|
const int ctx = it->top_nz_[4 + ch + x] + it->left_nz_[4 + ch + y];
|
|
const int non_zero =
|
|
TrellisQuantizeBlock(enc, tmp[n], rd->uv_levels[n], ctx, 2,
|
|
&dqm->uv_, dqm->lambda_trellis_uv_);
|
|
it->top_nz_[4 + ch + x] = it->left_nz_[4 + ch + y] = non_zero;
|
|
nz |= non_zero << n;
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
for (n = 0; n < 8; n += 2) {
|
|
nz |= VP8EncQuantize2Blocks(tmp[n], rd->uv_levels[n], &dqm->uv_) << n;
|
|
}
|
|
}
|
|
|
|
for (n = 0; n < 8; n += 2) {
|
|
VP8ITransform(ref + VP8ScanUV[n], tmp[n], yuv_out + VP8ScanUV[n], 1);
|
|
}
|
|
return (nz << 16);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
// RD-opt decision. Reconstruct each modes, evalue distortion and bit-cost.
|
|
// Pick the mode is lower RD-cost = Rate + lambda * Distortion.
|
|
|
|
static void StoreMaxDelta(VP8SegmentInfo* const dqm, const int16_t DCs[16]) {
|
|
// We look at the first three AC coefficients to determine what is the average
|
|
// delta between each sub-4x4 block.
|
|
const int v0 = abs(DCs[1]);
|
|
const int v1 = abs(DCs[4]);
|
|
const int v2 = abs(DCs[5]);
|
|
int max_v = (v0 > v1) ? v1 : v0;
|
|
max_v = (v2 > max_v) ? v2 : max_v;
|
|
if (max_v > dqm->max_edge_) dqm->max_edge_ = max_v;
|
|
}
|
|
|
|
static void SwapModeScore(VP8ModeScore** a, VP8ModeScore** b) {
|
|
VP8ModeScore* const tmp = *a;
|
|
*a = *b;
|
|
*b = tmp;
|
|
}
|
|
|
|
static void SwapPtr(uint8_t** a, uint8_t** b) {
|
|
uint8_t* const tmp = *a;
|
|
*a = *b;
|
|
*b = tmp;
|
|
}
|
|
|
|
static void SwapOut(VP8EncIterator* const it) {
|
|
SwapPtr(&it->yuv_out_, &it->yuv_out2_);
|
|
}
|
|
|
|
static score_t IsFlat(const int16_t* levels, int num_blocks, score_t thresh) {
|
|
score_t score = 0;
|
|
while (num_blocks-- > 0) { // TODO(skal): refine positional scoring?
|
|
int i;
|
|
for (i = 1; i < 16; ++i) { // omit DC, we're only interested in AC
|
|
score += (levels[i] != 0);
|
|
if (score > thresh) return 0;
|
|
}
|
|
levels += 16;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
static void PickBestIntra16(VP8EncIterator* const it, VP8ModeScore* rd) {
|
|
const int kNumBlocks = 16;
|
|
VP8SegmentInfo* const dqm = &it->enc_->dqm_[it->mb_->segment_];
|
|
const int lambda = dqm->lambda_i16_;
|
|
const int tlambda = dqm->tlambda_;
|
|
const uint8_t* const src = it->yuv_in_ + Y_OFF_ENC;
|
|
VP8ModeScore rd_tmp;
|
|
VP8ModeScore* rd_cur = &rd_tmp;
|
|
VP8ModeScore* rd_best = rd;
|
|
int mode;
|
|
|
|
rd->mode_i16 = -1;
|
|
for (mode = 0; mode < NUM_PRED_MODES; ++mode) {
|
|
uint8_t* const tmp_dst = it->yuv_out2_ + Y_OFF_ENC; // scratch buffer
|
|
rd_cur->mode_i16 = mode;
|
|
|
|
// Reconstruct
|
|
rd_cur->nz = ReconstructIntra16(it, rd_cur, tmp_dst, mode);
|
|
|
|
// Measure RD-score
|
|
rd_cur->D = VP8SSE16x16(src, tmp_dst);
|
|
rd_cur->SD =
|
|
tlambda ? MULT_8B(tlambda, VP8TDisto16x16(src, tmp_dst, kWeightY)) : 0;
|
|
rd_cur->H = VP8FixedCostsI16[mode];
|
|
rd_cur->R = VP8GetCostLuma16(it, rd_cur);
|
|
if (mode > 0 &&
|
|
IsFlat(rd_cur->y_ac_levels[0], kNumBlocks, FLATNESS_LIMIT_I16)) {
|
|
// penalty to avoid flat area to be mispredicted by complex mode
|
|
rd_cur->R += FLATNESS_PENALTY * kNumBlocks;
|
|
}
|
|
|
|
// Since we always examine Intra16 first, we can overwrite *rd directly.
|
|
SetRDScore(lambda, rd_cur);
|
|
if (mode == 0 || rd_cur->score < rd_best->score) {
|
|
SwapModeScore(&rd_cur, &rd_best);
|
|
SwapOut(it);
|
|
}
|
|
}
|
|
if (rd_best != rd) {
|
|
memcpy(rd, rd_best, sizeof(*rd));
|
|
}
|
|
SetRDScore(dqm->lambda_mode_, rd); // finalize score for mode decision.
|
|
VP8SetIntra16Mode(it, rd->mode_i16);
|
|
|
|
// we have a blocky macroblock (only DCs are non-zero) with fairly high
|
|
// distortion, record max delta so we can later adjust the minimal filtering
|
|
// strength needed to smooth these blocks out.
|
|
if ((rd->nz & 0xffff) == 0 && rd->D > dqm->min_disto_) {
|
|
StoreMaxDelta(dqm, rd->y_dc_levels);
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
// return the cost array corresponding to the surrounding prediction modes.
|
|
static const uint16_t* GetCostModeI4(VP8EncIterator* const it,
|
|
const uint8_t modes[16]) {
|
|
const int preds_w = it->enc_->preds_w_;
|
|
const int x = (it->i4_ & 3), y = it->i4_ >> 2;
|
|
const int left = (x == 0) ? it->preds_[y * preds_w - 1] : modes[it->i4_ - 1];
|
|
const int top = (y == 0) ? it->preds_[-preds_w + x] : modes[it->i4_ - 4];
|
|
return VP8FixedCostsI4[top][left];
|
|
}
|
|
|
|
static int PickBestIntra4(VP8EncIterator* const it, VP8ModeScore* const rd) {
|
|
const VP8Encoder* const enc = it->enc_;
|
|
const VP8SegmentInfo* const dqm = &enc->dqm_[it->mb_->segment_];
|
|
const int lambda = dqm->lambda_i4_;
|
|
const int tlambda = dqm->tlambda_;
|
|
const uint8_t* const src0 = it->yuv_in_ + Y_OFF_ENC;
|
|
uint8_t* const best_blocks = it->yuv_out2_ + Y_OFF_ENC;
|
|
int total_header_bits = 0;
|
|
VP8ModeScore rd_best;
|
|
|
|
if (enc->max_i4_header_bits_ == 0) {
|
|
return 0;
|
|
}
|
|
|
|
InitScore(&rd_best);
|
|
rd_best.H = 211; // '211' is the value of VP8BitCost(0, 145)
|
|
SetRDScore(dqm->lambda_mode_, &rd_best);
|
|
VP8IteratorStartI4(it);
|
|
do {
|
|
const int kNumBlocks = 1;
|
|
VP8ModeScore rd_i4;
|
|
int mode;
|
|
int best_mode = -1;
|
|
const uint8_t* const src = src0 + VP8Scan[it->i4_];
|
|
const uint16_t* const mode_costs = GetCostModeI4(it, rd->modes_i4);
|
|
uint8_t* best_block = best_blocks + VP8Scan[it->i4_];
|
|
uint8_t* tmp_dst = it->yuv_p_ + I4TMP; // scratch buffer.
|
|
|
|
InitScore(&rd_i4);
|
|
VP8MakeIntra4Preds(it);
|
|
for (mode = 0; mode < NUM_BMODES; ++mode) {
|
|
VP8ModeScore rd_tmp;
|
|
int16_t tmp_levels[16];
|
|
|
|
// Reconstruct
|
|
rd_tmp.nz =
|
|
ReconstructIntra4(it, tmp_levels, src, tmp_dst, mode) << it->i4_;
|
|
|
|
// Compute RD-score
|
|
rd_tmp.D = VP8SSE4x4(src, tmp_dst);
|
|
rd_tmp.SD =
|
|
tlambda ? MULT_8B(tlambda, VP8TDisto4x4(src, tmp_dst, kWeightY))
|
|
: 0;
|
|
rd_tmp.H = mode_costs[mode];
|
|
|
|
// Add flatness penalty
|
|
if (mode > 0 && IsFlat(tmp_levels, kNumBlocks, FLATNESS_LIMIT_I4)) {
|
|
rd_tmp.R = FLATNESS_PENALTY * kNumBlocks;
|
|
} else {
|
|
rd_tmp.R = 0;
|
|
}
|
|
|
|
// early-out check
|
|
SetRDScore(lambda, &rd_tmp);
|
|
if (best_mode >= 0 && rd_tmp.score >= rd_i4.score) continue;
|
|
|
|
// finish computing score
|
|
rd_tmp.R += VP8GetCostLuma4(it, tmp_levels);
|
|
SetRDScore(lambda, &rd_tmp);
|
|
|
|
if (best_mode < 0 || rd_tmp.score < rd_i4.score) {
|
|
CopyScore(&rd_i4, &rd_tmp);
|
|
best_mode = mode;
|
|
SwapPtr(&tmp_dst, &best_block);
|
|
memcpy(rd_best.y_ac_levels[it->i4_], tmp_levels,
|
|
sizeof(rd_best.y_ac_levels[it->i4_]));
|
|
}
|
|
}
|
|
SetRDScore(dqm->lambda_mode_, &rd_i4);
|
|
AddScore(&rd_best, &rd_i4);
|
|
if (rd_best.score >= rd->score) {
|
|
return 0;
|
|
}
|
|
total_header_bits += (int)rd_i4.H; // <- equal to mode_costs[best_mode];
|
|
if (total_header_bits > enc->max_i4_header_bits_) {
|
|
return 0;
|
|
}
|
|
// Copy selected samples if not in the right place already.
|
|
if (best_block != best_blocks + VP8Scan[it->i4_]) {
|
|
VP8Copy4x4(best_block, best_blocks + VP8Scan[it->i4_]);
|
|
}
|
|
rd->modes_i4[it->i4_] = best_mode;
|
|
it->top_nz_[it->i4_ & 3] = it->left_nz_[it->i4_ >> 2] = (rd_i4.nz ? 1 : 0);
|
|
} while (VP8IteratorRotateI4(it, best_blocks));
|
|
|
|
// finalize state
|
|
CopyScore(rd, &rd_best);
|
|
VP8SetIntra4Mode(it, rd->modes_i4);
|
|
SwapOut(it);
|
|
memcpy(rd->y_ac_levels, rd_best.y_ac_levels, sizeof(rd->y_ac_levels));
|
|
return 1; // select intra4x4 over intra16x16
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
static void PickBestUV(VP8EncIterator* const it, VP8ModeScore* const rd) {
|
|
const int kNumBlocks = 8;
|
|
const VP8SegmentInfo* const dqm = &it->enc_->dqm_[it->mb_->segment_];
|
|
const int lambda = dqm->lambda_uv_;
|
|
const uint8_t* const src = it->yuv_in_ + U_OFF_ENC;
|
|
uint8_t* tmp_dst = it->yuv_out2_ + U_OFF_ENC; // scratch buffer
|
|
uint8_t* dst0 = it->yuv_out_ + U_OFF_ENC;
|
|
uint8_t* dst = dst0;
|
|
VP8ModeScore rd_best;
|
|
int mode;
|
|
|
|
rd->mode_uv = -1;
|
|
InitScore(&rd_best);
|
|
for (mode = 0; mode < NUM_PRED_MODES; ++mode) {
|
|
VP8ModeScore rd_uv;
|
|
|
|
// Reconstruct
|
|
rd_uv.nz = ReconstructUV(it, &rd_uv, tmp_dst, mode);
|
|
|
|
// Compute RD-score
|
|
rd_uv.D = VP8SSE16x8(src, tmp_dst);
|
|
rd_uv.SD = 0; // TODO: should we call TDisto? it tends to flatten areas.
|
|
rd_uv.H = VP8FixedCostsUV[mode];
|
|
rd_uv.R = VP8GetCostUV(it, &rd_uv);
|
|
if (mode > 0 && IsFlat(rd_uv.uv_levels[0], kNumBlocks, FLATNESS_LIMIT_UV)) {
|
|
rd_uv.R += FLATNESS_PENALTY * kNumBlocks;
|
|
}
|
|
|
|
SetRDScore(lambda, &rd_uv);
|
|
if (mode == 0 || rd_uv.score < rd_best.score) {
|
|
CopyScore(&rd_best, &rd_uv);
|
|
rd->mode_uv = mode;
|
|
memcpy(rd->uv_levels, rd_uv.uv_levels, sizeof(rd->uv_levels));
|
|
SwapPtr(&dst, &tmp_dst);
|
|
}
|
|
}
|
|
VP8SetIntraUVMode(it, rd->mode_uv);
|
|
AddScore(rd, &rd_best);
|
|
if (dst != dst0) { // copy 16x8 block if needed
|
|
VP8Copy16x8(dst, dst0);
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Final reconstruction and quantization.
|
|
|
|
static void SimpleQuantize(VP8EncIterator* const it, VP8ModeScore* const rd) {
|
|
const VP8Encoder* const enc = it->enc_;
|
|
const int is_i16 = (it->mb_->type_ == 1);
|
|
int nz = 0;
|
|
|
|
if (is_i16) {
|
|
nz = ReconstructIntra16(it, rd, it->yuv_out_ + Y_OFF_ENC, it->preds_[0]);
|
|
} else {
|
|
VP8IteratorStartI4(it);
|
|
do {
|
|
const int mode =
|
|
it->preds_[(it->i4_ & 3) + (it->i4_ >> 2) * enc->preds_w_];
|
|
const uint8_t* const src = it->yuv_in_ + Y_OFF_ENC + VP8Scan[it->i4_];
|
|
uint8_t* const dst = it->yuv_out_ + Y_OFF_ENC + VP8Scan[it->i4_];
|
|
VP8MakeIntra4Preds(it);
|
|
nz |= ReconstructIntra4(it, rd->y_ac_levels[it->i4_],
|
|
src, dst, mode) << it->i4_;
|
|
} while (VP8IteratorRotateI4(it, it->yuv_out_ + Y_OFF_ENC));
|
|
}
|
|
|
|
nz |= ReconstructUV(it, rd, it->yuv_out_ + U_OFF_ENC, it->mb_->uv_mode_);
|
|
rd->nz = nz;
|
|
}
|
|
|
|
// Refine intra16/intra4 sub-modes based on distortion only (not rate).
|
|
static void DistoRefine(VP8EncIterator* const it, int try_both_i4_i16) {
|
|
const int is_i16 = (it->mb_->type_ == 1);
|
|
score_t best_score = MAX_COST;
|
|
|
|
if (try_both_i4_i16 || is_i16) {
|
|
int mode;
|
|
int best_mode = -1;
|
|
for (mode = 0; mode < NUM_PRED_MODES; ++mode) {
|
|
const uint8_t* const ref = it->yuv_p_ + VP8I16ModeOffsets[mode];
|
|
const uint8_t* const src = it->yuv_in_ + Y_OFF_ENC;
|
|
const score_t score = VP8SSE16x16(src, ref);
|
|
if (score < best_score) {
|
|
best_mode = mode;
|
|
best_score = score;
|
|
}
|
|
}
|
|
VP8SetIntra16Mode(it, best_mode);
|
|
}
|
|
if (try_both_i4_i16 || !is_i16) {
|
|
uint8_t modes_i4[16];
|
|
// We don't evaluate the rate here, but just account for it through a
|
|
// constant penalty (i4 mode usually needs more bits compared to i16).
|
|
score_t score_i4 = (score_t)I4_PENALTY;
|
|
|
|
VP8IteratorStartI4(it);
|
|
do {
|
|
int mode;
|
|
int best_sub_mode = -1;
|
|
score_t best_sub_score = MAX_COST;
|
|
const uint8_t* const src = it->yuv_in_ + Y_OFF_ENC + VP8Scan[it->i4_];
|
|
|
|
// TODO(skal): we don't really need the prediction pixels here,
|
|
// but just the distortion against 'src'.
|
|
VP8MakeIntra4Preds(it);
|
|
for (mode = 0; mode < NUM_BMODES; ++mode) {
|
|
const uint8_t* const ref = it->yuv_p_ + VP8I4ModeOffsets[mode];
|
|
const score_t score = VP8SSE4x4(src, ref);
|
|
if (score < best_sub_score) {
|
|
best_sub_mode = mode;
|
|
best_sub_score = score;
|
|
}
|
|
}
|
|
modes_i4[it->i4_] = best_sub_mode;
|
|
score_i4 += best_sub_score;
|
|
if (score_i4 >= best_score) break;
|
|
} while (VP8IteratorRotateI4(it, it->yuv_in_ + Y_OFF_ENC));
|
|
if (score_i4 < best_score) {
|
|
VP8SetIntra4Mode(it, modes_i4);
|
|
}
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Entry point
|
|
|
|
int VP8Decimate(VP8EncIterator* const it, VP8ModeScore* const rd,
|
|
VP8RDLevel rd_opt) {
|
|
int is_skipped;
|
|
const int method = it->enc_->method_;
|
|
|
|
InitScore(rd);
|
|
|
|
// We can perform predictions for Luma16x16 and Chroma8x8 already.
|
|
// Luma4x4 predictions needs to be done as-we-go.
|
|
VP8MakeLuma16Preds(it);
|
|
VP8MakeChroma8Preds(it);
|
|
|
|
if (rd_opt > RD_OPT_NONE) {
|
|
it->do_trellis_ = (rd_opt >= RD_OPT_TRELLIS_ALL);
|
|
PickBestIntra16(it, rd);
|
|
if (method >= 2) {
|
|
PickBestIntra4(it, rd);
|
|
}
|
|
PickBestUV(it, rd);
|
|
if (rd_opt == RD_OPT_TRELLIS) { // finish off with trellis-optim now
|
|
it->do_trellis_ = 1;
|
|
SimpleQuantize(it, rd);
|
|
}
|
|
} else {
|
|
// For method == 2, pick the best intra4/intra16 based on SSE (~tad slower).
|
|
// For method <= 1, we refine intra4 or intra16 (but don't re-examine mode).
|
|
DistoRefine(it, (method >= 2));
|
|
SimpleQuantize(it, rd);
|
|
}
|
|
is_skipped = (rd->nz == 0);
|
|
VP8SetSkip(it, is_skipped);
|
|
return is_skipped;
|
|
}
|
|
|