godot/modules/gdscript/language_server
Rémi Verschelde f8ab79e68a Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00
..
gdscript_extend_parser.cpp Cleanup and move char functions to the `char_utils.h` header. 2022-02-04 11:35:01 +02:00
gdscript_extend_parser.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gdscript_language_protocol.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gdscript_language_protocol.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gdscript_language_server.cpp Convert _notification methods to switch - Chunk C 2022-02-16 13:03:05 -05:00
gdscript_language_server.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gdscript_text_document.cpp Add GDExtension support to Script 2022-03-27 16:13:00 +02:00
gdscript_text_document.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
gdscript_workspace.cpp Add GDExtension support to Script 2022-03-27 16:13:00 +02:00
gdscript_workspace.h Add GDExtension support to Script 2022-03-27 16:13:00 +02:00
lsp.hpp String: Add contains(). 2022-02-04 01:28:02 +05:45