godot/servers/physics_3d
Rémi Verschelde f8ab79e68a Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00
..
joints Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
gjk_epa.cpp Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
gjk_epa.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_area_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_area_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_area_pair_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_area_pair_3d.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
godot_body_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_body_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_body_direct_state_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_body_direct_state_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_body_pair_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_body_pair_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_broad_phase_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_broad_phase_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_broad_phase_3d_bvh.cpp Add protective checks for invalid handle use in BVH 2022-03-23 09:19:26 +00:00
godot_broad_phase_3d_bvh.h BVH - Sync BVH with 3.x 2022-02-04 16:51:21 +00:00
godot_collision_object_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_collision_object_3d.h BVH - Sync BVH with 3.x 2022-02-04 16:51:21 +00:00
godot_collision_solver_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_collision_solver_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_collision_solver_3d_sat.cpp Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
godot_collision_solver_3d_sat.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_constraint_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_joint_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_physics_server_3d.cpp Create GDExtension clases for PhysicsServer3D 2022-03-15 18:39:31 +01:00
godot_physics_server_3d.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
godot_shape_3d.cpp Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
godot_shape_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_soft_body_3d.cpp Create GDExtension clases for PhysicsServer3D 2022-03-15 18:39:31 +01:00
godot_soft_body_3d.h Create GDExtension clases for PhysicsServer3D 2022-03-15 18:39:31 +01:00
godot_space_3d.cpp Raycasts hitting from inside: return collision point in global coordinates 2022-03-20 10:31:03 +01:00
godot_space_3d.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
godot_step_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
godot_step_3d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00