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joints
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Style: Cleanup single-line blocks, semicolons, dead code
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2022-02-16 14:06:29 +01:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-03-30 09:05:53 +02:00 |
gjk_epa.cpp
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Style: Cleanup single-line blocks, semicolons, dead code
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2022-02-16 14:06:29 +01:00 |
gjk_epa.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
godot_area_3d.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
godot_area_3d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
godot_area_pair_3d.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
godot_area_pair_3d.h
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Zero initialize all pointer class and struct members
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2022-04-04 19:49:50 +02:00 |
godot_body_3d.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
godot_body_3d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
godot_body_direct_state_3d.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
godot_body_direct_state_3d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
godot_body_pair_3d.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
godot_body_pair_3d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
godot_broad_phase_3d.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
godot_broad_phase_3d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
godot_broad_phase_3d_bvh.cpp
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Add protective checks for invalid handle use in BVH
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2022-03-23 09:19:26 +00:00 |
godot_broad_phase_3d_bvh.h
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BVH - Sync BVH with 3.x
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2022-02-04 16:51:21 +00:00 |
godot_collision_object_3d.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
godot_collision_object_3d.h
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BVH - Sync BVH with 3.x
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2022-02-04 16:51:21 +00:00 |
godot_collision_solver_3d.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
godot_collision_solver_3d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
godot_collision_solver_3d_sat.cpp
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Style: Cleanup single-line blocks, semicolons, dead code
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2022-02-16 14:06:29 +01:00 |
godot_collision_solver_3d_sat.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
godot_constraint_3d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
godot_joint_3d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
godot_physics_server_3d.cpp
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Create GDExtension clases for PhysicsServer3D
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2022-03-15 18:39:31 +01:00 |
godot_physics_server_3d.h
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Zero initialize all pointer class and struct members
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2022-04-04 19:49:50 +02:00 |
godot_shape_3d.cpp
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Style: Cleanup single-line blocks, semicolons, dead code
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2022-02-16 14:06:29 +01:00 |
godot_shape_3d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
godot_soft_body_3d.cpp
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Create GDExtension clases for PhysicsServer3D
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2022-03-15 18:39:31 +01:00 |
godot_soft_body_3d.h
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Create GDExtension clases for PhysicsServer3D
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2022-03-15 18:39:31 +01:00 |
godot_space_3d.cpp
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Raycasts hitting from inside: return collision point in global coordinates
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2022-03-20 10:31:03 +01:00 |
godot_space_3d.h
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Zero initialize all pointer class and struct members
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2022-04-04 19:49:50 +02:00 |
godot_step_3d.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
godot_step_3d.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |