110 lines
4.1 KiB
C++
110 lines
4.1 KiB
C++
/*************************************************************************/
|
|
/* capsule_shape_2d.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#include "capsule_shape_2d.h"
|
|
|
|
#include "servers/physics_2d_server.h"
|
|
#include "servers/visual_server.h"
|
|
|
|
void CapsuleShape2D::_update_shape() {
|
|
|
|
Physics2DServer::get_singleton()->shape_set_data(get_rid(),Vector2(radius,height));
|
|
emit_changed();
|
|
}
|
|
|
|
|
|
void CapsuleShape2D::set_radius(real_t p_radius) {
|
|
|
|
radius=p_radius;
|
|
_update_shape();
|
|
}
|
|
|
|
real_t CapsuleShape2D::get_radius() const {
|
|
|
|
return radius;
|
|
}
|
|
|
|
void CapsuleShape2D::set_height(real_t p_height) {
|
|
|
|
height=p_height;
|
|
_update_shape();
|
|
}
|
|
|
|
real_t CapsuleShape2D::get_height() const {
|
|
|
|
return height;
|
|
}
|
|
|
|
|
|
void CapsuleShape2D::draw(const RID& p_to_rid,const Color& p_color) {
|
|
|
|
Vector<Vector2> points;
|
|
for(int i=0;i<24;i++) {
|
|
Vector2 ofs = Vector2(0,(i>6 && i<=18) ? -get_height()*0.5 : get_height()*0.5);
|
|
|
|
points.push_back(Vector2(Math::sin(i*Math_PI*2/24.0),Math::cos(i*Math_PI*2/24.0))*get_radius() + ofs);
|
|
if (i==6 || i==18)
|
|
points.push_back(Vector2(Math::sin(i*Math_PI*2/24.0),Math::cos(i*Math_PI*2/24.0))*get_radius() - ofs);
|
|
}
|
|
|
|
Vector<Color> col;
|
|
col.push_back(p_color);
|
|
VisualServer::get_singleton()->canvas_item_add_polygon(p_to_rid,points,col);
|
|
|
|
}
|
|
|
|
Rect2 CapsuleShape2D::get_rect() const {
|
|
|
|
Vector2 he=Point2(get_radius(),get_radius()+get_height()*0.5);
|
|
Rect2 rect;
|
|
rect.pos=-he;
|
|
rect.size=he*2.0;
|
|
return rect;
|
|
}
|
|
|
|
void CapsuleShape2D::_bind_methods() {
|
|
|
|
ObjectTypeDB::bind_method(_MD("set_radius","radius"),&CapsuleShape2D::set_radius);
|
|
ObjectTypeDB::bind_method(_MD("get_radius"),&CapsuleShape2D::get_radius);
|
|
|
|
ObjectTypeDB::bind_method(_MD("set_height","height"),&CapsuleShape2D::set_height);
|
|
ObjectTypeDB::bind_method(_MD("get_height"),&CapsuleShape2D::get_height);
|
|
|
|
|
|
ADD_PROPERTY( PropertyInfo(Variant::REAL,"radius"),_SCS("set_radius"),_SCS("get_radius") );
|
|
ADD_PROPERTY( PropertyInfo(Variant::REAL,"height"),_SCS("set_height"),_SCS("get_height") );
|
|
|
|
}
|
|
|
|
CapsuleShape2D::CapsuleShape2D() : Shape2D( Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_CAPSULE)) {
|
|
|
|
radius=10;
|
|
height=20;
|
|
_update_shape();
|
|
}
|