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export
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Replace hardcoded references to Okam Studio by Godot Engine
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2015-11-27 18:54:09 +01:00 |
context_gl_win.cpp
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
context_gl_win.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
ctxgl_procaddr.cpp
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
ctxgl_procaddr.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
detect.py
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some fixes
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2015-12-06 20:22:45 -03:00 |
godot_res.rc
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Replace hardcoded references to Okam Studio by Godot Engine
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2015-11-27 18:54:09 +01:00 |
godot_win.cpp
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fix crash on help, closes #1873
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2015-05-17 14:17:57 -03:00 |
godot.ico
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Add icon to exe file in windows export
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2015-11-09 02:23:58 +03:30 |
key_mapping_win.cpp
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
key_mapping_win.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
lang_table.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
logo.png
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
os_windows.cpp
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-added windowed mode with -w, fixes #3020
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2015-12-12 12:06:53 -03:00 |
os_windows.h
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Added ability to set custom mouse cursors. Not hardware accelerated yet.
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2015-09-24 18:06:15 -03:00 |
packet_peer_udp_winsock.cpp
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Fixed mistake where available buffer size would not be updated for each recvfrom-call in PacketPeerUDPWinsockPposix.
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2015-11-19 19:06:01 +01:00 |
packet_peer_udp_winsock.h
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UDP Fixes
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2014-11-13 00:53:12 -03:00 |
platform_config.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
SCsub
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-work in progress resourceparser and .tscn parser. Still non-functional
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2015-11-24 10:42:05 -03:00 |
stream_peer_winsock.cpp
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
stream_peer_winsock.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
tcp_server_winsock.cpp
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REUSE_ADDR under windows platform
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2015-10-13 13:11:33 +08:00 |
tcp_server_winsock.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |