d95794ec8a
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
100 lines
3.9 KiB
C++
100 lines
3.9 KiB
C++
/**************************************************************************/
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/* dictionary.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef DICTIONARY_H
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#define DICTIONARY_H
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#include "core/string/ustring.h"
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#include "core/templates/list.h"
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#include "core/variant/array.h"
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class Variant;
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struct DictionaryPrivate;
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class Dictionary {
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mutable DictionaryPrivate *_p;
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void _ref(const Dictionary &p_from) const;
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void _unref() const;
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public:
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void get_key_list(List<Variant> *p_keys) const;
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Variant get_key_at_index(int p_index) const;
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Variant get_value_at_index(int p_index) const;
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Variant &operator[](const Variant &p_key);
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const Variant &operator[](const Variant &p_key) const;
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const Variant *getptr(const Variant &p_key) const;
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Variant *getptr(const Variant &p_key);
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Variant get_valid(const Variant &p_key) const;
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Variant get(const Variant &p_key, const Variant &p_default) const;
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int size() const;
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bool is_empty() const;
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void clear();
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void merge(const Dictionary &p_dictionary, bool p_overwrite = false);
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bool has(const Variant &p_key) const;
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bool has_all(const Array &p_keys) const;
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Variant find_key(const Variant &p_value) const;
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bool erase(const Variant &p_key);
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bool operator==(const Dictionary &p_dictionary) const;
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bool operator!=(const Dictionary &p_dictionary) const;
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bool recursive_equal(const Dictionary &p_dictionary, int recursion_count) const;
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uint32_t hash() const;
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uint32_t recursive_hash(int recursion_count) const;
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void operator=(const Dictionary &p_dictionary);
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const Variant *next(const Variant *p_key = nullptr) const;
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Array keys() const;
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Array values() const;
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Dictionary duplicate(bool p_deep = false) const;
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Dictionary recursive_duplicate(bool p_deep, int recursion_count) const;
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void set_read_only(bool p_enable);
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bool is_read_only() const;
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const void *id() const;
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Dictionary(const Dictionary &p_from);
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Dictionary();
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~Dictionary();
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};
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#endif // DICTIONARY_H
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