godot/modules/mono/build_scripts/make_android_mono_config.py

70 lines
1.9 KiB
Python

def generate_compressed_config(config_src, output_dir):
import os.path
from compat import byte_to_str
# Header file
with open(os.path.join(output_dir, 'android_mono_config.gen.h'), 'w') as header:
header.write('''/* THIS FILE IS GENERATED DO NOT EDIT */
#ifndef ANDROID_MONO_CONFIG_GEN_H
#define ANDROID_MONO_CONFIG_GEN_H
#ifdef ANDROID_ENABLED
#include "core/ustring.h"
String get_godot_android_mono_config();
#endif // ANDROID_ENABLED
#endif // ANDROID_MONO_CONFIG_GEN_H
''')
# Source file
with open(os.path.join(output_dir, 'android_mono_config.gen.cpp'), 'w') as cpp:
with open(config_src, 'rb') as f:
buf = f.read()
decompr_size = len(buf)
import zlib
buf = zlib.compress(buf)
compr_size = len(buf)
bytes_seq_str = ''
for i, buf_idx in enumerate(range(compr_size)):
if i > 0:
bytes_seq_str += ', '
bytes_seq_str += byte_to_str(buf[buf_idx])
cpp.write('''/* THIS FILE IS GENERATED DO NOT EDIT */
#include "android_mono_config.gen.h"
#ifdef ANDROID_ENABLED
#include "core/io/compression.h"
#include "core/pool_vector.h"
namespace {
// config
static const int config_compressed_size = %d;
static const int config_uncompressed_size = %d;
static const unsigned char config_compressed_data[] = { %s };
} // namespace
String get_godot_android_mono_config() {
PoolVector<uint8_t> data;
data.resize(config_uncompressed_size);
PoolVector<uint8_t>::Write w = data.write();
Compression::decompress(w.ptr(), config_uncompressed_size, config_compressed_data,
config_compressed_size, Compression::MODE_DEFLATE);
String s;
if (s.parse_utf8((const char *)w.ptr(), data.size())) {
ERR_FAIL_V(String());
}
return s;
}
#endif // ANDROID_ENABLED
''' % (compr_size, decompr_size, bytes_seq_str))