.. |
Managed
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Re-write mono module editor code in C#
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2019-07-05 09:38:23 +02:00 |
arguments_vector.h
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Fix memory leak introduced in bb6814a
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2019-04-02 22:56:17 +02:00 |
base_object_glue.cpp
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Fix Godot.Object.ToString() infinite recursion
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2019-07-08 18:07:20 +02:00 |
base_object_glue.h
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C#: Add missing ToString() override methods
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2019-04-18 14:48:13 +02:00 |
collections_glue.cpp
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Mono: Fix Array IndexOutOfRangeException not being thrown
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2019-07-03 17:56:08 +02:00 |
collections_glue.h
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C#: Add missing ToString() override methods
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2019-04-18 14:48:13 +02:00 |
gd_glue.cpp
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C#: Generate the correct integer and floating point types
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2019-04-27 01:30:46 +02:00 |
gd_glue.h
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C#: Generate the correct integer and floating point types
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2019-04-27 01:30:46 +02:00 |
glue_header.h
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C#: Add DynamicGodotObject class
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2019-03-29 00:53:48 +01:00 |
nodepath_glue.cpp
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
nodepath_glue.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
rid_glue.cpp
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
rid_glue.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
string_glue.cpp
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Re-write mono module editor code in C#
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2019-07-05 09:38:23 +02:00 |
string_glue.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |