godot/servers/rendering/renderer_rd/forward_clustered
Dario e2984af013 Add motion vector support for animated surfaces like skeletons or blend shapes.
Extends mesh instances that required custom vertex buffers to create two alternating buffers that are written to and binds them to use them as the previous vertex buffer when generating motion vectors.
2023-08-16 11:37:42 -03:00
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render_forward_clustered.cpp Add motion vector support for animated surfaces like skeletons or blend shapes. 2023-08-16 11:37:42 -03:00
render_forward_clustered.h Merge pull request #79606 from clayjohn/ShaderRD-compilation-groups 2023-08-01 17:25:16 +02:00
scene_shader_forward_clustered.cpp Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
scene_shader_forward_clustered.h Add Shader compile groups to RD Shader system 2023-07-21 16:42:30 +02:00
SCsub Move clustered renderer functionality 2021-04-05 23:11:38 +10:00