godot/servers/rendering/renderer_rd/forward_mobile
Dario e2984af013 Add motion vector support for animated surfaces like skeletons or blend shapes.
Extends mesh instances that required custom vertex buffers to create two alternating buffers that are written to and binds them to use them as the previous vertex buffer when generating motion vectors.
2023-08-16 11:37:42 -03:00
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render_forward_mobile.cpp Add motion vector support for animated surfaces like skeletons or blend shapes. 2023-08-16 11:37:42 -03:00
render_forward_mobile.h Expose RenderingSceneBuffers through ClassDB 2023-07-26 23:48:30 +10:00
scene_shader_forward_mobile.cpp Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
scene_shader_forward_mobile.h Re-implement the PSSM_SPLITS debug option 2023-04-28 17:53:56 -07:00
SCsub Create mobile renderer 2021-05-03 21:54:11 +10:00