godot/scene
Melissa Geels 408401a642 Triple click in text editor now uses last mouse position for validity
Previously, you would be able to double click a word, followed by
single-clicking another word on the same line, which would select the
entire line. Now, it will only select the whole line if the mouse
position has remained the same after the double click. This mimicks the
behavior in most third party text editors.

Fixes #51312.
2021-08-11 21:49:26 +02:00
..
2d Remove infinite inertia and ray shapes from CharacterBody 2021-08-10 12:10:26 -07:00
3d Merge pull request #41956 from Calinou/rename-engine-iterations-per-second 2021-08-11 08:05:33 +02:00
animation Some work on double support 2021-08-09 17:43:48 -05:00
audio Optimize StringName usage 2021-07-18 21:20:02 -03:00
debugger Organize methods in Viewport and explicitly name 3D methods with 3D 2021-08-10 09:10:34 -05:00
gui Triple click in text editor now uses last mouse position for validity 2021-08-11 21:49:26 +02:00
main Merge pull request #49417 from Bhu1-V/gsoc-cmd-plt 2021-08-10 18:55:22 +02:00
resources Merge pull request #41634 from KoBeWi/the_independence 2021-08-11 18:16:24 +02:00
register_scene_types.cpp Remove infinite inertia and ray shapes from CharacterBody 2021-08-10 12:10:26 -07:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
scene_string_names.h Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00