110 lines
3.5 KiB
C++
110 lines
3.5 KiB
C++
/*************************************************************************/
|
|
/* resources_dock.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef RESOURCES_DOCK_H
|
|
#define RESOURCES_DOCK_H
|
|
|
|
#include "scene/gui/control.h"
|
|
#include "scene/gui/tree.h"
|
|
#include "scene/gui/label.h"
|
|
#include "scene/gui/button.h"
|
|
#include "scene/gui/tool_button.h"
|
|
#include "scene/gui/box_container.h"
|
|
#include "scene/gui/menu_button.h"
|
|
#include "scene/gui/file_dialog.h"
|
|
#include "create_dialog.h"
|
|
#include "editor_file_dialog.h"
|
|
|
|
|
|
class EditorNode;
|
|
|
|
class ResourcesDock : public VBoxContainer {
|
|
|
|
OBJ_TYPE( ResourcesDock, VBoxContainer );
|
|
|
|
enum {
|
|
TOOL_NEW,
|
|
TOOL_OPEN,
|
|
TOOL_SAVE,
|
|
TOOL_SAVE_AS,
|
|
TOOL_MAKE_LOCAL,
|
|
TOOL_COPY,
|
|
TOOL_PASTE,
|
|
TOOL_MAX
|
|
};
|
|
|
|
|
|
EditorNode *editor;
|
|
|
|
Button *button_new;
|
|
Button *button_open;
|
|
Button *button_save;
|
|
Button *button_tools;
|
|
|
|
CreateDialog *create_dialog;
|
|
|
|
AcceptDialog *accept;
|
|
EditorFileDialog *file;
|
|
Tree *resources;
|
|
bool block_add;
|
|
int current_action;
|
|
|
|
|
|
|
|
|
|
|
|
void _file_action(const String& p_action);
|
|
|
|
|
|
|
|
void _delete(Object* p_item, int p_column, int p_id);
|
|
void _resource_selected();
|
|
void _update_name(TreeItem *item);
|
|
void _tool_selected(int p_tool);
|
|
void _create();
|
|
|
|
protected:
|
|
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
|
|
void add_resource(const Ref<Resource>& p_resource);
|
|
void remove_resource(const Ref<Resource>& p_resource);
|
|
void save_resource(const String& p_path,const Ref<Resource>& p_resource);
|
|
void save_resource_as(const Ref<Resource>& p_resource);
|
|
|
|
|
|
void cleanup();
|
|
|
|
ResourcesDock(EditorNode *p_editor);
|
|
};
|
|
|
|
#endif // RESOURCES_DOCK_H
|