godot/core/input
bruvzg 6f4d233062
Fix key mapping changes when moving from macOS to other platform
Removes separate `Command` key (use `Meta` instead).
Adds an event flag to automatically remap `Command` <-> `Control` (cannot be set alongside `Control` or `Meta`).
2022-09-07 18:45:35 +02:00
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SCsub
default_controller_mappings.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gamecontrollerdb.txt Updated gamecontrollerdb.txt to latest to include new mappings for various controllers, including Xbox One, Nintendo Switch, Steam Deck, and 8BitDo 2022-09-05 22:14:59 -07:00
godotcontrollerdb.txt [Web] Rename JavaScript platform to Web. 2022-08-29 11:52:00 +02:00
input.cpp Merge pull request #64444 from timothyqiu/action-completion 2022-09-01 08:20:20 +02:00
input.h Consolidate the fact that `Input` is meant to be final 2022-08-22 14:37:25 +02:00
input_builders.py [Web] Rename JavaScript platform to Web. 2022-08-29 11:52:00 +02:00
input_enums.h Add joystick button index boundary check. Increase max. button number to 128 (max. buttons supported by DirectInput). 2022-01-10 14:39:05 +02:00
input_event.cpp Fix key mapping changes when moving from macOS to other platform 2022-09-07 18:45:35 +02:00
input_event.h Fix key mapping changes when moving from macOS to other platform 2022-09-07 18:45:35 +02:00
input_map.cpp Fix key mapping changes when moving from macOS to other platform 2022-09-07 18:45:35 +02:00
input_map.h Replace Array return types with TypedArray 2 2022-08-23 23:21:32 +02:00
shortcut.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
shortcut.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00