.. |
shaders
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Set correct types on a couple variables inside the canvas.glsl
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2018-01-12 22:02:28 +01:00 |
rasterizer_canvas_gles3.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
rasterizer_canvas_gles3.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
rasterizer_gles3.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
rasterizer_gles3.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
rasterizer_scene_gles3.cpp
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Ensure depth reads go via alpha render list, fixes #14759
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2018-01-06 17:38:39 -03:00 |
rasterizer_scene_gles3.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
rasterizer_storage_gles3.cpp
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Properly dispose of instance capture data, fixes #14795
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2018-01-06 19:06:04 -03:00 |
rasterizer_storage_gles3.h
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Ensure depth reads go via alpha render list, fixes #14759
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2018-01-06 17:38:39 -03:00 |
SCsub
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BuildSystem: generated files have .gen.extension
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2017-06-25 07:55:01 +07:00 |
shader_compiler_gles3.cpp
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Improve detection of variable writing in shader, fixes #15177
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2018-01-06 09:56:47 -03:00 |
shader_compiler_gles3.h
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Improve detection of variable writing in shader, fixes #15177
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2018-01-06 09:56:47 -03:00 |
shader_gles3.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
shader_gles3.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |