godot/drivers/gles3
Hugo Locurcio 40be15920f
Remove support for PVRTC texture encoding and decoding
On the only platform where PVRTC is supported (iOS),
ETC2 generally supersedes PVRTC in every possible way. The increased
memory usage is not really a problem thanks to modern iOS' devices
processing power being higher than its Android counterparts.
2022-01-14 21:08:22 +01:00
..
shaders New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00
rasterizer_canvas_gles3.cpp New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00
rasterizer_canvas_gles3.h New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00
rasterizer_gles3.cpp New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00
rasterizer_gles3.h New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00
rasterizer_scene_gles3.cpp New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00
rasterizer_scene_gles3.h New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00
rasterizer_storage_gles3.cpp Remove support for PVRTC texture encoding and decoding 2022-01-14 21:08:22 +01:00
rasterizer_storage_gles3.h Remove support for PVRTC texture encoding and decoding 2022-01-14 21:08:22 +01:00
SCsub Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
shader_gles3.cpp New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00
shader_gles3.h Remove mistakenly added author info 2022-01-12 20:49:59 -08:00
texture_loader_gles3.cpp New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00
texture_loader_gles3.h New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00