godot/modules/gdscript/tests/gdscript_test_runner.cpp
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00

645 lines
20 KiB
C++

/**************************************************************************/
/* gdscript_test_runner.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "gdscript_test_runner.h"
#include "../gdscript.h"
#include "../gdscript_analyzer.h"
#include "../gdscript_compiler.h"
#include "../gdscript_parser.h"
#include "core/config/project_settings.h"
#include "core/core_globals.h"
#include "core/core_string_names.h"
#include "core/io/dir_access.h"
#include "core/io/file_access_pack.h"
#include "core/os/os.h"
#include "core/string/string_builder.h"
#include "scene/resources/packed_scene.h"
#include "tests/test_macros.h"
namespace GDScriptTests {
void init_autoloads() {
HashMap<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
// First pass, add the constants so they exist before any script is loaded.
for (const KeyValue<StringName, ProjectSettings::AutoloadInfo> &E : ProjectSettings::get_singleton()->get_autoload_list()) {
const ProjectSettings::AutoloadInfo &info = E.value;
if (info.is_singleton) {
for (int i = 0; i < ScriptServer::get_language_count(); i++) {
ScriptServer::get_language(i)->add_global_constant(info.name, Variant());
}
}
}
// Second pass, load into global constants.
for (const KeyValue<StringName, ProjectSettings::AutoloadInfo> &E : ProjectSettings::get_singleton()->get_autoload_list()) {
const ProjectSettings::AutoloadInfo &info = E.value;
if (!info.is_singleton) {
// Skip non-singletons since we don't have a scene tree here anyway.
continue;
}
Node *n = nullptr;
if (ResourceLoader::get_resource_type(info.path) == "PackedScene") {
// Cache the scene reference before loading it (for cyclic references)
Ref<PackedScene> scn;
scn.instantiate();
scn->set_path(info.path);
scn->reload_from_file();
ERR_CONTINUE_MSG(!scn.is_valid(), vformat("Can't autoload: %s.", info.path));
if (scn.is_valid()) {
n = scn->instantiate();
}
} else {
Ref<Resource> res = ResourceLoader::load(info.path);
ERR_CONTINUE_MSG(res.is_null(), vformat("Can't autoload: %s.", info.path));
Ref<Script> scr = res;
if (scr.is_valid()) {
StringName ibt = scr->get_instance_base_type();
bool valid_type = ClassDB::is_parent_class(ibt, "Node");
ERR_CONTINUE_MSG(!valid_type, vformat("Script does not inherit from Node: %s.", info.path));
Object *obj = ClassDB::instantiate(ibt);
ERR_CONTINUE_MSG(!obj, vformat("Cannot instance script for Autoload, expected 'Node' inheritance, got: %s.", ibt));
n = Object::cast_to<Node>(obj);
n->set_script(scr);
}
}
ERR_CONTINUE_MSG(!n, vformat("Path in autoload not a node or script: %s.", info.path));
n->set_name(info.name);
for (int i = 0; i < ScriptServer::get_language_count(); i++) {
ScriptServer::get_language(i)->add_global_constant(info.name, n);
}
}
}
void init_language(const String &p_base_path) {
// Setup project settings since it's needed by the languages to get the global scripts.
// This also sets up the base resource path.
Error err = ProjectSettings::get_singleton()->setup(p_base_path, String(), true);
if (err) {
print_line("Could not load project settings.");
// Keep going since some scripts still work without this.
}
// Initialize the language for the test routine.
GDScriptLanguage::get_singleton()->init();
init_autoloads();
}
void finish_language() {
GDScriptLanguage::get_singleton()->finish();
ScriptServer::global_classes_clear();
}
StringName GDScriptTestRunner::test_function_name;
GDScriptTestRunner::GDScriptTestRunner(const String &p_source_dir, bool p_init_language) {
test_function_name = StaticCString::create("test");
do_init_languages = p_init_language;
source_dir = p_source_dir;
if (!source_dir.ends_with("/")) {
source_dir += "/";
}
if (do_init_languages) {
init_language(p_source_dir);
}
#ifdef DEBUG_ENABLED
// Enable all warnings for GDScript, so we can test them.
ProjectSettings::get_singleton()->set_setting("debug/gdscript/warnings/enable", true);
for (int i = 0; i < (int)GDScriptWarning::WARNING_MAX; i++) {
String warning = GDScriptWarning::get_name_from_code((GDScriptWarning::Code)i).to_lower();
ProjectSettings::get_singleton()->set_setting("debug/gdscript/warnings/" + warning, true);
}
#endif
// Enable printing to show results
CoreGlobals::print_line_enabled = true;
CoreGlobals::print_error_enabled = true;
}
GDScriptTestRunner::~GDScriptTestRunner() {
test_function_name = StringName();
if (do_init_languages) {
finish_language();
}
}
#ifndef DEBUG_ENABLED
static String strip_warnings(const String &p_expected) {
// On release builds we don't have warnings. Here we remove them from the output before comparison
// so it doesn't fail just because of difference in warnings.
String expected_no_warnings;
for (String line : p_expected.split("\n")) {
if (line.begins_with(">> ")) {
continue;
}
expected_no_warnings += line + "\n";
}
return expected_no_warnings.strip_edges() + "\n";
}
#endif
int GDScriptTestRunner::run_tests() {
if (!make_tests()) {
FAIL("An error occurred while making the tests.");
return -1;
}
if (!generate_class_index()) {
FAIL("An error occurred while generating class index.");
return -1;
}
int failed = 0;
for (int i = 0; i < tests.size(); i++) {
GDScriptTest test = tests[i];
GDScriptTest::TestResult result = test.run_test();
String expected = FileAccess::get_file_as_string(test.get_output_file());
#ifndef DEBUG_ENABLED
expected = strip_warnings(expected);
#endif
INFO(test.get_source_file());
if (!result.passed) {
INFO(expected);
failed++;
}
CHECK_MESSAGE(result.passed, (result.passed ? String() : result.output));
}
return failed;
}
bool GDScriptTestRunner::generate_outputs() {
is_generating = true;
if (!make_tests()) {
print_line("Failed to generate a test output.");
return false;
}
if (!generate_class_index()) {
return false;
}
for (int i = 0; i < tests.size(); i++) {
OS::get_singleton()->print(".");
GDScriptTest test = tests[i];
bool result = test.generate_output();
if (!result) {
print_line("\nCould not generate output for " + test.get_source_file());
return false;
}
}
print_line("\nGenerated output files for " + itos(tests.size()) + " tests successfully.");
return true;
}
bool GDScriptTestRunner::make_tests_for_dir(const String &p_dir) {
Error err = OK;
Ref<DirAccess> dir(DirAccess::open(p_dir, &err));
if (err != OK) {
return false;
}
String current_dir = dir->get_current_dir();
dir->list_dir_begin();
String next = dir->get_next();
while (!next.is_empty()) {
if (dir->current_is_dir()) {
if (next == "." || next == "..") {
next = dir->get_next();
continue;
}
if (!make_tests_for_dir(current_dir.path_join(next))) {
return false;
}
} else {
if (next.ends_with(".notest.gd")) {
next = dir->get_next();
continue;
} else if (next.get_extension().to_lower() == "gd") {
#ifndef DEBUG_ENABLED
// On release builds, skip tests marked as debug only.
Error open_err = OK;
Ref<FileAccess> script_file(FileAccess::open(current_dir.path_join(next), FileAccess::READ, &open_err));
if (open_err != OK) {
ERR_PRINT(vformat(R"(Couldn't open test file "%s".)", next));
next = dir->get_next();
continue;
} else {
if (script_file->get_line() == "#debug-only") {
next = dir->get_next();
continue;
}
}
#endif
String out_file = next.get_basename() + ".out";
if (!is_generating && !dir->file_exists(out_file)) {
ERR_FAIL_V_MSG(false, "Could not find output file for " + next);
}
GDScriptTest test(current_dir.path_join(next), current_dir.path_join(out_file), source_dir);
tests.push_back(test);
}
}
next = dir->get_next();
}
dir->list_dir_end();
return true;
}
bool GDScriptTestRunner::make_tests() {
Error err = OK;
Ref<DirAccess> dir(DirAccess::open(source_dir, &err));
ERR_FAIL_COND_V_MSG(err != OK, false, "Could not open specified test directory.");
source_dir = dir->get_current_dir() + "/"; // Make it absolute path.
return make_tests_for_dir(dir->get_current_dir());
}
bool GDScriptTestRunner::generate_class_index() {
StringName gdscript_name = GDScriptLanguage::get_singleton()->get_name();
for (int i = 0; i < tests.size(); i++) {
GDScriptTest test = tests[i];
String base_type;
String class_name = GDScriptLanguage::get_singleton()->get_global_class_name(test.get_source_file(), &base_type);
if (class_name.is_empty()) {
continue;
}
ERR_FAIL_COND_V_MSG(ScriptServer::is_global_class(class_name), false,
"Class name '" + class_name + "' from " + test.get_source_file() + " is already used in " + ScriptServer::get_global_class_path(class_name));
ScriptServer::add_global_class(class_name, base_type, gdscript_name, test.get_source_file());
}
return true;
}
GDScriptTest::GDScriptTest(const String &p_source_path, const String &p_output_path, const String &p_base_dir) {
source_file = p_source_path;
output_file = p_output_path;
base_dir = p_base_dir;
_print_handler.printfunc = print_handler;
_error_handler.errfunc = error_handler;
}
void GDScriptTestRunner::handle_cmdline() {
List<String> cmdline_args = OS::get_singleton()->get_cmdline_args();
// TODO: this could likely be ported to use test commands:
// https://github.com/godotengine/godot/pull/41355
// Currently requires to startup the whole engine, which is slow.
String test_cmd = "--gdscript-test";
String gen_cmd = "--gdscript-generate-tests";
for (List<String>::Element *E = cmdline_args.front(); E; E = E->next()) {
String &cmd = E->get();
if (cmd == test_cmd || cmd == gen_cmd) {
if (E->next() == nullptr) {
ERR_PRINT("Needed a path for the test files.");
exit(-1);
}
const String &path = E->next()->get();
GDScriptTestRunner runner(path, false);
int failed = 0;
if (cmd == test_cmd) {
failed = runner.run_tests();
} else {
bool completed = runner.generate_outputs();
failed = completed ? 0 : -1;
}
exit(failed);
}
}
}
void GDScriptTest::enable_stdout() {
// TODO: this could likely be handled by doctest or `tests/test_macros.h`.
OS::get_singleton()->set_stdout_enabled(true);
OS::get_singleton()->set_stderr_enabled(true);
}
void GDScriptTest::disable_stdout() {
// TODO: this could likely be handled by doctest or `tests/test_macros.h`.
OS::get_singleton()->set_stdout_enabled(false);
OS::get_singleton()->set_stderr_enabled(false);
}
void GDScriptTest::print_handler(void *p_this, const String &p_message, bool p_error, bool p_rich) {
TestResult *result = (TestResult *)p_this;
result->output += p_message + "\n";
}
void GDScriptTest::error_handler(void *p_this, const char *p_function, const char *p_file, int p_line, const char *p_error, const char *p_explanation, bool p_editor_notify, ErrorHandlerType p_type) {
ErrorHandlerData *data = (ErrorHandlerData *)p_this;
GDScriptTest *self = data->self;
TestResult *result = data->result;
result->status = GDTEST_RUNTIME_ERROR;
StringBuilder builder;
builder.append(">> ");
switch (p_type) {
case ERR_HANDLER_ERROR:
builder.append("ERROR");
break;
case ERR_HANDLER_WARNING:
builder.append("WARNING");
break;
case ERR_HANDLER_SCRIPT:
builder.append("SCRIPT ERROR");
break;
case ERR_HANDLER_SHADER:
builder.append("SHADER ERROR");
break;
default:
builder.append("Unknown error type");
break;
}
builder.append("\n>> on function: ");
builder.append(String::utf8(p_function));
builder.append("()\n>> ");
builder.append(String::utf8(p_file).trim_prefix(self->base_dir));
builder.append("\n>> ");
builder.append(itos(p_line));
builder.append("\n>> ");
builder.append(String::utf8(p_error));
if (strlen(p_explanation) > 0) {
builder.append("\n>> ");
builder.append(String::utf8(p_explanation));
}
builder.append("\n");
result->output = builder.as_string();
}
bool GDScriptTest::check_output(const String &p_output) const {
Error err = OK;
String expected = FileAccess::get_file_as_string(output_file, &err);
ERR_FAIL_COND_V_MSG(err != OK, false, "Error when opening the output file.");
String got = p_output.strip_edges(); // TODO: may be hacky.
got += "\n"; // Make sure to insert newline for CI static checks.
#ifndef DEBUG_ENABLED
expected = strip_warnings(expected);
#endif
return got == expected;
}
String GDScriptTest::get_text_for_status(GDScriptTest::TestStatus p_status) const {
switch (p_status) {
case GDTEST_OK:
return "GDTEST_OK";
case GDTEST_LOAD_ERROR:
return "GDTEST_LOAD_ERROR";
case GDTEST_PARSER_ERROR:
return "GDTEST_PARSER_ERROR";
case GDTEST_ANALYZER_ERROR:
return "GDTEST_ANALYZER_ERROR";
case GDTEST_COMPILER_ERROR:
return "GDTEST_COMPILER_ERROR";
case GDTEST_RUNTIME_ERROR:
return "GDTEST_RUNTIME_ERROR";
}
return "";
}
GDScriptTest::TestResult GDScriptTest::execute_test_code(bool p_is_generating) {
disable_stdout();
TestResult result;
result.status = GDTEST_OK;
result.output = String();
result.passed = false;
Error err = OK;
// Create script.
Ref<GDScript> script;
script.instantiate();
script->set_path(source_file);
err = script->load_source_code(source_file);
if (err != OK) {
enable_stdout();
result.status = GDTEST_LOAD_ERROR;
result.passed = false;
ERR_FAIL_V_MSG(result, "\nCould not load source code for: '" + source_file + "'");
}
// Test parsing.
GDScriptParser parser;
err = parser.parse(script->get_source_code(), source_file, false);
if (err != OK) {
enable_stdout();
result.status = GDTEST_PARSER_ERROR;
result.output = get_text_for_status(result.status) + "\n";
const List<GDScriptParser::ParserError> &errors = parser.get_errors();
if (!errors.is_empty()) {
// Only the first error since the following might be cascading.
result.output += errors[0].message + "\n"; // TODO: line, column?
}
if (!p_is_generating) {
result.passed = check_output(result.output);
}
return result;
}
// Test type-checking.
GDScriptAnalyzer analyzer(&parser);
err = analyzer.analyze();
if (err != OK) {
enable_stdout();
result.status = GDTEST_ANALYZER_ERROR;
result.output = get_text_for_status(result.status) + "\n";
const List<GDScriptParser::ParserError> &errors = parser.get_errors();
if (!errors.is_empty()) {
// Only the first error since the following might be cascading.
result.output += errors[0].message + "\n"; // TODO: line, column?
}
if (!p_is_generating) {
result.passed = check_output(result.output);
}
return result;
}
#ifdef DEBUG_ENABLED
StringBuilder warning_string;
for (const GDScriptWarning &E : parser.get_warnings()) {
const GDScriptWarning warning = E;
warning_string.append(">> WARNING");
warning_string.append("\n>> Line: ");
warning_string.append(itos(warning.start_line));
warning_string.append("\n>> ");
warning_string.append(warning.get_name());
warning_string.append("\n>> ");
warning_string.append(warning.get_message());
warning_string.append("\n");
}
result.output += warning_string.as_string();
#endif
// Test compiling.
GDScriptCompiler compiler;
err = compiler.compile(&parser, script.ptr(), false);
if (err != OK) {
enable_stdout();
result.status = GDTEST_COMPILER_ERROR;
result.output = get_text_for_status(result.status) + "\n";
result.output = compiler.get_error();
if (!p_is_generating) {
result.passed = check_output(result.output);
}
return result;
}
// Script files matching this pattern are allowed to not contain a test() function.
if (source_file.match("*.notest.gd")) {
enable_stdout();
result.passed = check_output(result.output);
return result;
}
// Test running.
const HashMap<StringName, GDScriptFunction *>::ConstIterator test_function_element = script->get_member_functions().find(GDScriptTestRunner::test_function_name);
if (!test_function_element) {
enable_stdout();
result.status = GDTEST_LOAD_ERROR;
result.output = "";
result.passed = false;
ERR_FAIL_V_MSG(result, "\nCould not find test function on: '" + source_file + "'");
}
script->reload();
// Create object instance for test.
Object *obj = ClassDB::instantiate(script->get_native()->get_name());
Ref<RefCounted> obj_ref;
if (obj->is_ref_counted()) {
obj_ref = Ref<RefCounted>(Object::cast_to<RefCounted>(obj));
}
obj->set_script(script);
GDScriptInstance *instance = static_cast<GDScriptInstance *>(obj->get_script_instance());
// Setup output handlers.
ErrorHandlerData error_data(&result, this);
_print_handler.userdata = &result;
_error_handler.userdata = &error_data;
add_print_handler(&_print_handler);
add_error_handler(&_error_handler);
// Call test function.
Callable::CallError call_err;
instance->callp(GDScriptTestRunner::test_function_name, nullptr, 0, call_err);
// Tear down output handlers.
remove_print_handler(&_print_handler);
remove_error_handler(&_error_handler);
// Check results.
if (call_err.error != Callable::CallError::CALL_OK) {
enable_stdout();
result.status = GDTEST_LOAD_ERROR;
result.passed = false;
ERR_FAIL_V_MSG(result, "\nCould not call test function on: '" + source_file + "'");
}
result.output = get_text_for_status(result.status) + "\n" + result.output;
if (!p_is_generating) {
result.passed = check_output(result.output);
}
if (obj_ref.is_null()) {
memdelete(obj);
}
enable_stdout();
GDScriptCache::remove_script(script->get_path());
return result;
}
GDScriptTest::TestResult GDScriptTest::run_test() {
return execute_test_code(false);
}
bool GDScriptTest::generate_output() {
TestResult result = execute_test_code(true);
if (result.status == GDTEST_LOAD_ERROR) {
return false;
}
Error err = OK;
Ref<FileAccess> out_file = FileAccess::open(output_file, FileAccess::WRITE, &err);
if (err != OK) {
return false;
}
String output = result.output.strip_edges(); // TODO: may be hacky.
output += "\n"; // Make sure to insert newline for CI static checks.
out_file->store_string(output);
return true;
}
} // namespace GDScriptTests