godot/demos/2d/isometric_light/engine.cfg

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276 B
INI

[application]
name="Isometric 2D + Lighting"
main_scene="res://map.tscn"
icon="res://icon.png"
[input]
up=[key(Up), key(W)]
down=[key(S), key(Down)]
left=[key(Left), key(A)]
right=[key(Right), key(D)]
[rasterizer]
shadow_filter=0
[render]
default_clear_color=#ff000000