godot/platform/windows
Fabio Alessandrelli 00fdcf3cd0 IP_Address now handle IPv4 and IPv6 transparently
IP_Address changes:
- Converts to and from String transparently while handling IPv4 as IPv6
  mapped (::ffff:[IP]) address internally.
- Completely remove AddrType enum.
- Setting/Getting of ip array is now only possible through dedicated functions
  (ie. set_ipv4, get_ipv4, set_ipv6, get_ipv6)
- Add function to know if the address is a valid IPv4 (for IP implementation and enet)

(cherry picked from commit 1aff508dd9)
2017-01-04 00:46:33 +01:00
..
export Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-02 22:28:28 +01:00
context_gl_win.cpp vsync support 2016-06-05 19:14:33 -03:00
context_gl_win.h vsync support 2016-06-05 19:14:33 -03:00
ctxgl_procaddr.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
ctxgl_procaddr.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
detect.py [IPv6] Fix windows build script (link to ws2_32) 2016-12-11 18:12:46 +01:00
godot.ico Icon: Remove more grey capsules behind official logo 2016-05-30 00:41:42 +02:00
godot_res.rc Fix Windows resource script 2016-07-27 15:35:49 -03:00
godot_win.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
joystick.cpp fixes #5464 windows_joystick close_joystick bug 2016-06-29 23:00:45 +02:00
joystick.h Windows: Support gamepad vibration using XInput. 2016-06-15 14:40:57 +02:00
key_mapping_win.cpp Rename KEY_KP_SUBSTRACT to KEY_KP_SUBTRACT 2016-02-17 23:01:27 +01:00
key_mapping_win.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
lang_table.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
os_windows.cpp vsnc --> vsync 2016-11-15 08:34:43 +01:00
os_windows.h vsnc --> vsync 2016-11-15 08:34:43 +01:00
packet_peer_udp_winsock.cpp IP_Address now handle IPv4 and IPv6 transparently 2017-01-04 00:46:33 +01:00
packet_peer_udp_winsock.h Use an instance variable for ip_type in raw sockets 2017-01-04 00:46:32 +01:00
platform_config.h glew: Split thirdparty files and isolate env 2016-10-30 14:51:33 +01:00
stream_peer_winsock.cpp IP_Address now handle IPv4 and IPv6 transparently 2017-01-04 00:46:33 +01:00
stream_peer_winsock.h Migrate int.IP_TYPE_ constants to IP.TYPE_ 2017-01-04 00:46:32 +01:00
tcp_server_winsock.cpp Migrate int.IP_TYPE_ constants to IP.TYPE_ 2017-01-04 00:46:32 +01:00
tcp_server_winsock.h Use an instance variable for ip_type in raw sockets 2017-01-04 00:46:32 +01:00