194 lines
7.4 KiB
C++
194 lines
7.4 KiB
C++
/*************************************************************************/
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/* raycast_occlusion_cull.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef OCCLUSION_CULL_RAYCASTER_H
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#define OCCLUSION_CULL_RAYCASTER_H
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#include "core/io/image.h"
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#include "core/math/camera_matrix.h"
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#include "core/object/object.h"
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#include "core/object/ref_counted.h"
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#include "core/templates/local_vector.h"
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#include "core/templates/rid_owner.h"
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#include "scene/resources/mesh.h"
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#include "servers/rendering/renderer_scene_occlusion_cull.h"
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#include <embree3/rtcore.h>
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class RaycastOcclusionCull : public RendererSceneOcclusionCull {
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typedef RTCRayHit16 CameraRayTile;
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public:
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class RaycastHZBuffer : public HZBuffer {
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private:
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Size2i tile_grid_size;
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struct CameraRayThreadData {
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int thread_count;
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float z_near;
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float z_far;
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Vector3 camera_dir;
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Vector3 camera_pos;
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Vector3 pixel_corner;
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Vector3 pixel_u_interp;
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Vector3 pixel_v_interp;
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bool camera_orthogonal;
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Size2i buffer_size;
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};
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void _camera_rays_threaded(uint32_t p_thread, const CameraRayThreadData *p_data);
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void _generate_camera_rays(const CameraRayThreadData *p_data, int p_from, int p_to);
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public:
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unsigned int camera_rays_tile_count = 0;
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uint8_t *camera_rays_unaligned_buffer = nullptr;
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CameraRayTile *camera_rays = nullptr;
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LocalVector<uint32_t> camera_ray_masks;
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RID scenario_rid;
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virtual void clear() override;
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virtual void resize(const Size2i &p_size) override;
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void sort_rays(const Vector3 &p_camera_dir, bool p_orthogonal);
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void update_camera_rays(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_work_pool);
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~RaycastHZBuffer();
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};
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private:
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struct InstanceID {
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RID scenario;
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RID instance;
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bool operator<(const InstanceID &rhs) const {
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if (instance == rhs.instance) {
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return rhs.scenario < scenario;
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}
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return instance < rhs.instance;
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}
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InstanceID() {}
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InstanceID(RID s, RID i) :
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scenario(s), instance(i) {}
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};
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struct Occluder {
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PackedVector3Array vertices;
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PackedInt32Array indices;
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RBSet<InstanceID> users;
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};
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struct OccluderInstance {
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RID occluder;
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LocalVector<uint32_t> indices;
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LocalVector<Vector3> xformed_vertices;
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Transform3D xform;
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bool enabled = true;
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bool removed = false;
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};
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struct Scenario {
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struct RaycastThreadData {
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CameraRayTile *rays = nullptr;
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const uint32_t *masks;
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};
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struct TransformThreadData {
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uint32_t thread_count;
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uint32_t vertex_count;
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Transform3D xform;
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const Vector3 *read;
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Vector3 *write = nullptr;
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};
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Thread *commit_thread = nullptr;
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bool commit_done = true;
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bool dirty = false;
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bool removed = false;
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RTCScene ebr_scene[2] = { nullptr, nullptr };
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int current_scene_idx = 0;
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HashMap<RID, OccluderInstance> instances;
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RBSet<RID> dirty_instances; // To avoid duplicates
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LocalVector<RID> dirty_instances_array; // To iterate and split into threads
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LocalVector<RID> removed_instances;
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void _update_dirty_instance_thread(int p_idx, RID *p_instances);
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void _update_dirty_instance(int p_idx, RID *p_instances, ThreadWorkPool *p_thread_pool);
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void _transform_vertices_thread(uint32_t p_thread, TransformThreadData *p_data);
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void _transform_vertices_range(const Vector3 *p_read, Vector3 *p_write, const Transform3D &p_xform, int p_from, int p_to);
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static void _commit_scene(void *p_ud);
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bool update(ThreadWorkPool &p_thread_pool);
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void _raycast(uint32_t p_thread, const RaycastThreadData *p_raycast_data) const;
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void raycast(CameraRayTile *r_rays, const uint32_t *p_valid_masks, uint32_t p_tile_count, ThreadWorkPool &p_thread_pool) const;
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};
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static RaycastOcclusionCull *raycast_singleton;
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static const int TILE_SIZE = 4;
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static const int TILE_RAYS = TILE_SIZE * TILE_SIZE;
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RTCDevice ebr_device = nullptr;
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RID_PtrOwner<Occluder> occluder_owner;
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HashMap<RID, Scenario> scenarios;
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HashMap<RID, RaycastHZBuffer> buffers;
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RS::ViewportOcclusionCullingBuildQuality build_quality;
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void _init_embree();
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public:
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virtual bool is_occluder(RID p_rid) override;
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virtual RID occluder_allocate() override;
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virtual void occluder_initialize(RID p_occluder) override;
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virtual void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) override;
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virtual void free_occluder(RID p_occluder) override;
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virtual void add_scenario(RID p_scenario) override;
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virtual void remove_scenario(RID p_scenario) override;
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virtual void scenario_set_instance(RID p_scenario, RID p_instance, RID p_occluder, const Transform3D &p_xform, bool p_enabled) override;
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virtual void scenario_remove_instance(RID p_scenario, RID p_instance) override;
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virtual void add_buffer(RID p_buffer) override;
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virtual void remove_buffer(RID p_buffer) override;
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virtual HZBuffer *buffer_get_ptr(RID p_buffer) override;
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virtual void buffer_set_scenario(RID p_buffer, RID p_scenario) override;
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virtual void buffer_set_size(RID p_buffer, const Vector2i &p_size) override;
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virtual void buffer_update(RID p_buffer, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_pool) override;
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virtual RID buffer_get_debug_texture(RID p_buffer) override;
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virtual void set_build_quality(RS::ViewportOcclusionCullingBuildQuality p_quality) override;
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RaycastOcclusionCull();
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~RaycastOcclusionCull();
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};
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#endif // OCCLUSION_CULL_RAYCASTER_H
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