godot/scene
Radiant 7266418bdf
Fix node.duplicate, return nullptr if this operation fails.
(cherry picked from commit 70f41e414e)
2024-09-16 17:02:35 +02:00
..
2d Add `stop_callable` to `AudioStreamPlayerInternal` 2024-09-16 17:00:18 +02:00
3d Add `stop_callable` to `AudioStreamPlayerInternal` 2024-09-16 17:00:18 +02:00
animation Snap current position to the edge on animation finished 2024-08-01 23:57:47 +09:00
audio Add `stop_callable` to `AudioStreamPlayerInternal` 2024-09-16 17:00:18 +02:00
debugger Reduce and prevent unnecessary random-access to `List` 2024-05-04 16:08:55 +02:00
gui Fix `TextServer::shaped_text_*_character_pos` for the first character of wrapped string. Allow starting/ending RTL selection before line start. 2024-09-16 16:38:23 +02:00
main Fix node.duplicate, return nullptr if this operation fails. 2024-09-16 17:02:35 +02:00
resources Fix TileAtlasView bounds checks for transposed tiles 2024-09-16 16:46:57 +02:00
theme Style: Optimize `.svg` files with `svgo` 2024-06-23 08:15:19 -05:00
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
property_list_helper.cpp Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit 2024-07-09 19:38:52 +03:00
property_list_helper.h Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit 2024-07-09 19:38:52 +03:00
property_utils.cpp Fix storing of Node Array properties 2024-06-21 15:49:48 +02:00
property_utils.h Fix default NodePaths saved in scene 2024-06-03 13:10:23 +02:00
register_scene_types.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp [Scene] Add `SceneStringNames::text/value_changed` 2024-06-19 09:44:38 +02:00
scene_string_names.h [Scene] Add `SceneStringNames::text/value_changed` 2024-06-19 09:44:38 +02:00