35dafc9fa8
Splits monolithic physics class files.
83 lines
3.3 KiB
C++
83 lines
3.3 KiB
C++
/**************************************************************************/
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/* collision_polygon_3d.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef COLLISION_POLYGON_3D_H
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#define COLLISION_POLYGON_3D_H
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#include "scene/3d/node_3d.h"
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#include "scene/resources/3d/shape_3d.h"
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class CollisionObject3D;
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class CollisionPolygon3D : public Node3D {
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GDCLASS(CollisionPolygon3D, Node3D);
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real_t margin = 0.04;
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protected:
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real_t depth = 1.0;
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AABB aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
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Vector<Point2> polygon;
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uint32_t owner_id = 0;
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CollisionObject3D *collision_object = nullptr;
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bool disabled = false;
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void _build_polygon();
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void _update_in_shape_owner(bool p_xform_only = false);
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bool _is_editable_3d_polygon() const;
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void set_depth(real_t p_depth);
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real_t get_depth() const;
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void set_polygon(const Vector<Point2> &p_polygon);
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Vector<Point2> get_polygon() const;
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void set_disabled(bool p_disabled);
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bool is_disabled() const;
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virtual AABB get_item_rect() const;
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real_t get_margin() const;
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void set_margin(real_t p_margin);
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PackedStringArray get_configuration_warnings() const override;
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CollisionPolygon3D();
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};
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#endif // COLLISION_POLYGON_3D_H
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