godot/drivers/gles3
Rémi Verschelde 9735f2803c
Merge pull request #46800 from The-O-King/normal_compression
[3.x] Implement Octahedral Map Normal/Tangent Attribute Compression
2021-07-30 17:34:47 +02:00
..
shaders Octahedral Normal/Tangent Compression 2021-07-30 10:29:09 -04:00
SCsub
rasterizer_canvas_base_gles3.cpp
rasterizer_canvas_base_gles3.h
rasterizer_canvas_gles3.cpp Clear glErrors instead of crashing when initializing GLES3 2021-06-21 17:53:24 +01:00
rasterizer_canvas_gles3.h Clear glErrors instead of crashing when initializing GLES3 2021-06-21 17:53:24 +01:00
rasterizer_gles3.cpp Clear glErrors instead of crashing when initializing GLES3 2021-06-21 17:53:24 +01:00
rasterizer_gles3.h Clear glErrors instead of crashing when initializing GLES3 2021-06-21 17:53:24 +01:00
rasterizer_scene_gles3.cpp Octahedral Normal/Tangent Compression 2021-07-30 10:29:09 -04:00
rasterizer_scene_gles3.h fix 3D scene not rendered on GLES3 HTML5 export 2021-07-08 22:03:03 +09:00
rasterizer_storage_gles3.cpp Octahedral Normal/Tangent Compression 2021-07-30 10:29:09 -04:00
rasterizer_storage_gles3.h
shader_compiler_gles3.cpp [3.x] Implemented global const array to shaders 2021-07-26 16:29:39 +03:00
shader_compiler_gles3.h
shader_gles3.cpp Improve the shader error console output 2021-07-17 03:00:46 +02:00
shader_gles3.h