8287d9e9bc
Portal margins were not being correctly sent to the PortalRenderer from the SceneTree, so all margins were being used as default (1.0). This PR fixes this. |
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SCsub | ||
portal_gameplay_monitor.cpp | ||
portal_gameplay_monitor.h | ||
portal_pvs.cpp | ||
portal_pvs.h | ||
portal_pvs_builder.cpp | ||
portal_pvs_builder.h | ||
portal_renderer.cpp | ||
portal_renderer.h | ||
portal_rooms_bsp.cpp | ||
portal_rooms_bsp.h | ||
portal_tracer.cpp | ||
portal_tracer.h | ||
portal_types.cpp | ||
portal_types.h |