746dddc067
* Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated!
647 lines
20 KiB
C++
647 lines
20 KiB
C++
/*************************************************************************/
|
|
/* shader_create_dialog.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "shader_create_dialog.h"
|
|
|
|
#include "core/config/project_settings.h"
|
|
#include "editor/editor_file_dialog.h"
|
|
#include "editor/editor_scale.h"
|
|
#include "scene/resources/visual_shader.h"
|
|
#include "servers/rendering/shader_types.h"
|
|
|
|
void ShaderCreateDialog::_notification(int p_what) {
|
|
switch (p_what) {
|
|
case NOTIFICATION_ENTER_TREE: {
|
|
_update_theme();
|
|
|
|
String last_lang = EditorSettings::get_singleton()->get_project_metadata("shader_setup", "last_selected_language", "");
|
|
if (!last_lang.is_empty()) {
|
|
for (int i = 0; i < language_menu->get_item_count(); i++) {
|
|
if (language_menu->get_item_text(i) == last_lang) {
|
|
language_menu->select(i);
|
|
current_language = i;
|
|
break;
|
|
}
|
|
}
|
|
} else {
|
|
language_menu->select(default_language);
|
|
}
|
|
|
|
current_mode = EditorSettings::get_singleton()->get_project_metadata("shader_setup", "last_selected_mode", 0);
|
|
mode_menu->select(current_mode);
|
|
} break;
|
|
|
|
case NOTIFICATION_THEME_CHANGED: {
|
|
_update_theme();
|
|
} break;
|
|
}
|
|
}
|
|
|
|
void ShaderCreateDialog::_update_theme() {
|
|
Ref<Texture2D> shader_icon = gc->get_theme_icon(SNAME("Shader"), SNAME("EditorIcons"));
|
|
if (shader_icon.is_valid()) {
|
|
language_menu->set_item_icon(0, shader_icon);
|
|
}
|
|
|
|
Ref<Texture2D> visual_shader_icon = gc->get_theme_icon(SNAME("VisualShader"), SNAME("EditorIcons"));
|
|
if (visual_shader_icon.is_valid()) {
|
|
language_menu->set_item_icon(1, visual_shader_icon);
|
|
}
|
|
|
|
path_button->set_icon(get_theme_icon(SNAME("Folder"), SNAME("EditorIcons")));
|
|
status_panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("bg"), SNAME("Tree")));
|
|
}
|
|
|
|
void ShaderCreateDialog::_update_language_info() {
|
|
language_data.clear();
|
|
|
|
for (int i = 0; i < SHADER_TYPE_MAX; i++) {
|
|
ShaderTypeData data;
|
|
if (i == int(SHADER_TYPE_TEXT)) {
|
|
data.use_templates = true;
|
|
data.extensions.push_back("gdshader");
|
|
data.default_extension = "gdshader";
|
|
} else {
|
|
data.default_extension = "tres";
|
|
}
|
|
data.extensions.push_back("res");
|
|
data.extensions.push_back("tres");
|
|
language_data.push_back(data);
|
|
}
|
|
}
|
|
|
|
void ShaderCreateDialog::_path_hbox_sorted() {
|
|
if (is_visible()) {
|
|
int filename_start_pos = initial_base_path.rfind("/") + 1;
|
|
int filename_end_pos = initial_base_path.length();
|
|
|
|
if (!is_built_in) {
|
|
file_path->select(filename_start_pos, filename_end_pos);
|
|
}
|
|
|
|
file_path->set_caret_column(file_path->get_text().length());
|
|
file_path->set_caret_column(filename_start_pos);
|
|
|
|
file_path->grab_focus();
|
|
}
|
|
}
|
|
|
|
void ShaderCreateDialog::_mode_changed(int p_mode) {
|
|
current_mode = p_mode;
|
|
EditorSettings::get_singleton()->set_project_metadata("shader_setup", "last_selected_mode", p_mode);
|
|
}
|
|
|
|
void ShaderCreateDialog::_template_changed(int p_template) {
|
|
current_template = p_template;
|
|
EditorSettings::get_singleton()->set_project_metadata("shader_setup", "last_selected_template", p_template);
|
|
}
|
|
|
|
void ShaderCreateDialog::ok_pressed() {
|
|
if (is_new_shader_created) {
|
|
_create_new();
|
|
} else {
|
|
_load_exist();
|
|
}
|
|
|
|
is_new_shader_created = true;
|
|
_update_dialog();
|
|
}
|
|
|
|
void ShaderCreateDialog::_create_new() {
|
|
Ref<Resource> shader;
|
|
|
|
if (language_menu->get_selected() == int(SHADER_TYPE_TEXT)) {
|
|
Ref<Shader> text_shader;
|
|
text_shader.instantiate();
|
|
shader = text_shader;
|
|
|
|
StringBuilder code;
|
|
code += vformat("shader_type %s;\n", mode_menu->get_text().replace(" ", "").camelcase_to_underscore());
|
|
|
|
if (current_template == 0) { // Default template.
|
|
code += "\n";
|
|
switch (current_mode) {
|
|
case Shader::MODE_SPATIAL:
|
|
code += "void fragment() {\n";
|
|
code += "\t// Place fragment code here.\n";
|
|
code += "}\n";
|
|
break;
|
|
case Shader::MODE_CANVAS_ITEM:
|
|
code += "void fragment() {\n";
|
|
code += "\t// Place fragment code here.\n";
|
|
code += "}\n";
|
|
break;
|
|
case Shader::MODE_PARTICLES:
|
|
code += "void start() {\n";
|
|
code += "\t// Place start code here.\n";
|
|
code += "}\n";
|
|
code += "\n";
|
|
code += "void process() {\n";
|
|
code += "\t// Place process code here.\n";
|
|
code += "}\n";
|
|
break;
|
|
case Shader::MODE_SKY:
|
|
code += "void sky() {\n";
|
|
code += "\t// Place sky code here.\n";
|
|
code += "}\n";
|
|
break;
|
|
case Shader::MODE_FOG:
|
|
code += "void fog() {\n";
|
|
code += "\t// Place fog code here.\n";
|
|
code += "}\n";
|
|
break;
|
|
}
|
|
}
|
|
text_shader->set_code(code.as_string());
|
|
} else {
|
|
Ref<VisualShader> visual_shader;
|
|
visual_shader.instantiate();
|
|
shader = visual_shader;
|
|
visual_shader->set_engine_version(Engine::get_singleton()->get_version_info());
|
|
visual_shader->set_mode(Shader::Mode(current_mode));
|
|
}
|
|
|
|
if (!is_built_in) {
|
|
String lpath = ProjectSettings::get_singleton()->localize_path(file_path->get_text());
|
|
shader->set_path(lpath);
|
|
Error err = ResourceSaver::save(lpath, shader, ResourceSaver::FLAG_CHANGE_PATH);
|
|
if (err != OK) {
|
|
alert->set_text(TTR("Error - Could not create shader in filesystem."));
|
|
alert->popup_centered();
|
|
return;
|
|
}
|
|
}
|
|
|
|
emit_signal(SNAME("shader_created"), shader);
|
|
hide();
|
|
}
|
|
|
|
void ShaderCreateDialog::_load_exist() {
|
|
String path = file_path->get_text();
|
|
Ref<Resource> p_shader = ResourceLoader::load(path, "Shader");
|
|
if (p_shader.is_null()) {
|
|
alert->set_text(vformat(TTR("Error loading shader from %s"), path));
|
|
alert->popup_centered();
|
|
return;
|
|
}
|
|
|
|
emit_signal(SNAME("shader_created"), p_shader);
|
|
hide();
|
|
}
|
|
|
|
void ShaderCreateDialog::_language_changed(int p_language) {
|
|
current_language = p_language;
|
|
ShaderTypeData data = language_data[p_language];
|
|
|
|
String selected_ext = "." + data.default_extension;
|
|
String path = file_path->get_text();
|
|
String extension = "";
|
|
|
|
if (!path.is_empty()) {
|
|
if (path.contains(".")) {
|
|
extension = path.get_extension();
|
|
}
|
|
if (extension.length() == 0) {
|
|
path += selected_ext;
|
|
} else {
|
|
path = path.get_basename() + selected_ext;
|
|
}
|
|
} else {
|
|
path = "shader" + selected_ext;
|
|
}
|
|
_path_changed(path);
|
|
file_path->set_text(path);
|
|
|
|
template_menu->set_disabled(!data.use_templates);
|
|
template_menu->clear();
|
|
|
|
if (data.use_templates) {
|
|
int last_template = EditorSettings::get_singleton()->get_project_metadata("shader_setup", "last_selected_template", 0);
|
|
|
|
template_menu->add_item(TTR("Default"));
|
|
template_menu->add_item(TTR("Empty"));
|
|
|
|
template_menu->select(last_template);
|
|
current_template = last_template;
|
|
} else {
|
|
template_menu->add_item(TTR("N/A"));
|
|
}
|
|
|
|
EditorSettings::get_singleton()->set_project_metadata("shader_setup", "last_selected_language", language_menu->get_item_text(language_menu->get_selected()));
|
|
_update_dialog();
|
|
}
|
|
|
|
void ShaderCreateDialog::_built_in_toggled(bool p_enabled) {
|
|
is_built_in = p_enabled;
|
|
if (p_enabled) {
|
|
is_new_shader_created = true;
|
|
} else {
|
|
_path_changed(file_path->get_text());
|
|
}
|
|
_update_dialog();
|
|
}
|
|
|
|
void ShaderCreateDialog::_browse_path() {
|
|
file_browse->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
|
|
file_browse->set_title(TTR("Open Shader / Choose Location"));
|
|
file_browse->get_ok_button()->set_text(TTR("Open"));
|
|
|
|
file_browse->set_disable_overwrite_warning(true);
|
|
file_browse->clear_filters();
|
|
|
|
List<String> extensions = language_data[language_menu->get_selected()].extensions;
|
|
|
|
for (const String &E : extensions) {
|
|
file_browse->add_filter("*." + E);
|
|
}
|
|
|
|
file_browse->set_current_path(file_path->get_text());
|
|
file_browse->popup_file_dialog();
|
|
}
|
|
|
|
void ShaderCreateDialog::_file_selected(const String &p_file) {
|
|
String p = ProjectSettings::get_singleton()->localize_path(p_file);
|
|
file_path->set_text(p);
|
|
_path_changed(p);
|
|
|
|
String filename = p.get_file().get_basename();
|
|
int select_start = p.rfind(filename);
|
|
file_path->select(select_start, select_start + filename.length());
|
|
file_path->set_caret_column(select_start + filename.length());
|
|
file_path->grab_focus();
|
|
}
|
|
|
|
void ShaderCreateDialog::_path_changed(const String &p_path) {
|
|
if (is_built_in) {
|
|
return;
|
|
}
|
|
|
|
is_path_valid = false;
|
|
is_new_shader_created = true;
|
|
|
|
String path_error = _validate_path(p_path);
|
|
if (!path_error.is_empty()) {
|
|
_msg_path_valid(false, path_error);
|
|
_update_dialog();
|
|
return;
|
|
}
|
|
|
|
Ref<DirAccess> f = DirAccess::create(DirAccess::ACCESS_RESOURCES);
|
|
String p = ProjectSettings::get_singleton()->localize_path(p_path.strip_edges());
|
|
if (f->file_exists(p)) {
|
|
is_new_shader_created = false;
|
|
_msg_path_valid(true, TTR("File exists, it will be reused."));
|
|
}
|
|
|
|
is_path_valid = true;
|
|
_update_dialog();
|
|
}
|
|
|
|
void ShaderCreateDialog::_path_submitted(const String &p_path) {
|
|
ok_pressed();
|
|
}
|
|
|
|
void ShaderCreateDialog::config(const String &p_base_path, bool p_built_in_enabled, bool p_load_enabled, int p_preferred_type, int p_preferred_mode) {
|
|
if (!p_base_path.is_empty()) {
|
|
initial_base_path = p_base_path.get_basename();
|
|
file_path->set_text(initial_base_path + "." + language_data[language_menu->get_selected()].default_extension);
|
|
current_language = language_menu->get_selected();
|
|
} else {
|
|
initial_base_path = "";
|
|
file_path->set_text("");
|
|
}
|
|
file_path->deselect();
|
|
|
|
built_in_enabled = p_built_in_enabled;
|
|
load_enabled = p_load_enabled;
|
|
|
|
if (p_preferred_type > -1) {
|
|
language_menu->select(p_preferred_type);
|
|
_language_changed(p_preferred_type);
|
|
}
|
|
|
|
if (p_preferred_mode > -1) {
|
|
mode_menu->select(p_preferred_mode);
|
|
_mode_changed(p_preferred_mode);
|
|
}
|
|
|
|
_language_changed(current_language);
|
|
_path_changed(file_path->get_text());
|
|
}
|
|
|
|
String ShaderCreateDialog::_validate_path(const String &p_path) {
|
|
String p = p_path.strip_edges();
|
|
|
|
if (p.is_empty()) {
|
|
return TTR("Path is empty.");
|
|
}
|
|
if (p.get_file().get_basename().is_empty()) {
|
|
return TTR("Filename is empty.");
|
|
}
|
|
|
|
p = ProjectSettings::get_singleton()->localize_path(p);
|
|
if (!p.begins_with("res://")) {
|
|
return TTR("Path is not local.");
|
|
}
|
|
|
|
Ref<DirAccess> d = DirAccess::create(DirAccess::ACCESS_RESOURCES);
|
|
if (d->change_dir(p.get_base_dir()) != OK) {
|
|
return TTR("Invalid base path.");
|
|
}
|
|
|
|
Ref<DirAccess> f = DirAccess::create(DirAccess::ACCESS_RESOURCES);
|
|
if (f->dir_exists(p)) {
|
|
return TTR("A directory with the same name exists.");
|
|
}
|
|
|
|
String extension = p.get_extension();
|
|
RBSet<String> extensions;
|
|
|
|
for (int i = 0; i < SHADER_TYPE_MAX; i++) {
|
|
for (const String &ext : language_data[i].extensions) {
|
|
if (!extensions.has(ext)) {
|
|
extensions.insert(ext);
|
|
}
|
|
}
|
|
}
|
|
|
|
ShaderTypeData data = language_data[language_menu->get_selected()];
|
|
|
|
bool found = false;
|
|
bool match = false;
|
|
|
|
for (const String &ext : extensions) {
|
|
if (ext.nocasecmp_to(extension) == 0) {
|
|
found = true;
|
|
for (const String &lang_ext : language_data[current_language].extensions) {
|
|
if (lang_ext.nocasecmp_to(extension) == 0) {
|
|
match = true;
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!found) {
|
|
return TTR("Invalid extension.");
|
|
}
|
|
if (!match) {
|
|
return TTR("Wrong extension chosen.");
|
|
}
|
|
|
|
return "";
|
|
}
|
|
|
|
void ShaderCreateDialog::_msg_script_valid(bool valid, const String &p_msg) {
|
|
error_label->set_text("- " + p_msg);
|
|
if (valid) {
|
|
error_label->add_theme_color_override("font_color", gc->get_theme_color(SNAME("success_color"), SNAME("Editor")));
|
|
} else {
|
|
error_label->add_theme_color_override("font_color", gc->get_theme_color(SNAME("error_color"), SNAME("Editor")));
|
|
}
|
|
}
|
|
|
|
void ShaderCreateDialog::_msg_path_valid(bool valid, const String &p_msg) {
|
|
path_error_label->set_text("- " + p_msg);
|
|
if (valid) {
|
|
path_error_label->add_theme_color_override("font_color", gc->get_theme_color(SNAME("success_color"), SNAME("Editor")));
|
|
} else {
|
|
path_error_label->add_theme_color_override("font_color", gc->get_theme_color(SNAME("error_color"), SNAME("Editor")));
|
|
}
|
|
}
|
|
|
|
void ShaderCreateDialog::_update_dialog() {
|
|
bool shader_ok = true;
|
|
|
|
if (!is_built_in && !is_path_valid) {
|
|
_msg_script_valid(false, TTR("Invalid path."));
|
|
shader_ok = false;
|
|
}
|
|
if (shader_ok) {
|
|
_msg_script_valid(true, TTR("Shader path/name is valid."));
|
|
}
|
|
if (!built_in_enabled) {
|
|
internal->set_pressed(false);
|
|
}
|
|
|
|
if (is_built_in) {
|
|
file_path->set_editable(false);
|
|
path_button->set_disabled(true);
|
|
re_check_path = true;
|
|
} else {
|
|
file_path->set_editable(true);
|
|
path_button->set_disabled(false);
|
|
if (re_check_path) {
|
|
re_check_path = false;
|
|
_path_changed(file_path->get_text());
|
|
}
|
|
}
|
|
|
|
internal->set_disabled(!built_in_enabled);
|
|
|
|
builtin_warning_label->set_visible(is_built_in);
|
|
|
|
if (is_built_in) {
|
|
get_ok_button()->set_text(TTR("Create"));
|
|
_msg_path_valid(true, TTR("Built-in shader (into scene file)."));
|
|
} else if (is_new_shader_created) {
|
|
get_ok_button()->set_text(TTR("Create"));
|
|
if (is_path_valid) {
|
|
_msg_path_valid(true, TTR("Will create a new shader file."));
|
|
}
|
|
} else if (load_enabled) {
|
|
get_ok_button()->set_text(TTR("Load"));
|
|
if (is_path_valid) {
|
|
_msg_path_valid(true, TTR("Will load an existing shader file."));
|
|
}
|
|
} else {
|
|
get_ok_button()->set_text(TTR("Create"));
|
|
_msg_path_valid(false, TTR("Shader file already exists."));
|
|
|
|
shader_ok = false;
|
|
}
|
|
|
|
get_ok_button()->set_disabled(!shader_ok);
|
|
|
|
Callable entered_call = callable_mp(this, &ShaderCreateDialog::_path_submitted);
|
|
if (shader_ok) {
|
|
if (!file_path->is_connected("text_submitted", entered_call)) {
|
|
file_path->connect("text_submitted", entered_call);
|
|
}
|
|
} else if (file_path->is_connected("text_submitted", entered_call)) {
|
|
file_path->disconnect("text_submitted", entered_call);
|
|
}
|
|
}
|
|
|
|
void ShaderCreateDialog::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("config", "path", "built_in_enabled", "load_enabled"), &ShaderCreateDialog::config, DEFVAL(true), DEFVAL(true));
|
|
|
|
ADD_SIGNAL(MethodInfo("shader_created", PropertyInfo(Variant::OBJECT, "shader", PROPERTY_HINT_RESOURCE_TYPE, "Shader")));
|
|
}
|
|
|
|
ShaderCreateDialog::ShaderCreateDialog() {
|
|
_update_language_info();
|
|
|
|
// Main Controls.
|
|
|
|
gc = memnew(GridContainer);
|
|
gc->set_columns(2);
|
|
|
|
// Error Fields.
|
|
|
|
VBoxContainer *vb = memnew(VBoxContainer);
|
|
|
|
error_label = memnew(Label);
|
|
vb->add_child(error_label);
|
|
|
|
path_error_label = memnew(Label);
|
|
vb->add_child(path_error_label);
|
|
|
|
builtin_warning_label = memnew(Label);
|
|
builtin_warning_label->set_text(
|
|
TTR("Note: Built-in shaders can't be edited using an external editor."));
|
|
vb->add_child(builtin_warning_label);
|
|
builtin_warning_label->set_autowrap_mode(Label::AUTOWRAP_WORD_SMART);
|
|
builtin_warning_label->hide();
|
|
|
|
status_panel = memnew(PanelContainer);
|
|
status_panel->set_h_size_flags(Control::SIZE_FILL);
|
|
status_panel->set_v_size_flags(Control::SIZE_EXPAND_FILL);
|
|
status_panel->add_child(vb);
|
|
|
|
// Spacing.
|
|
|
|
Control *spacing = memnew(Control);
|
|
spacing->set_custom_minimum_size(Size2(0, 10 * EDSCALE));
|
|
|
|
vb = memnew(VBoxContainer);
|
|
vb->add_child(gc);
|
|
vb->add_child(spacing);
|
|
vb->add_child(status_panel);
|
|
add_child(vb);
|
|
|
|
// Language.
|
|
|
|
language_menu = memnew(OptionButton);
|
|
language_menu->set_custom_minimum_size(Size2(250, 0) * EDSCALE);
|
|
language_menu->set_h_size_flags(Control::SIZE_EXPAND_FILL);
|
|
gc->add_child(memnew(Label(TTR("Language:"))));
|
|
gc->add_child(language_menu);
|
|
|
|
for (int i = 0; i < SHADER_TYPE_MAX; i++) {
|
|
String language;
|
|
bool invalid = false;
|
|
switch (i) {
|
|
case SHADER_TYPE_TEXT:
|
|
language = "Shader";
|
|
default_language = i;
|
|
break;
|
|
case SHADER_TYPE_VISUAL:
|
|
language = "VisualShader";
|
|
break;
|
|
case SHADER_TYPE_MAX:
|
|
invalid = true;
|
|
break;
|
|
default:
|
|
invalid = true;
|
|
break;
|
|
}
|
|
if (invalid) {
|
|
continue;
|
|
}
|
|
language_menu->add_item(language);
|
|
}
|
|
if (default_language >= 0) {
|
|
language_menu->select(default_language);
|
|
}
|
|
current_language = default_language;
|
|
language_menu->connect("item_selected", callable_mp(this, &ShaderCreateDialog::_language_changed));
|
|
|
|
// Modes.
|
|
|
|
mode_menu = memnew(OptionButton);
|
|
for (const String &type_name : ShaderTypes::get_singleton()->get_types_list()) {
|
|
mode_menu->add_item(type_name.capitalize());
|
|
}
|
|
gc->add_child(memnew(Label(TTR("Mode:"))));
|
|
gc->add_child(mode_menu);
|
|
mode_menu->connect("item_selected", callable_mp(this, &ShaderCreateDialog::_mode_changed));
|
|
|
|
// Templates.
|
|
|
|
template_menu = memnew(OptionButton);
|
|
gc->add_child(memnew(Label(TTR("Template:"))));
|
|
gc->add_child(template_menu);
|
|
template_menu->connect("item_selected", callable_mp(this, &ShaderCreateDialog::_template_changed));
|
|
|
|
// Built-in Shader.
|
|
|
|
internal = memnew(CheckBox);
|
|
internal->set_text(TTR("On"));
|
|
internal->connect("toggled", callable_mp(this, &ShaderCreateDialog::_built_in_toggled));
|
|
gc->add_child(memnew(Label(TTR("Built-in Shader:"))));
|
|
gc->add_child(internal);
|
|
|
|
// Path.
|
|
|
|
HBoxContainer *hb = memnew(HBoxContainer);
|
|
hb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
|
|
hb->connect("sort_children", callable_mp(this, &ShaderCreateDialog::_path_hbox_sorted));
|
|
file_path = memnew(LineEdit);
|
|
file_path->connect("text_changed", callable_mp(this, &ShaderCreateDialog::_path_changed));
|
|
file_path->set_h_size_flags(Control::SIZE_EXPAND_FILL);
|
|
hb->add_child(file_path);
|
|
path_button = memnew(Button);
|
|
path_button->connect("pressed", callable_mp(this, &ShaderCreateDialog::_browse_path));
|
|
hb->add_child(path_button);
|
|
gc->add_child(memnew(Label(TTR("Path:"))));
|
|
gc->add_child(hb);
|
|
|
|
// Dialog Setup.
|
|
|
|
file_browse = memnew(EditorFileDialog);
|
|
file_browse->connect("file_selected", callable_mp(this, &ShaderCreateDialog::_file_selected));
|
|
file_browse->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
|
|
add_child(file_browse);
|
|
|
|
alert = memnew(AcceptDialog);
|
|
alert->get_label()->set_autowrap_mode(Label::AUTOWRAP_WORD_SMART);
|
|
alert->get_label()->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
|
|
alert->get_label()->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
|
|
alert->get_label()->set_custom_minimum_size(Size2(325, 60) * EDSCALE);
|
|
add_child(alert);
|
|
|
|
get_ok_button()->set_text(TTR("Create"));
|
|
set_hide_on_ok(false);
|
|
|
|
set_title(TTR("Create Shader"));
|
|
}
|