139 lines
4.3 KiB
Python
139 lines
4.3 KiB
Python
#!/usr/bin/env python
|
|
|
|
Import("env")
|
|
|
|
import os
|
|
from pathlib import Path
|
|
|
|
import platform_windows_builders
|
|
|
|
sources = []
|
|
|
|
common_win = [
|
|
"godot_windows.cpp",
|
|
"os_windows.cpp",
|
|
"display_server_windows.cpp",
|
|
"key_mapping_windows.cpp",
|
|
"joypad_windows.cpp",
|
|
"tts_windows.cpp",
|
|
"windows_terminal_logger.cpp",
|
|
"windows_utils.cpp",
|
|
"native_menu_windows.cpp",
|
|
"gl_manager_windows_native.cpp",
|
|
"gl_manager_windows_angle.cpp",
|
|
"wgl_detect_version.cpp",
|
|
"rendering_context_driver_vulkan_windows.cpp",
|
|
]
|
|
|
|
if env.msvc:
|
|
common_win += ["crash_handler_windows_seh.cpp"]
|
|
else:
|
|
common_win += ["crash_handler_windows_signal.cpp"]
|
|
|
|
common_win_wrap = [
|
|
"console_wrapper_windows.cpp",
|
|
]
|
|
|
|
|
|
def arrange_program_clean(prog):
|
|
"""
|
|
Given an SCons program, arrange for output files SCons doesn't know about
|
|
to be cleaned when SCons is called with --clean
|
|
"""
|
|
extensions_to_clean = [".ilk", ".exp", ".pdb", ".lib"]
|
|
for program in prog:
|
|
executable_stem = Path(program.name).stem
|
|
extra_files_to_clean = [f"#bin/{executable_stem}{extension}" for extension in extensions_to_clean]
|
|
Clean(prog, extra_files_to_clean)
|
|
|
|
|
|
res_file = "godot_res.rc"
|
|
res_target = "godot_res" + env["OBJSUFFIX"]
|
|
res_obj = env.RES(res_target, res_file)
|
|
env.Depends(res_obj, "#core/version_generated.gen.h")
|
|
|
|
env.add_source_files(sources, common_win)
|
|
sources += res_obj
|
|
|
|
prog = env.add_program("#bin/godot", sources, PROGSUFFIX=env["PROGSUFFIX"])
|
|
arrange_program_clean(prog)
|
|
|
|
# Build console wrapper app.
|
|
if env["windows_subsystem"] == "gui":
|
|
env_wrap = env.Clone()
|
|
res_wrap_file = "godot_res_wrap.rc"
|
|
res_wrap_target = "godot_res_wrap" + env["OBJSUFFIX"]
|
|
res_wrap_obj = env_wrap.RES(res_wrap_target, res_wrap_file)
|
|
env_wrap.Depends(res_wrap_obj, "#core/version_generated.gen.h")
|
|
|
|
if env.msvc:
|
|
env_wrap.Append(LINKFLAGS=["/SUBSYSTEM:CONSOLE"])
|
|
env_wrap.Append(LINKFLAGS=["version.lib"])
|
|
else:
|
|
env_wrap.Append(LINKFLAGS=["-Wl,--subsystem,console"])
|
|
env_wrap.Append(LIBS=["version"])
|
|
|
|
prog_wrap = env_wrap.add_program("#bin/godot", common_win_wrap + res_wrap_obj, PROGSUFFIX=env["PROGSUFFIX_WRAP"])
|
|
arrange_program_clean(prog_wrap)
|
|
env_wrap.Depends(prog_wrap, prog)
|
|
sources += common_win_wrap + res_wrap_obj
|
|
|
|
# Microsoft Visual Studio Project Generation
|
|
if env["vsproj"]:
|
|
env.vs_srcs += ["platform/windows/" + res_file]
|
|
env.vs_srcs += ["platform/windows/godot.natvis"]
|
|
for x in common_win:
|
|
env.vs_srcs += ["platform/windows/" + str(x)]
|
|
if env["windows_subsystem"] == "gui":
|
|
for x in common_win_wrap:
|
|
env.vs_srcs += ["platform/windows/" + str(x)]
|
|
|
|
if env["d3d12"]:
|
|
dxc_target_aliases = {
|
|
"x86_32": "x86",
|
|
"x86_64": "x64",
|
|
"arm32": "arm",
|
|
"arm64": "arm64",
|
|
}
|
|
dxc_arch_subdir = dxc_target_aliases[env["arch"]]
|
|
|
|
agility_target_aliases = {
|
|
"x86_32": "win32",
|
|
"x86_64": "x64",
|
|
"arm32": "arm",
|
|
"arm64": "arm64",
|
|
}
|
|
agility_arch_subdir = agility_target_aliases[env["arch"]]
|
|
|
|
# Used in cases where we can have multiple archs side-by-side.
|
|
arch_bin_dir = "#bin/" + env["arch"]
|
|
|
|
# Agility SDK
|
|
if env["agility_sdk_path"] != "" and os.path.exists(env["agility_sdk_path"]):
|
|
agility_dlls = ["D3D12Core.dll", "d3d12SDKLayers.dll"]
|
|
# Whether these are loaded from arch-specific directory or not has to be known at build time.
|
|
target_dir = arch_bin_dir if env["agility_sdk_multiarch"] else "#bin"
|
|
for dll in agility_dlls:
|
|
env.Command(
|
|
target_dir + "/" + dll,
|
|
env["agility_sdk_path"] + "/build/native/bin/" + agility_arch_subdir + "/" + dll,
|
|
Copy("$TARGET", "$SOURCE"),
|
|
)
|
|
|
|
# PIX
|
|
if env["use_pix"]:
|
|
pix_dll = "WinPixEventRuntime.dll"
|
|
env.Command(
|
|
"#bin/" + pix_dll,
|
|
env["pix_path"] + "/bin/" + dxc_arch_subdir + "/" + pix_dll,
|
|
Copy("$TARGET", "$SOURCE"),
|
|
)
|
|
|
|
if not os.getenv("VCINSTALLDIR"):
|
|
if env["debug_symbols"]:
|
|
env.AddPostAction(prog, env.Run(platform_windows_builders.make_debug_mingw))
|
|
if env["windows_subsystem"] == "gui":
|
|
env.AddPostAction(prog_wrap, env.Run(platform_windows_builders.make_debug_mingw))
|
|
|
|
env.platform_sources += sources
|