godot/servers/rendering/renderer_rd/forward_clustered
QbieShay 41a2b0e83e Added premult alpha blending to 3D (spatial) shaders.
Co-authored-by: jitspoe <jitspoe@yahoo.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2024-05-01 00:53:29 +02:00
..
render_forward_clustered.cpp Revert change to default depth clear value in draw_list_begin 2024-04-17 19:08:22 -07:00
render_forward_clustered.h Use Reverse Z for the depth buffer 2024-04-04 13:54:15 +02:00
scene_shader_forward_clustered.cpp Added premult alpha blending to 3D (spatial) shaders. 2024-05-01 00:53:29 +02:00
scene_shader_forward_clustered.h Added premult alpha blending to 3D (spatial) shaders. 2024-05-01 00:53:29 +02:00
SCsub Move clustered renderer functionality 2021-04-05 23:11:38 +10:00