godot/editor/import
Juan Linietsky ae09b55a19 Exposed RenderingDevice to script API
Also added an easier way to load native GLSL shaders.

Extras:

Had to fix no-cache for subresources in resource loader, it was not properly working, making shaders not properly reload.

Note:

The precommit hooks are broken because they don't seem to support enums from one class being used in another.
Feel free to fix this after merging this PR.
2020-04-20 21:21:58 -03:00
..
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
atlas_import_failed.xpm Added ability for multiple images to be imported as an atlas 2019-04-19 15:56:34 -03:00
collada.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
collada.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
editor_import_collada.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
editor_import_collada.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
editor_import_plugin.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
editor_import_plugin.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
editor_scene_importer_gltf.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
editor_scene_importer_gltf.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
resource_importer_bitmask.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
resource_importer_bitmask.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
resource_importer_csv.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
resource_importer_csv.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
resource_importer_csv_translation.cpp Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
resource_importer_csv_translation.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
resource_importer_image.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
resource_importer_image.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
resource_importer_layered_texture.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
resource_importer_layered_texture.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
resource_importer_obj.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
resource_importer_obj.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
resource_importer_scene.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
resource_importer_scene.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
resource_importer_shader_file.cpp Exposed RenderingDevice to script API 2020-04-20 21:21:58 -03:00
resource_importer_shader_file.h Exposed RenderingDevice to script API 2020-04-20 21:21:58 -03:00
resource_importer_texture.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
resource_importer_texture.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
resource_importer_texture_atlas.cpp Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
resource_importer_texture_atlas.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
resource_importer_wav.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
resource_importer_wav.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00