godot/editor/plugins
dankan1890 ef08e64afb Fixed output prints " Signal 'node_removed' is already connected " when the editor settings window is closed.
Close #38012
2020-04-22 04:26:44 +02:00
..
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
abstract_polygon_2d_editor.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
abstract_polygon_2d_editor.h
animation_blend_space_1d_editor.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
animation_blend_space_1d_editor.h
animation_blend_space_2d_editor.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
animation_blend_space_2d_editor.h
animation_blend_tree_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
animation_blend_tree_editor_plugin.h
animation_player_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
animation_player_editor_plugin.h Signals: Fix signals error prints for the new signal system 2020-02-28 14:24:09 +01:00
animation_state_machine_editor.cpp Removed duplicated add_child 2020-04-03 19:48:40 +02:00
animation_state_machine_editor.h Popups have also been converted to windows 2020-03-26 15:49:44 +01:00
animation_tree_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
animation_tree_editor_plugin.h
asset_library_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
asset_library_editor_plugin.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
audio_stream_editor_plugin.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
audio_stream_editor_plugin.h
baked_lightmap_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
baked_lightmap_editor_plugin.h
camera_3d_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
camera_3d_editor_plugin.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
canvas_item_editor_plugin.cpp Added selection outline to locked nodes. 2020-04-15 22:03:12 +10:00
canvas_item_editor_plugin.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
collision_polygon_2d_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
collision_polygon_2d_editor_plugin.h
collision_polygon_3d_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
collision_polygon_3d_editor_plugin.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
collision_shape_2d_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
collision_shape_2d_editor_plugin.h Properly handle node remove via undo 2020-03-29 19:59:04 +02:00
cpu_particles_2d_editor_plugin.cpp Remove separators from particles menus 2020-04-12 22:15:20 -04:00
cpu_particles_2d_editor_plugin.h
cpu_particles_3d_editor_plugin.cpp Remove separators from particles menus 2020-04-12 22:15:20 -04:00
cpu_particles_3d_editor_plugin.h doc: Update classref with node renames 2020-03-30 18:23:02 +02:00
curve_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
curve_editor_plugin.h
debugger_editor_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
debugger_editor_plugin.h Allow running/debugging up to 4 instances. 2020-03-09 09:43:54 +01:00
editor_preview_plugins.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
editor_preview_plugins.h
gi_probe_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
gi_probe_editor_plugin.h
gpu_particles_2d_editor_plugin.cpp Remove separators from particles menus 2020-04-12 22:15:20 -04:00
gpu_particles_2d_editor_plugin.h doc: Update classref with node renames 2020-03-30 18:23:02 +02:00
gpu_particles_3d_editor_plugin.cpp Remove separators from particles menus 2020-04-12 22:15:20 -04:00
gpu_particles_3d_editor_plugin.h doc: Update classref with node renames 2020-03-30 18:23:02 +02:00
gradient_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
gradient_editor_plugin.h
item_list_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
item_list_editor_plugin.h
light_occluder_2d_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
light_occluder_2d_editor_plugin.h
line_2d_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
line_2d_editor_plugin.h
material_editor_plugin.cpp Merge pull request #37509 from wazzy47/issue_36228 2020-04-10 12:08:51 +02:00
material_editor_plugin.h Rename ViewportContainer to SubViewportContainer 2020-04-01 16:11:44 -03:00
mesh_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
mesh_editor_plugin.h Rename ViewportContainer to SubViewportContainer 2020-04-01 16:11:44 -03:00
mesh_instance_3d_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
mesh_instance_3d_editor_plugin.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
mesh_library_editor_plugin.cpp Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
mesh_library_editor_plugin.h
multimesh_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
multimesh_editor_plugin.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
navigation_polygon_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
navigation_polygon_editor_plugin.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
node_3d_editor_plugin.cpp Add editor freelook navigation scheme settings 2020-04-18 16:24:12 +02:00
node_3d_editor_plugin.h Update Joint gizmos automatically 2020-04-21 21:51:33 +02:00
path_2d_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
path_2d_editor_plugin.h
path_3d_editor_plugin.cpp Rename all gizmo classes, using the 4.0 node names. 2020-04-07 10:02:18 +02:00
path_3d_editor_plugin.h Rename all gizmo classes, using the 4.0 node names. 2020-04-07 10:02:18 +02:00
physical_bone_3d_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
physical_bone_3d_editor_plugin.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
polygon_2d_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
polygon_2d_editor_plugin.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
resource_preloader_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
resource_preloader_editor_plugin.h
root_motion_editor_plugin.cpp Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00
root_motion_editor_plugin.h Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00
script_editor_plugin.cpp Merge pull request #37012 from Calinou/reverse-builtin-script-naming 2020-04-16 12:38:54 +02:00
script_editor_plugin.h Remove Request Docs button in the script editor due to various issues 2020-04-02 14:07:03 +02:00
script_text_editor.cpp Fix handling of PROPERTY_USAGE_SUBGROUP in DocData and editor 2020-04-20 17:13:06 +02:00
script_text_editor.h Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
shader_editor_plugin.cpp Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00
shader_editor_plugin.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
shader_file_editor_plugin.cpp Exposed RenderingDevice to script API 2020-04-20 21:21:58 -03:00
shader_file_editor_plugin.h Exposed RenderingDevice to script API 2020-04-20 21:21:58 -03:00
skeleton_2d_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
skeleton_2d_editor_plugin.h
skeleton_3d_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
skeleton_3d_editor_plugin.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
skeleton_ik_3d_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
skeleton_ik_3d_editor_plugin.h doc: Update classref with node renames 2020-03-30 18:23:02 +02:00
sprite_2d_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
sprite_2d_editor_plugin.h doc: Update classref with node renames 2020-03-30 18:23:02 +02:00
sprite_frames_editor_plugin.cpp Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
sprite_frames_editor_plugin.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
style_box_editor_plugin.cpp Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00
style_box_editor_plugin.h Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00
text_editor.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
text_editor.h Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
texture_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
texture_editor_plugin.h
texture_region_editor_plugin.cpp TextureRegion: fixed Autoslice not created/updated properly. 2020-04-06 10:36:59 +02:00
texture_region_editor_plugin.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
theme_editor_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
theme_editor_plugin.h
tile_map_editor_plugin.cpp Fixed output prints " Signal 'node_removed' is already connected " when the editor settings window is closed. 2020-04-22 04:26:44 +02:00
tile_map_editor_plugin.h Properly handle node remove via undo 2020-03-29 19:59:04 +02:00
tile_set_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
tile_set_editor_plugin.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
version_control_editor_plugin.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
version_control_editor_plugin.h
visual_shader_editor_plugin.cpp Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00
visual_shader_editor_plugin.h Implement global and per instance shader uniforms. 2020-04-17 12:35:41 -03:00