godot/servers/visual/portals/portal_resources.h
lawnjelly 3c2df49832 Fix Occluder to properly share resources
In order to properly support the resource sharing paradigm, Occluders are split into Instances and Resources in the VisualServer. Instances are owned by a Scenario, and Resources are global. OccluderShape resources can now correctly be shared by multiple OccluderInstances.
2022-02-16 09:55:11 +00:00

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4.1 KiB
C++

/*************************************************************************/
/* portal_resources.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
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/* "Software"), to deal in the Software without restriction, including */
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/* the following conditions: */
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#ifndef PORTAL_RESOURCES_H
#define PORTAL_RESOURCES_H
#include "core/math/geometry.h"
#include "portal_types.h"
// Although the portal renderer is owned by a scenario,
// resources are not associated with a scenario and can be shared
// potentially across multiple scenarios. They must therefore be held in
// some form of global.
class PortalResources {
friend class PortalRenderer;
public:
OccluderResourceHandle occluder_resource_create();
void occluder_resource_prepare(OccluderResourceHandle p_handle, VSOccluder_Instance::Type p_type);
void occluder_resource_update_spheres(OccluderResourceHandle p_handle, const Vector<Plane> &p_spheres);
void occluder_resource_update_mesh(OccluderResourceHandle p_handle, const Geometry::OccluderMeshData &p_mesh_data);
void occluder_resource_destroy(OccluderResourceHandle p_handle);
const VSOccluder_Resource &get_pool_occluder_resource(uint32_t p_pool_id) const { return _occluder_resource_pool[p_pool_id]; }
VSOccluder_Resource &get_pool_occluder_resource(uint32_t p_pool_id) { return _occluder_resource_pool[p_pool_id]; }
// Local space is shared resources
const VSOccluder_Sphere &get_pool_occluder_local_sphere(uint32_t p_pool_id) const { return _occluder_local_sphere_pool[p_pool_id]; }
const VSOccluder_Poly &get_pool_occluder_local_poly(uint32_t p_pool_id) const { return _occluder_local_poly_pool[p_pool_id]; }
const VSOccluder_Hole &get_pool_occluder_local_hole(uint32_t p_pool_id) const { return _occluder_local_hole_pool[p_pool_id]; }
VSOccluder_Hole &get_pool_occluder_local_hole(uint32_t p_pool_id) { return _occluder_local_hole_pool[p_pool_id]; }
private:
TrackedPooledList<VSOccluder_Resource> _occluder_resource_pool;
TrackedPooledList<VSOccluder_Sphere, uint32_t, true> _occluder_local_sphere_pool;
TrackedPooledList<VSOccluder_Poly, uint32_t, true> _occluder_local_poly_pool;
TrackedPooledList<VSOccluder_Hole, uint32_t, true> _occluder_local_hole_pool;
};
#endif // PORTAL_RESOURCES_H