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forward_id_storage.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
forward_id_storage.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
light_storage.cpp
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Re-implement the PSSM_SPLITS debug option
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2023-04-28 17:53:56 -07:00 |
light_storage.h
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(Re-)Implemented Light3D's property "shadow_reverse_cull_face"
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2023-05-19 19:22:10 +02:00 |
material_storage.cpp
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Fix global shader uniform texture loading
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2023-08-15 14:18:26 +03:00 |
material_storage.h
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Add option to enable HDR rendering in 2D
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2023-08-07 11:24:03 +02:00 |
mesh_storage.cpp
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Fix incorrect error checking and notifications introduced in PR #80414.
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2023-08-13 09:08:20 -03:00 |
mesh_storage.h
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Improve handling of motion vectors for multimesh instances.
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2023-08-09 08:17:07 -03:00 |
particles_storage.cpp
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Add option to enable HDR rendering in 2D
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2023-08-07 11:24:03 +02:00 |
particles_storage.h
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replace sampler arrays with constant sampler elements
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2023-06-22 01:11:57 +03:00 |
render_buffer_custom_data_rd.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
render_scene_buffers_rd.cpp
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Expose RenderingSceneBuffers through ClassDB
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2023-07-26 23:48:30 +10:00 |
render_scene_buffers_rd.h
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Expose RenderingSceneBuffers through ClassDB
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2023-07-26 23:48:30 +10:00 |
render_scene_data_rd.cpp
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Fix motion vectors being corrupted when using precision=double and resulting in the TAA pass being completely broken.
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2023-08-04 11:42:06 -03:00 |
render_scene_data_rd.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
SCsub
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Split dummy renderer classes into separate files
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2022-03-16 17:43:10 +11:00 |
texture_storage.cpp
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Add option to enable HDR rendering in 2D
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2023-08-07 11:24:03 +02:00 |
texture_storage.h
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Add option to enable HDR rendering in 2D
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2023-08-07 11:24:03 +02:00 |
utilities.cpp
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Refactor high quality texture import
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2023-01-30 15:53:23 +01:00 |
utilities.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |