godot/main
Stefano Bonicatti c067cf2c6a Fixes vsync setting ignored when using a separate thread for rendering
Setting the vsync in the main thread, after the rendering thread starts
and takes the OpenGL context fails, so we need to do that before.
Also, for some reason, the main thread cannot make current the context
anymore.

Fixes #13447
2017-12-09 01:43:23 +01:00
..
tests Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
app_icon.png Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
input_default.cpp Native pan and zoom for macOS 2017-11-21 09:11:39 +01:00
input_default.h Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
main.cpp Fixes vsync setting ignored when using a separate thread for rendering 2017-12-09 01:43:23 +01:00
main.h Merge pull request #10531 from RandomShaper/remove-old-android-setting 2017-08-29 00:09:27 +02:00
performance.cpp Improved monitors units and colors. 2017-10-23 02:11:02 -05:00
performance.h Improved monitors units and colors. 2017-10-23 02:11:02 -05:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00
splash.png New splash screen. 2017-10-13 16:40:22 -05:00