godot/doc/classes/Texture3D.xml
2021-11-05 16:10:17 +01:00

31 lines
1.3 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="Texture3D" inherits="TextureLayered" version="3.5">
<brief_description>
Texture with 3 dimensions.
</brief_description>
<description>
Texture3D is a 3-dimensional texture that has a width, height, and depth.
</description>
<tutorials>
</tutorials>
<methods>
<method name="create">
<return type="void" />
<argument index="0" name="width" type="int" />
<argument index="1" name="height" type="int" />
<argument index="2" name="depth" type="int" />
<argument index="3" name="format" type="int" enum="Image.Format" />
<argument index="4" name="flags" type="int" default="4" />
<description>
Creates the Texture3D with specified [code]width[/code], [code]height[/code], and [code]depth[/code]. See [enum Image.Format] for [code]format[/code] options. See [enum TextureLayered.Flags] enumerator for [code]flags[/code] options.
</description>
</method>
</methods>
<members>
<member name="data" type="Dictionary" setter="_set_data" getter="_get_data" override="true" default="{&quot;depth&quot;: 0,&quot;flags&quot;: 4,&quot;format&quot;: 37,&quot;height&quot;: 0,&quot;layers&quot;: [ ],&quot;width&quot;: 0}" />
<member name="flags" type="int" setter="set_flags" getter="get_flags" override="true" default="4" />
</members>
<constants>
</constants>
</class>