89 lines
3.3 KiB
XML
89 lines
3.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="EditorDebuggerPlugin" inherits="Control" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A base class to implement debugger plugins.
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</brief_description>
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<description>
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[EditorDebuggerPlugin] provides functions related to the editor side of the debugger.
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You don't need to instantiate this class; that is automatically handled by the debugger. [Control] nodes can be added as child nodes to provide a GUI for the plugin.
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Do not free or reparent this node, otherwise it becomes unusable.
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To use [EditorDebuggerPlugin], register it using the [method EditorPlugin.add_debugger_plugin] method first.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="has_capture">
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<return type="bool" />
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<argument index="0" name="name" type="StringName" />
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<description>
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Returns [code]true[/code] if a message capture with given name is present otherwise [code]false[/code].
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</description>
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</method>
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<method name="is_breaked">
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<return type="bool" />
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<description>
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Returns [code]true[/code] if the game is in break state otherwise [code]false[/code].
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</description>
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</method>
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<method name="is_debuggable">
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<return type="bool" />
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<description>
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Returns [code]true[/code] if the game can be debugged otherwise [code]false[/code].
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</description>
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</method>
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<method name="is_session_active">
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<return type="bool" />
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<description>
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Returns [code]true[/code] if there is an instance of the game running with the attached debugger otherwise [code]false[/code].
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</description>
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</method>
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<method name="register_message_capture">
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<return type="void" />
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<argument index="0" name="name" type="StringName" />
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<argument index="1" name="callable" type="Callable" />
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<description>
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Registers a message capture with given [code]name[/code]. If [code]name[/code] is "my_message" then messages starting with "my_message:" will be called with the given callable.
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Callable must accept a message string and a data array as argument. If the message and data are valid then callable must return [code]true[/code] otherwise [code]false[/code].
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</description>
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</method>
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<method name="send_message">
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<return type="void" />
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<argument index="0" name="message" type="String" />
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<argument index="1" name="data" type="Array" />
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<description>
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Sends a message with given [code]message[/code] and [code]data[/code] array.
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</description>
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</method>
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<method name="unregister_message_capture">
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<return type="void" />
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<argument index="0" name="name" type="StringName" />
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<description>
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Unregisters the message capture with given name.
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</description>
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</method>
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</methods>
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<signals>
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<signal name="breaked">
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<argument index="0" name="can_debug" type="bool" />
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<description>
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Emitted when the game enters a break state.
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</description>
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</signal>
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<signal name="continued">
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<description>
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Emitted when the game exists a break state.
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</description>
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</signal>
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<signal name="started">
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<description>
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Emitted when the debugging starts.
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</description>
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</signal>
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<signal name="stopped">
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<description>
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Emitted when the debugging stops.
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</description>
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</signal>
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</signals>
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</class>
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