godot/doc/classes/MultiplayerSpawner.xml

48 lines
1.6 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="MultiplayerSpawner" inherits="Node" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="_spawn_custom" qualifiers="virtual">
<return type="Object" />
<argument index="0" name="data" type="Variant" />
<description>
</description>
</method>
<method name="spawn">
<return type="Node" />
<argument index="0" name="data" type="Variant" default="null" />
<description>
</description>
</method>
</methods>
<members>
<member name="auto_spawn" type="bool" setter="set_auto_spawning" getter="is_auto_spawning" default="false">
</member>
<member name="replication" type="PackedScene[]" setter="set_spawnable_scenes" getter="get_spawnable_scenes" default="[]">
</member>
<member name="spawn_limit" type="int" setter="set_spawn_limit" getter="get_spawn_limit" default="0">
</member>
<member name="spawn_path" type="NodePath" setter="set_spawn_path" getter="get_spawn_path" default="NodePath(&quot;&quot;)">
</member>
</members>
<signals>
<signal name="despawned">
<argument index="0" name="scene_id" type="int" />
<argument index="1" name="node" type="Node" />
<description>
</description>
</signal>
<signal name="spawned">
<argument index="0" name="scene_id" type="int" />
<argument index="1" name="node" type="Node" />
<description>
</description>
</signal>
</signals>
</class>