godot/doc/classes/TabContainer.xml

241 lines
12 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="TabContainer" inherits="Container" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Tabbed container.
</brief_description>
<description>
Arranges [Control] children into a tabbed view, creating a tab for each one. The active tab's corresponding [Control] has its [code]visible[/code] property set to [code]true[/code], and all other children's to [code]false[/code].
Ignores non-[Control] children.
[b]Note:[/b] The drawing of the clickable tabs themselves is handled by this node. Adding [TabBar]s as children is not needed.
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_current_tab_control" qualifiers="const">
<return type="Control" />
<description>
Returns the child [Control] node located at the active tab index.
</description>
</method>
<method name="get_popup" qualifiers="const">
<return type="Popup" />
<description>
Returns the [Popup] node instance if one has been set already with [method set_popup].
[b]Warning:[/b] This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their [member Window.visible] property.
</description>
</method>
<method name="get_previous_tab" qualifiers="const">
<return type="int" />
<description>
Returns the previously active tab index.
</description>
</method>
<method name="get_tab_control" qualifiers="const">
<return type="Control" />
<argument index="0" name="tab_idx" type="int" />
<description>
Returns the [Control] node from the tab at index [code]tab_idx[/code].
</description>
</method>
<method name="get_tab_count" qualifiers="const">
<return type="int" />
<description>
Returns the number of tabs.
</description>
</method>
<method name="get_tab_icon" qualifiers="const">
<return type="Texture2D" />
<argument index="0" name="tab_idx" type="int" />
<description>
Returns the [Texture2D] for the tab at index [code]tab_idx[/code] or [code]null[/code] if the tab has no [Texture2D].
</description>
</method>
<method name="get_tab_idx_at_point" qualifiers="const">
<return type="int" />
<argument index="0" name="point" type="Vector2" />
<description>
Returns the index of the tab at local coordinates [code]point[/code]. Returns [code]-1[/code] if the point is outside the control boundaries or if there's no tab at the queried position.
</description>
</method>
<method name="get_tab_idx_from_control" qualifiers="const">
<return type="int" />
<argument index="0" name="control" type="Control" />
<description>
Returns the index of the tab tied to the given [code]control[/code]. The control must be a child of the [TabContainer].
</description>
</method>
<method name="get_tab_title" qualifiers="const">
<return type="String" />
<argument index="0" name="tab_idx" type="int" />
<description>
Returns the title of the tab at index [code]tab_idx[/code]. Tab titles default to the name of the indexed child node, but this can be overridden with [method set_tab_title].
</description>
</method>
<method name="is_tab_disabled" qualifiers="const">
<return type="bool" />
<argument index="0" name="tab_idx" type="int" />
<description>
Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is disabled.
</description>
</method>
<method name="is_tab_hidden" qualifiers="const">
<return type="bool" />
<argument index="0" name="tab_idx" type="int" />
<description>
Returns [code]true[/code] if the tab at index [code]tab_idx[/code] is hidden.
</description>
</method>
<method name="set_popup">
<return type="void" />
<argument index="0" name="popup" type="Node" />
<description>
If set on a [Popup] node instance, a popup menu icon appears in the top-right corner of the [TabContainer] (setting it to [code]null[/code] will make it go away). Clicking it will expand the [Popup] node.
</description>
</method>
<method name="set_tab_disabled">
<return type="void" />
<argument index="0" name="tab_idx" type="int" />
<argument index="1" name="disabled" type="bool" />
<description>
If [code]disabled[/code] is [code]true[/code], disables the tab at index [code]tab_idx[/code], making it non-interactable.
</description>
</method>
<method name="set_tab_hidden">
<return type="void" />
<argument index="0" name="tab_idx" type="int" />
<argument index="1" name="hidden" type="bool" />
<description>
If [code]hidden[/code] is [code]true[/code], hides the tab at index [code]tab_idx[/code], making it disappear from the tab area.
</description>
</method>
<method name="set_tab_icon">
<return type="void" />
<argument index="0" name="tab_idx" type="int" />
<argument index="1" name="icon" type="Texture2D" />
<description>
Sets an icon for the tab at index [code]tab_idx[/code].
</description>
</method>
<method name="set_tab_title">
<return type="void" />
<argument index="0" name="tab_idx" type="int" />
<argument index="1" name="title" type="String" />
<description>
Sets a custom title for the tab at index [code]tab_idx[/code] (tab titles default to the name of the indexed child node). Set it back to the child's name to make the tab default to it again.
</description>
</method>
</methods>
<members>
<member name="all_tabs_in_front" type="bool" setter="set_all_tabs_in_front" getter="is_all_tabs_in_front" default="false">
If [code]true[/code], all tabs are drawn in front of the panel. If [code]false[/code], inactive tabs are drawn behind the panel.
</member>
<member name="clip_tabs" type="bool" setter="set_clip_tabs" getter="get_clip_tabs" default="true">
If [code]true[/code], tabs overflowing this node's width will be hidden, displaying two navigation buttons instead. Otherwise, this node's minimum size is updated so that all tabs are visible.
</member>
<member name="current_tab" type="int" setter="set_current_tab" getter="get_current_tab" default="0">
The current tab index. When set, this index's [Control] node's [code]visible[/code] property is set to [code]true[/code] and all others are set to [code]false[/code].
</member>
<member name="drag_to_rearrange_enabled" type="bool" setter="set_drag_to_rearrange_enabled" getter="get_drag_to_rearrange_enabled" default="false">
If [code]true[/code], tabs can be rearranged with mouse drag.
</member>
<member name="tab_alignment" type="int" setter="set_tab_alignment" getter="get_tab_alignment" enum="TabBar.AlignmentMode" default="0">
Sets the position at which tabs will be placed. See [enum TabBar.AlignmentMode] for details.
</member>
<member name="tabs_rearrange_group" type="int" setter="set_tabs_rearrange_group" getter="get_tabs_rearrange_group" default="-1">
[TabContainer]s with the same rearrange group ID will allow dragging the tabs between them. Enable drag with [member drag_to_rearrange_enabled].
Setting this to [code]-1[/code] will disable rearranging between [TabContainer]s.
</member>
<member name="tabs_visible" type="bool" setter="set_tabs_visible" getter="are_tabs_visible" default="true">
If [code]true[/code], tabs are visible. If [code]false[/code], tabs' content and titles are hidden.
</member>
<member name="use_hidden_tabs_for_min_size" type="bool" setter="set_use_hidden_tabs_for_min_size" getter="get_use_hidden_tabs_for_min_size" default="false">
If [code]true[/code], children [Control] nodes that are hidden have their minimum size take into account in the total, instead of only the currently visible one.
</member>
</members>
<signals>
<signal name="pre_popup_pressed">
<description>
Emitted when the [TabContainer]'s [Popup] button is clicked. See [method set_popup] for details.
</description>
</signal>
<signal name="tab_changed">
<argument index="0" name="tab" type="int" />
<description>
Emitted when switching to another tab.
</description>
</signal>
<signal name="tab_selected">
<argument index="0" name="tab" type="int" />
<description>
Emitted when a tab is selected, even if it is the current tab.
</description>
</signal>
</signals>
<theme_items>
<theme_item name="drop_mark_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
Modulation color for the [theme_item drop_mark] icon.
</theme_item>
<theme_item name="font_disabled_color" data_type="color" type="Color" default="Color(0.875, 0.875, 0.875, 0.5)">
Font color of disabled tabs.
</theme_item>
<theme_item name="font_outline_color" data_type="color" type="Color" default="Color(1, 1, 1, 1)">
The tint of text outline of the tab name.
</theme_item>
<theme_item name="font_selected_color" data_type="color" type="Color" default="Color(0.95, 0.95, 0.95, 1)">
Font color of the currently selected tab.
</theme_item>
<theme_item name="font_unselected_color" data_type="color" type="Color" default="Color(0.7, 0.7, 0.7, 1)">
Font color of the other, unselected tabs.
</theme_item>
<theme_item name="icon_separation" data_type="constant" type="int" default="4">
Space between tab's name and its icon.
</theme_item>
<theme_item name="outline_size" data_type="constant" type="int" default="0">
The size of the tab text outline.
</theme_item>
<theme_item name="side_margin" data_type="constant" type="int" default="8">
The space at the left or right edges of the tab bar, accordingly with the current [member tab_alignment].
The margin is ignored with [code]ALIGNMENT_RIGHT[/code] if the tabs are clipped (see [member clip_tabs]) or a popup has been set (see [method set_popup]). The margin is always ignored with [code]ALIGNMENT_CENTER[/code].
</theme_item>
<theme_item name="font" data_type="font" type="Font">
The font used to draw tab names.
</theme_item>
<theme_item name="font_size" data_type="font_size" type="int">
Font size of the tab names.
</theme_item>
<theme_item name="decrement" data_type="icon" type="Texture2D">
Icon for the left arrow button that appears when there are too many tabs to fit in the container width. When the button is disabled (i.e. the first tab is visible), it appears semi-transparent.
</theme_item>
<theme_item name="decrement_highlight" data_type="icon" type="Texture2D">
Icon for the left arrow button that appears when there are too many tabs to fit in the container width. Used when the button is being hovered with the cursor.
</theme_item>
<theme_item name="drop_mark" data_type="icon" type="Texture2D">
Icon shown to indicate where a dragged tab is gonna be dropped (see [member drag_to_rearrange_enabled]).
</theme_item>
<theme_item name="increment" data_type="icon" type="Texture2D">
Icon for the right arrow button that appears when there are too many tabs to fit in the container width. When the button is disabled (i.e. the last tab is visible) it appears semi-transparent.
</theme_item>
<theme_item name="increment_highlight" data_type="icon" type="Texture2D">
Icon for the right arrow button that appears when there are too many tabs to fit in the container width. Used when the button is being hovered with the cursor.
</theme_item>
<theme_item name="menu" data_type="icon" type="Texture2D">
The icon for the menu button (see [method set_popup]).
</theme_item>
<theme_item name="menu_highlight" data_type="icon" type="Texture2D">
The icon for the menu button (see [method set_popup]) when it's being hovered with the cursor.
</theme_item>
<theme_item name="panel" data_type="style" type="StyleBox">
The style for the background fill.
</theme_item>
<theme_item name="tab_disabled" data_type="style" type="StyleBox">
The style of disabled tabs.
</theme_item>
<theme_item name="tab_selected" data_type="style" type="StyleBox">
The style of the currently selected tab.
</theme_item>
<theme_item name="tab_unselected" data_type="style" type="StyleBox">
The style of the other, unselected tabs.
</theme_item>
</theme_items>
</class>