godot/platform/ios/export
Hugo Locurcio ad4480bf2e
Add a "version" project setting and use it in new export presets
This makes it easy to retrieve the project version at runtime
for display purposes, while simplifying the export preset configuration.
You can now leave the version empty unless you need to override it on a per-preset
basis.

Since export presets save the values of default values to the `export_presets.cfg`
file, this change only affects export presets created after this commit was merged.
2023-08-04 10:29:33 +02:00
..
export.cpp Implement iOS one-click deploy. 2023-07-12 16:25:04 +03:00
export.h [Export] Add readable descriptions and validation warnings to the export options. 2023-04-19 08:35:59 +03:00
export_plugin.cpp Add a "version" project setting and use it in new export presets 2023-08-04 10:29:33 +02:00
export_plugin.h Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
godot_plugin_config.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
godot_plugin_config.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
logo.svg SCons: Move platform logo/run icon to `export` folder 2023-06-20 13:16:37 +02:00
run_icon.svg Implement iOS one-click deploy. 2023-07-12 16:25:04 +03:00