godot/tools
Sergey Lapin 4210d5e459 Remove of use_exclude_ctrl_bones option
use_exclude_ctrl_bones option is not implemented.
This option is supposed to filter-out unneeded skeleton bones.
This option was never implemented (in repository) and confuses
users that feature exists.
This commit removes this option as this option implementation
is not happenning any time soon and claim it exists
confuses users into thinking the feature is supported.

Closes #2476
2015-09-18 12:52:34 +03:00
..
addheader Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
bmfhdr GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
buildstuff GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
collada Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
doc Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
docdump Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
editor Merge pull request #2352 from xodene/patch-6/script-file-new 2015-09-16 09:55:10 -03:00
export/blender25 Remove of use_exclude_ctrl_bones option 2015-09-18 12:52:34 +03:00
freetype Removed unneeded c files from the freetype build rules, to prevent errors compiling under VC 2014-02-11 11:36:49 +00:00
glwrapper GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
Godot.app/Contents GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
html_fs HTML5 exporter Improvements 2015-09-10 00:10:54 -03:00
ios_xcode_template -fix bug in cache for atlas import/export 2014-03-13 22:57:24 -03:00
osx_template.app/Contents GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
pck ability to run 2D physics in a thread 2015-05-26 01:06:05 -03:00
script_plugins Changed *_scene() to *_tree() 2015-03-05 23:05:30 +01:00
scripts renamed scrts to scripts, fixes #1525 2015-04-12 15:40:08 -03:00
memsort.py GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
SCsub Fix compile error when tools=no 2015-01-09 11:20:02 +08:00