godot/drivers/gles3
Rémi Verschelde 4226d56ca9 Style: Enable clang-format on GLSL shaders
As of clang-format 6.0.1, putting the `/* clang-format off */` hint
around our "invalid" `[vertex]` and `[shader]` statements isn't enough
to prevent a bogus indent of the next comments and first valid statement,
so we need to enclose that first valid statement in the unformatted chunk.
2018-08-27 07:34:14 +02:00
..
shaders Style: Enable clang-format on GLSL shaders 2018-08-27 07:34:14 +02:00
rasterizer_canvas_gles3.cpp Added a more minimal test to avoid crash in #20677 but I dont think this is the cause 2018-08-24 10:15:16 -03:00
rasterizer_canvas_gles3.h Fix a corner-case bug in _copy_texscreen in the gles3 renderer 2018-05-15 14:35:46 +03:00
rasterizer_gles3.cpp Add print_verbose to print to stdout only in verbose mode 2018-08-24 09:23:20 +02:00
rasterizer_gles3.h Rasterizers are now in sync with engine 2018-06-05 16:33:02 +02:00
rasterizer_scene_gles3.cpp Fixes several resource leaks in ... 2018-08-26 09:19:02 +08:00
rasterizer_scene_gles3.h transmission was broken, fix was made. Also fixed treshold. 2018-07-22 14:04:11 -03:00
rasterizer_storage_gles3.cpp Fixes several resource leaks in ... 2018-08-26 09:19:02 +08:00
rasterizer_storage_gles3.h BPTC support 2018-08-21 22:56:04 -04:00
SCsub BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
shader_compiler_gles3.cpp Make some debug prints verbose-only, remove others 2018-08-24 14:59:01 +02:00
shader_compiler_gles3.h add 3D textures 2018-07-30 12:20:27 +02:00
shader_gles3.cpp Make some debug prints verbose-only, remove others 2018-08-24 14:59:01 +02:00
shader_gles3.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00